Is Gran Turismo Sport great or disappointment game.

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That's 2 more than you originally thought a moment ago, what settings would you like, can you be specific?
Pedal response curves. The ability to tune road and curb feel separately along with overall strength. An app that tracks clipping and allows you to fine tune your specific wheel to get maximum force with no clipping. A minimum force adjustment. Deadzone adjustment. The ability to name and save separate profiles. And understeer FFB slider. An SOP slider. And more.....
 
That's 2 more than you originally thought a moment ago, what settings would you like, can you be specific?
 

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GT moved on from the game it was before (and in good direction IMHO) and that's it. Some will like it and some will hate it but for what it is it is a great game. Never before had I so much fun online and the way that racing cars are behaving is just superb. Big plus from me and I don't regret money I paid for it.
 
There are many things I cant understand in 2017 and with all the time PD had for this game. For example:
- No weather
- No day time cycle
- Barely any tracks
- same for cars (All the cool ones, like F40 or old LM cars are gone)
- too many fictional cars
- only online saving
- game-modes only online (scapes too, WTF)

But still, with all the flaws, I enjoy racing in GTS! Project Cars never gave me this kind of satisfaction, neither did any other "racing" game
 
Been actively playing 2 to 3 hours a day since launch and to be honest there are things that need to be pointed out

The tracks feel alive, there's so much stuff going on, on and off screen and that alone is entertaining to watch. There were certain tracks that, personally i loved as a layout, but felt totally still and lifeless. Lights and shadows work perfectly fine, now the cockpit isn't totally dark during night time and every angle, straight or curve is beyond picture perfect.

every car is beyond perfect, i still can't believe the level of detail put into every model ( just look at the pictures appearing during the main screen, i legit thought the one with both porsche lmp and GT were real and not just renders)
Online game is at it's peak, still much work to do but on the long run, the player rating system will pay off and server stability will further improve.
now, with the pros there are a few fatal cons.
The car selection is a bit silly; why would i want a group 4 AMG Gtr (old gen) when the "real" counterpart is the latest? Picking up the 2011 Audi R18 is a bit silly, why would i pit them against the 2017 porsche lmp1 and Toyota?
Races longer than 1 hour are now boring to death, the lights remain the same, no chances of rain. Speaking of rain, i've only seen it during a campaign mission. Thought i'd finally put the wet slicks to use ( pro tip: you can't) but with or without them all i could get was an underwhelming experience of an S turn. The new tracks have a really good design and layout but the "festival" one is nothing more than a wasted opportunity.
there is no "real" multiclass racing, just various racing groups at the moment.
To be fair honest, GT Sport is like no past GT; is mainly focused on Esports and a direct comparison with the competitors is useless, it would certainly fall behind.
What makes GT sport a great game is in the details. A great GT game, not a good racing game.
 
The games content is definitely a problem. I've finished everything with Gold times. so SP wise there is nothing to do anymore for me.
Online Racing is something I do from time to time but nothing I am much into.
Then there is the lack of cars. So what else is to do? I can race against the AI which is still very weak even on Pro settings.
Other than that thats it unfornately.
 
I'd agree with most of the positive comments here on the game, and some of the negative ones.

For me I'm loving the game, it's a breath of fresh air not to have a tiresome career lasting forever and a day on some grind to supposed completion (don't get me wrong I've done past GTs, Forza's and PCars and largely enjoyed them but the career grind gets tiresome) It's a petrol heads paradise with a great but not exhausting selection of cars and I like the whole calming aesthetic of the menus, social areas and history snapshots.

Tuning is simple which I prefer to be honest, many games have gone deep on tuning but few have got it right (mainly because the stock models are not always great to start with and thus frustratingly difficult to make good- PCars is a prime example) The livery editor is superb, I already prefer it to Forza and the introduction of uploading decals is a fantastic addition. The 'single player' is good I think, different, varied and not too grindy as well as been genuinely helpful in preparing you for MP (track knowledge mainly but also getting a feel for the physics and cars) The latter challenges are great, providing a real challenge.

The meat of course is online, while the penalty/ranking system needs work, the online mode really creates an atmosphere of real racing with all the build up to each race, and during with pitstops, marshals by the track and some lovely touches on the courses to make them feel alive. Much like DriveClub the online aspect is far more appealing to me than a single player grind, but each to their own and all that.

What it does need though imo;
Proper leaderboards for time trials so you can compete with friends
The ability to send out challenges to friends like in DriveClub (I frankly cannot believe this featuere is not present)
More work on the penalty and rating system
A more versatile camera system for photos while in the scapes section as it's a bit janky

Overall it's a solid 8/10 for me, in time it may be higher depending on what content and tweaks come in future.
 
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The online racing is fantastic and I've loved the game, but the decision to switch to fixed set-ups in Sport has been really disappointing as it feels like they removed a huge part of the game and something that has always been a big part of Gran Turismo.
I'm hoping they change this soon, after-all it's just a race setting on their part. Fingers crossed. Even just loosening the diff can make cars more forgiving on a DS4, without any real setup magic. I still use setups in Lobby, it gets interesting when you need different ones for each tyre compound.
 
I'm loving it despite it's shortcomings in a few areas. If it was another GT7 type game I probably would have skipped it since both GT5 and especially 6 got real old, real fast.

The game is clearly geared for online players and that's right up my alley, buying this for single player is like being Destiny or Battlefield for single player.
 
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I'd agree with most of the positive comments here on the game, and some of the negative ones.

For me I'm loving the game, it's a breath of fresh air not to have a tiresome career lasting forever and a day on some grind to supposed completion (don't get me wrong I've done past GTs, Forza's and PCars and largely enjoyed them but the career grind gets tiresome) It's a petrol heads paradise with a great but not exhausting selection of cars and I like the whole calming aesthetic of the menus, social areas and history snapshots.

So the small selection of cars (with too many imo "fiction" cars) is better than having a bigger one because that would be ....exhausting.Interesting opinion there.Its nice to know that there are people that dont a bigger car list.I have to point out that quantity is one matter and quality is another.

Tuning is simple which I prefer to be honest, many games have gone deep on tuning but few have got it right (mainly because the stock models are not always great to start with and thus frustratingly difficult to make good- PCars is a prime example)

Please tell me,that are those "few" titles that got tuning right and how Pcars is a prime example of fail.....

The livery editor is superb, I already prefer it to Forza and the introduction of uploading decals is a fantastic addition.

I agree.Livery editor is a nice addition,even though we could live without it.

The 'single player' is good I think, different, varied and not too grindy as well as been genuinely helpful in preparing you for MP (track knowledge mainly but also getting a feel for the physics and cars) The latter challenges are great, providing a real challenge.

Imho "single player" is can get boring.You can actually learn the tracks but again does not in no way prepare anyone for MP (and I dont think that any kind of "solo" or "single" player mode in any game can do that -since AI is an issue in almost every title).There is a reason that iRacing has zero "single" player mode.

The meat of course is online and while the penalty/ranking system needs work it really creates an atmosphere of real racing with all the build up to each race, and during with pitstops, marshals by the track and some lovely touches on the courses to make them feel alive. Much like DriveClub the online aspect is far more appealing to me than a single player grind, but each to their own and all that.

How does the ranking system creates an "atmosphere of real racing"?I think you just wanted to say that the overall built of the tracks give that kind of feeling and you mixed/added the penalty/ranking system in there.

What it does need though imo;
Proper leaderboards for time trials so you can compete with friends
The ability to send out challenges to friends like in DriveClub (I frankly cannot believe this featuere is not present)
More work on the penalty and rating system
A more versatile camera system for photos while in the scapes section as it's a bit janky

There is a TT board in the game.Problem is that you can only see your times in that track,no matter what car you used or what time of day you did those laps.So they should add more than just "friends" or "overall users" time.The TT is there,they just need to add things.
I was never into the DriveClub (too arcade for my taste) and I dont care about "friends challangers" either way.If they add it,I'll be cool with it and happy for people that enjoy it.
IMO the penalty system should be worked more but rating system really needs a lot of changes.If the penalty system is settled then its the same for everyone.Yet DR/SR needs to do a way better job when it creates groups of people.

Overall I agree with the 8/10 since its a really fun game to play (when you dont get to race against ditry people,something that is not necessarily a game's problem)).
 
You can actually learn the tracks but again does not in no way prepare anyone for MP (and I dont think that any kind of "solo" or "single" player mode in any game can do that -since AI is an issue in almost every title).There is a reason that iRacing has zero "single" player mode.



).

I find this to be untrue, I used the circuit experience to learn unfamiliar tracks before I even tried to qualify for a sport mode race and it works quite well. Learning it sector by sector made it easier.
 
I find this to be untrue, I used the circuit experience to learn unfamiliar tracks before I even tried to qualify for a sport mode race and it works quite well. Learning it sector by sector made it easier.

Agreed. I will even go back to that and get all golds again before a race if it is a track I am not overly familiar with.
 
The game is clearly geared for online players and that's right up my alley, buying this for single player is like being Destiny or Battlefield for single player.

That's a very good analogy.

Actually not so true.
I mean in Destiny there is a story mode that you can play as a single player and also other activities that you can also play as a single (solo) player if you choose so.
Battlefield also has a single player campain mode if I am not mistaken.
Non of those games (even if you consider them more of PvP than PvE games) have as a "single player mode" challangers like "how to aim" or "how to throw a grenade" and put you into a test mode like
"you are in this map,facing those 5 enemies,you have to kill them in this way" in order to prepare you for the PvP mode.
So they may be heavy into PvP but there is actual PvE also.The analogy would be if GTS have a small but proper career mode.


I find this to be untrue, I used the circuit experience to learn unfamiliar tracks before I even tried to qualify for a sport mode race and it works quite well. Learning it sector by sector made it easier.

Learning the track is one thing.But that is not the only thing what you need to know in order to race against real opponents.There is so much more that just to "know the track" in online racing and this is a prime example of why it does not prepare you for online racing:the fact that you say that "I know the track,so I am ready to race online".It does not work that way I am afraid..
 
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Actually not so true.
I mean in Destiny there is a story mode that you can play as a single player and also other activities that you can also play as a single (solo) player if you choose so.
Battlefield also has a single player campain mode if I am not mistaken.
Non of those games (even if you consider them more of PvP than PvE games) have as a "single player mode" challangers like "how to aim" or "how to throw a grenade" and put you into a test mode like
"you are in this map,facing those 5 enemies,you have to kill them in this way" in order to prepare you for the PvP mode.
So they may be heavy into PvP but there is actual PvE also.The analogy would be if GTS have a small but proper carrier mode.

Both of those games have a single player part of them, but the bread and butter is in the multiplayer, just like GTS.
 
Actually not so true.
I mean in Destiny there is a story mode that you can play as a single player and also other activities that you can also play as a single (solo) player if you choose so.
Battlefield also has a single player campain mode if I am not mistaken.
Non of those games (even if you consider them more of PvP than PvE games) have as a "single player mode" challangers like "how to aim" or "how to throw a grenade" and put you into a test mode like
"you are in this map,facing those 5 enemies,you have to kill them in this way" in order to prepare you for the PvP mode.
So they may be heavy into PvP but there is actual PvE also.The analogy would be if GTS have a small but proper carrier mode.

I've played both games extensively and even have the season pass for Battlefield 1, have you? It is a good analogy. The "campaign" in both instances is well under 10 hours, I actually finished BF1 in 5 hours.
 
Learning the track is one thing.But that is not the only thing what you need to know in order to race against real opponents.There is so much more that just to "know the track" in online racing and this is a prime example of why it does not prepare you for online racing:the fact that you say that "I know the track,so I am ready to race online".It does not work that way I am afraid..

Most collisions are because people have no idea what they're doing so it is very much important when racing against real people.
 
Both of those games have a single player part of them, but the bread and butter is in the multiplayer, just like GTS.

There is no single player career mode in GTS so its not like those two games that have single player career modes.
GTS is more like iracing: online racing (with some added challanges to do solo).So it would be fair to say
"The game is clearly geared for online players and that's right up my alley, buying this for single player is like buying iRacing for single player." and I would agree 100%.

I've played both games extensively and even have the season pass for Battlefield 1, have you? It is a good analogy. The "campaign" in both instances is well under 10 hours, I actually finished BF1 in 5 hours.

Its not about how long the single player career is.The point is that there is an actual career mode (being "sort" or small is another matter).

Most collisions are because people have no idea what they're doing so it is very much important when racing against real people.

Most collisions are because people have no idea how to race with other "real" people around them,no matter if they actually know the track well.Thats my point.
So knowing the track is not enough if you want to race online.You need to know/learn more that just the track.Does the "single" player mode in GTS teach you these?Yes or No?IMO is a big NO.
 
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It's a petrol heads paradise with a great but not exhausting selection of cars
This is just so patently not true. A not very good selection of cars with far too many made up cars and an absolutely abysmal track selection with a fairly ordinary physics system and a poor ffb system do not make this a 'petrol heads paradise' when it's compared to its competition.
 
@JulesDennis

PCars tuning was flawed on some cars, particularly stock cars. It worked well in the main for race cars but even then it was far from perfect, often resulting in spending a lot of time tweaking because cars would react unrealistically to changes you make (the Gumpert Apollo was a prime example, it never reflected anything like the driving characteristics of it's real life counterpart even when well tuned) As a former mechanic with some racing experience I can say 1st hand that PCars 1 in particular suffers from inaccuracies in it's tuning system and thus a good number of cars were 'off the mark' which, for me, renders the tuning hit and miss. PCars 2 is better, it offers more tangible benefits together with better explanation of the changes you are making. Dirt Rally, I-racing for example have better tuning systems, Dirt Rally's is basic but that's all it needs to be and you can truly feel the changes you make.

I didn't mean the ratings system adds to the atmosphere, you misunderstood my point, have amended so clearer.

I don't require 500 cars to have fun, and I'm yet to do a race in GT Sport and be left wanting with the selection of cars on offer and I'm sure more will be added for those that crave having a big garage.

I'm aware it has TT boards but they are pretty basic.

This is just so patently not true. A not very good selection of cars with far too many made up cars and an absolutely abysmal track selection with a fairly ordinary physics system and a poor ffb system do not make this a 'petrol heads paradise' when it's compared to its competition.

Well there you go, you have a different opinion. I couldn't be happier with the present selection of cars, how they are presented or how they race. After all I can only drive one at a time :D
 
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@JulesDennis

PCars tuning was flawed on some cars, particularly stock cars. It worked well in the main for race cars but even then it was far from perfect, often resulting in spending a lot of time tweaking because cars would react unrealistically to changes you make (the Gumpert Apollo was a prime example, it never reflected anything like the driving characteristics of it's real life counterpart even when well tuned) As a former mechanic with some racing experience I can say 1st hand that PCars 1 in particular suffers from inaccuracies in it's tuning system and thus a good number of cars were 'off the mark' which, for me, renders the tuning hit and miss. PCars 2 is better, it offers more tangible benefits together with better explanation of the changes you are making. Dirt Rally, I-racing for example have better tuning systems, Dirt Rally's is basic but that's all it needs to be and you can truly feel the changes you make.

I got your point about the fact that Pcars has unrealistic tuning in your opinion from the first post you did.I asked how.Surely you can do better than :
"Ginnetta GT3 is not reacting in the game the same way it does in rl"because that is not an answer.
I would like to tell me what unrealistic tuning settings and inacuracies Pcars hasand what cars are "off"compared to the real thing.
 
To be fair honest, GT Sport is like no past GT; is mainly focused on Esports and a direct comparison with the competitors is useless, it would certainly fall behind.
What makes GT sport a great game is in the details. A great GT game, not a good racing game.

That's actually a great point. GT Sport seems like it will be a constant inventory in my gaming shuffle as it's eSport positioning almost makes the game into it's own hobby rather than just a video game (I know for many of you it already was). In the long term, once my enthusiasm for the game dwindles I can still see myself returning every other week for racing while getting my car collecting fix via different games. I can already see myself picking up titles I haven't caught up with on the cheap and not directly competing with my time on GT. That and there are tons of other real world courses that I want to race in as many vintage cars as possible and it may be awhile until GT gets there.
 
Most collisions are because people have no idea how to race with other "real" people around them,no matter if they actually know the track well.Thats my point.
So knowing the track is not enough if you want to race online.You need to know/learn more that just the track.Does the "single" player mode in GTS teach you these?Yes or No?IMO is a big NO.

Actually racing offline/ single player in custom races on tracks that you are planning to race online does actually help prepare someone with no or limited on line experience in being prepared for cars operating on the line you would prefer to use, being around other cars two-three wide, learning which part of a track it may be best to avoid as a passing opportunity, being brake checked, cars suddenly changing lines, cars leaning on you or attempting to pit maneuver you.

Set the AI on professional, full grid of cars, no boost draft real and make your way from the rear to the front with NO CONTACT and NO CORNER CUTTING. Granted the AI is not on the level of human opponents at all but they are unpredictable at times but a newer racer can learn a lot about even to expect the unexpected at any time which is one of the best rules to learn about on line racing.

Actually the AI would be classed as "dirty" racers in many instances. Moving from the rear to the front in limited laps against the AI with absolutely no contact can be a challenge on some courses and a driver can learn a lot about reading traffic and making smart planned overtakes and avoiding contact with some of the AI"s random lane changes or really harsh brake checking.

While doing this also see what is the fastest race pace you can maintain lap time wise, it can be a real eye opener for a new racer.

So I have to disagree that there is not more in single player for a racer to learn in getting prepared for online than knowing the track.
 
Actually racing offline/ single player in custom races on tracks that you are planning to race online does actually help prepare someone with no or limited on line experience in being prepared for cars operating on the line you would prefer to use, being around other cars two-three wide, learning which part of a track it may be best to avoid as a passing opportunity, being brake checked, cars suddenly changing lines, cars leaning on you or attempting to pit maneuver you.

Set the AI on professional, full grid of cars, no boost draft real and make your way from the rear to the front with NO CONTACT and NO CORNER CUTTING. Granted the AI is not on the level of human opponents at all but they are unpredictable at times but a newer racer can learn a lot about even to expect the unexpected at any time which is one of the best rules to learn about on line racing.

Actually the AI would be classed as "dirty" racers in many instances. Moving from the rear to the front in limited laps against the AI with absolutely no contact can be a challenge on some courses and a driver can learn a lot about reading traffic and making smart planned overtakes and avoiding contact with some of the AI"s random lane changes or really harsh brake checking.

While doing this also see what is the fastest race pace you can maintain lap time wise, it can be a real eye opener for a new racer.

So I have to disagree that there is not more in single player for a racer to learn in getting prepared for online than knowing the track.


The offline racing in GTS (and any other title for that matter) is nothing like online racing.
AI is in no way -GTS case- unpredictible or "dirty".
They pretty much follow one line no matter what.They never change lanes,they never change their "brake points",they are not "aware" of the human player (behind or in front of them).They dont defend -even when they face "each other"- the way real people would,they dont attack the way real people do either.
I cannot recall seeing the AI making a mistake and go off track or hard- breaks to keep the can in the track.
If you learn the AI line,its then easy to race against it with zero collisions.This is not what people are going up against in onlne racing.

EDIT:Let me make it more clear.
Does any part of the "single player mode" teach people that when they defend they should change line only one time and never during a corner or when the other car has established a line next to them?
Does in any way teach people that when they attack they should never "lean" over the other car during a corner and use it as their breaks?
Or what the difference between "dive" in the inside and "dive-bomb" is?
Why its wrong to push people out of the track coming from behind?
Or even a more easy one:does the game gives a penalty for cutting track against the AI?
 
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I got your point about the fact that Pcars has unrealistic tuning in your opinion from the first post you did.I asked how.Surely you can do better than :
"Ginnetta GT3 is not reacting in the game the same way it does in rl"because that is not an answer.
I would like to tell me what unrealistic tuning settings and inacuracies Pcars hasand what cars are "off"compared to the real thing.

I think I understand what you are asking, so, from memory here are some examples;
Megane RS stock struggled with massive under steer, no amount of camber, suspension or damping adjustment would make the car react in a realistic manner.
The Mustang 2+2 was like a polar bear on ice, so you'd figure fiddling with with suspension, tires, ride height etc... would improve it? Nope.
The Apollo example earlier is a clear case in point, the car lurches around, floaty and disconnected from the road, many tweaks later to camber, gearing, ride height, suspension, damping and yo come to realise that the tuning system, on some cars, was not calibrated correctly and it became a bit of a guessing game.

Bottom line is, it's tuning system is crude to say the least, though in fairness so is the standard set up on a lot of the stock cars. When cars were good at the stock level in PCars it was a solid base to tune from, if not, you'd have your work cut out. Unnecessarily so.

Assetto Corsa and iRacing nailed the tuning model far better in my opinion but you obviously disagree with my assessment of PCars so we can agree on that :cheers:
 
I think I understand what you are asking, so, from memory here are some examples;
Megane RS stock struggled with massive under steer, no amount of camber, suspension or damping adjustment would make the car react in a realistic manner.

I just leave this here.Megane RS does suffer from under steer irl too.Maybe not to the point that does in Pcars.
But in either way:what part of the tuning system was not doing what it was supposed to do?You came back again with a generic anwer.
It would be better to say:I've changed the suspension that way,to do this in the Megane but either:
a.did not do anything or
b.had a different result.
Because if you go down the road "Apollo is not like that irl" i'll ask "Have you driven/tuned the said car in the said track irl and its not the same/or close enough in Pcars"?
And how the more simple system in GTS is better?

PS.I am talking about tuning and not physics engine like
"The Apollo example earlier is a clear case in point, the car lurches around, floaty and disconnected from the road.."

EDIT:I am trying to learn from you,as you as a former real life mechanic and not disagree with you.
 
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The offline racing in GTS (and any other title for that matter) is nothing like online racing.
AI is in no way -GTS case- unpredictible or "dirty".
They pretty much follow one line no matter what.They never change lanes,they never change their "brake points",they are not "aware" of the human player (behind or in front of them).They dont defend -even when they face "each other"- the way real people would,they dont attack the way real people do either.
I cannot recall seeing the AI making a mistake and go off track or hard- breaks to keep the can in the track.
If you learn the AI line,its then easy to race against it with zero collisions.This is not what people are going up against in onlne racing.

EDIT:Let me make it more clear.
Does any part of the "single player mode" teach people that when they defend they should change line only one time and never during a corner or when the other car has established a line next to them?
Does in any way teach people that when they attack they should never "lean" over the other car during a corner and use it as their breaks?
Or what the difference between "dive" in the inside and "dive-bomb" is?
Why its wrong to push people out of the track coming from behind?
Or even a more easy one:does the game gives a penalty for cutting track against the AI?


I think that I made it pretty clear in my original answer that single player mode does help a newer on line racer and I quote from my original post;
"does actually help prepare someone with no or limited on line experience". end quote.
 
Ok so maybe I was not been clear, it's a while since I've played PCars (though I did for about 200 hours) so specifics are difficult to recall but my experience was hit and miss with the tuning system, it offered plenty of options but if you took 2 cars from the same class, same drive type and tweaked the same settings on both cars you could well end up with very different results, to that end the tuning system is possibly flawed, probably because the physics model itself was hit and miss.

Also I have driven never driven the Apollo but from reading reviews and other info it is well regarded as a very sure footed, planted road and track car not the floaty boat we got in PCars.

Anyway back on to GT Sport...
 
So far, underwhelming for me. I prefer racing offline and the careers of previous GT titles. But I think PD has laid a decent foundation - it just needs a fair number of fixes and significantly more content. I still have my PS3 so I can still play GT5 & 6 whenever I want. That being said, I am planning on picking up a XB1 during Black Friday to give the more recent Forza titles a try (especially FH3). I hope PD will add a course maker and/or some free roam areas to GTS to drive and race in - would certainly add a lot of needed variety. And for the love of God, please let us edit the music playlist!
 
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