I got your point about the fact that Pcars has unrealistic tuning in your opinion from the first post you did.I asked how.Surely you can do better than :
"Ginnetta GT3 is not reacting in the game the same way it does in rl"because that is not an answer.
I would like to tell me what unrealistic tuning settings and inacuracies Pcars hasand what cars are "off"compared to the real thing.
I think I understand what you are asking, so, from memory here are some examples;
Megane RS stock struggled with massive under steer, no amount of camber, suspension or damping adjustment would make the car react in a realistic manner.
The Mustang 2+2 was like a polar bear on ice, so you'd figure fiddling with with suspension, tires, ride height etc... would improve it? Nope.
The Apollo example earlier is a clear case in point, the car lurches around, floaty and disconnected from the road, many tweaks later to camber, gearing, ride height, suspension, damping and yo come to realise that the tuning system, on
some cars, was not calibrated correctly and it became a bit of a guessing game.
Bottom line is, it's tuning system is crude to say the least, though in fairness so is the standard set up on a lot of the stock cars. When cars were good at the stock level in PCars it was a solid base to tune from, if not, you'd have your work cut out. Unnecessarily so.
Assetto Corsa and iRacing nailed the tuning model far better in my opinion but you obviously disagree with my assessment of PCars so we can agree on that
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