Is GT6 pushing PS3's hardware limit?

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I've seen a couple of threads with gamers wishing there was this and that to be in GT6.
But has PD maxed out what GT6 can accomplish on the PS3?
Or will PD implement these so called "wishlist" features in GT7 for PS4 as it has a more powerful architecture to develop with.👍
Perhaps it's too much for the PS3's hardware to handle?:odd:
What are your thoughts?:confused:
 
I think they are using all available ram all the time on the PS3 and that there is not much there to work with. I also think they could add many of the wish list features and will add some of them via update but there is a limit to what can be done without giving something up. The PS4 has lots more ram and a stronger GPU so there will be a lot more possibilities there than on the PS3.

GT7 could be incredible when it is released but for now I'll just enjoy GT6
 
I think they are using all available ram all the time on the PS3 and that there is not much there to work with. I also think they could add many of the wish list features and will add some of them via update but there is a limit to what can be done without giving something up. The PS4 has lots more ram and a stronger GPU so there will be a lot more possibilities there than on the PS3.
Yeah,my thoughts as well.

GT7 could be incredible when it is released but for now I'll just enjoy GT6
I think we'll all be blown away by what PD can achieve with GT7 when it's released on the PS4.
I can just see jaws droppin'.
 
Yeah,my thoughts as well.


I think we'll all be blown away by what PD can achieve with GT7 when it's released on the PS4.
I can just see jaws droppin'.

I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.
 
I believe it's using almost all of it, maybe all of it.

I don't think the PS4 will bring GT games with much more amazing graphics. I think it's going to be more feature related. Kaz already said that the PS4 is much easier to work with than the PS3, so they can do things a lot faster. And because the graphics from PS3 to PS4 aren't as big as the jump from the original PS to PS2, or PS2 to PS3, I believe we'll be seeing things like better AI (maybe), sounds, and other things that people keep on whining about.

But who cares now? Why speculate when GT6 is already here and new? ;)
 
The limiting factor is, ofcourse, the amount of ram. PS3 has 256mb and PS4 has 8000mb. This should help with track environment and maybe loading times.

All those graphical glitches should be fixed/improved. Also we should have FullHD resolution, i.e. 1980x1080 (not 1440x1080 as in GT6 or 1280x1080 as in GT5).

And also more cars on the track should be possible as well. Multi-Core CPU should help here definitely
 
I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.
The PS4 has 10X faster gpu than the PS3.
If that's not a huge leap I don't know what is.
But look at what the PS4 can do with Driveclub.
 
I have no doubt that GT6 is pushing PS3, the Cell.B.E carrying the load from the modest GPU. This will be reversed on PS4 with GPU Compute and other techniques allowing the GPU to take the load of the modest CPU, so we should not be so pessimistic about the future. Let us hope that Polyphony still have some tricks left with tweaks and updates for PS3 GT, although I am feeling mostly satisfied with it.
If PS4 Gran Turismo looks like all of the recent opening movies, and ultra smooth concept footage we have been fed during PS3's lifecycle then I will be very happy. I would not be surprised if Polyphony made a PlayStation 4 game running at 120fps, especially if GT6 gets some upgrades and then ported, perhaps PS4's second GT title really pushing the hardware and reverting to 60fps.
 
I think every second GT in each generation has been pushed its hardware to the limits. GT6 is doing the same, but not in a perfect way like PS1 & PS2 GTs.
PS3 cant process a huge racing game with 16 cars in rain and day/night cycle with good animations and great smoke/dirt effects in 60fps/1080p (1440*1080) so there are some flaws in the game that make it far from a perfect (and clean) experience. an experience that we can hope to see on PS4.
 
Pretty sure GT5 was already close to the limit so with the provenwnts in GT6 (Altho minor) I an pretty sure it's pretty much maxin it out.
 
I don't believe it is at all. Our beloved machine, supposedly more powerful than the 360 gives us a game that visually is less stunning than FM3, has no AI to speak of. For a PS3 specific game I expected more, but I'm sure that GT7 will look loads better than FM5...or i'll eat my hat!!
 
All you have to do is look at shadows in GT6 to see that something has been shortsheeted in order to do what has been done in the new engine. In some cases, they're worse than GT5's shadows. Much of that is due to the ram available, as shadows are basically textures, I was surprised to learn, and good shadows require a good amount of available ram.

Some things should be available to add in to GT6, like a Livery Editor. Make our liveries collapse to a texture skin, and they're no different than any skin in the game. Other things like a damage implementation on the scale of Codemasters or Turn 10 is a lot less likely, but who knows? Kaz has said that they're working on things for GT6 add ons he can't even discuss yet, so I wouldn't say no to any possibility right now.

But as some others have said, when Gran Turismo hits PS4, I expect to have a truly cinematic experience. Graphically, overall, some improvement. But in details, I expect huge advancements. Fantastic lighting. Realistic shadows. Worlds with all kinds of lifelike properties, such as crowds that behave like a mob of people rather than obvious clones acting repetitively. Flags and trees moving in the breeze, and a breeze that changes dynamically. Precipitation that puddles and pools, and evaporates unevenly. Dirt and snow that ruts realistically. Dirt and mud that accumulates on cars in a lifelike way. A good visual and mechanical damage build. A proper Livery Editor. A massive Course Maker. And who knows what else?
 
I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.

The CPU is a bit better, but the main limiting factor here is RAM, also for AI. You can only allocate so much memory and it's not like AI algorythems don't need any.
 
my 8'GB fatty overheats within 5 minutes of playing gt6, it is indeed pushing it to the max

Same here. Does yours start to get choppy when it overhears? For example there is more menu lag and more jitter/fps drops in menus?
 
Same here. Does yours start to get choppy when it overhears? For example there is more menu lag and more jitter/fps drops in menus?
no, it turns itself off and I get Yellow light of dead
I am thinking of buying an used slim one, but idk, the idea of buyinga new ps3 just for gt6 sounds retarded :grumpy:
 
I think it's very obvious they are pushing the ps3 to the absolute max. I mean, (like DingoDile mentioned) just to manage to get HDR effects, adeptive tesselation and night and day effects working in realtime while rendering in 1080p60 and while 16 cars is on track at the same time is something not even Forza 5 does on next-gen hardware.

An other thing that is really impressive is the loading times considering the low amount of ram available and that the game installs on the fly (which is also next-gen stuff that PD is pulling off on the 8 year old ps3).

I can hardly imagine what PD will be able to do with the PS4! :)
 
I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.
I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.
 
When they are not able to make "owned" checkmarks in the dealerships for the cars in the Stockyard because of memory limitation, then yes they have pushed it too far.
 
My opinion is that it is not a racing game that pushes the PS3 to the limit, it wasn't gt4 that pushed PS2 to the limit also, it wasn't GT2 that pushed PSX to the limit, the only thing i think they can't improve anymore is the premium cars.

Now for Ps4 the cars have to be all premium i do not admit that a console with much more power and easyer to code due to x86 architecture would still have standards, tons of mazdas mx5(miata), rx 7 that look all the same, tons of nissan skylines that look all the same and only the specs of the cars change, the premium car should disapear on PS4 it only exits on PS3 because it as standards, they just don't put all the cars with the same detail level on PS4 if they don't wan't it.
 
The only thing I thing GTY6 needs graphics wise is some anti aliasing. What it could do without is motion blur. If they give us motion blur I seriously hope they give us an option to disable it because I dont like the look of it in any racing game.

I think we'll all be blown away by what PD can achieve with GT7 when it's released on the PS4.
I can just see jaws droppin'.
I think a few of us on GTPlanet will be blown away with GT7 and the rest will be the usual unhappy with anything GT. Some people think there will be a massive leap in graphics but it will be more like a tiny jump in graphics quality. Some of you are just expecting too much from GT7 and will be massively dissapointed again.

YZF
The limiting factor is, ofcourse, the amount of ram. PS3 has 256mb and PS4 has 8000mb. This should help with track environment and maybe loading times.
The PS4 has 8192MB of ram. Theres 1024MB of ram in 1GB of ram

The PS4 has 10X faster gpu than the PS3.
If that's not a huge leap I don't know what is.
But look at what the PS4 can do with Driveclub.
You are just setting yourself up for a big disapointment if you think that GT7 will have a big leap in graphics.
 
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All you have to do is look at shadows in GT6 to see that something has been shortsheeted in order to do what has been done in the new engine. In some cases, they're worse than GT5's shadows. Much of that is due to the ram available, as shadows are basically textures, I was surprised to learn, and good shadows require a good amount of available ram.

Some things should be available to add in to GT6, like a Livery Editor. Make our liveries collapse to a texture skin, and they're no different than any skin in the game. Other things like a damage implementation on the scale of Codemasters or Turn 10 is a lot less likely, but who knows? Kaz has said that they're working on things for GT6 add ons he can't even discuss yet, so I wouldn't say no to any possibility right now.

But as some others have said, when Gran Turismo hits PS4, I expect to have a truly cinematic experience. Graphically, overall, some improvement. But in details, I expect huge advancements. Fantastic lighting. Realistic shadows. Worlds with all kinds of lifelike properties, such as crowds that behave like a mob of people rather than obvious clones acting repetitively. Flags and trees moving in the breeze, and a breeze that changes dynamically. Precipitation that puddles and pools, and evaporates unevenly. Dirt and snow that ruts realistically. Dirt and mud that accumulates on cars in a lifelike way. A good visual and mechanical damage build. A proper Livery Editor. A massive Course Maker. And who knows what else?
I think GT6 is as good as it gets on the PS3.
I mean, for a racing sim on a last gen console, nothing comes close.
Heck,even Forza5 on the xbone doesn't have day/night time transition and weather effects.
A last GT hurrah for the ageing console then,and a bloody good one at that.
 
You'll all complain that GT7 doesn't do/have enough anyway. There's no satisfying 95% of the people on message boards.
Well,we're not complaining what the next GT does not have,but merely conversing what we can expect from it.:)
lol,I can agree with ya that not everyone is easily pleased.
 
I doubt that. The PS4 isn't that huge of a leap over the ps3. It certainly wont be as big of a "jaw drop" as Gt4 was to GT5 Prologue.
Except it to look like the current opening cinematics . They will fix up shadows and jagged edges and some of the less detailed sections will be spruced up. On top of this We will probably also see some advanced motion blur, better lighting and post processing effects, but thats about it.

Also don't expect much better AI as the CPU in the PS4 is hardly better than the ps3 even with an 8 year lead believe it or not.

In terms of CPU speed I would say you are correct in saying it is not a huge leap. In terms of Ram is is a huge leap and the GPU is also much better than the one in the PS3. By todays standards the PS3 has a slow GPU and very little ram. It is amazing what they have been able to do with it.

Once that ram is increased from megs to gigs and faster as well there is a lot more that can be done, less loading from disk, less compression, more room for variables and so on.

Being a developer with many years of experience I can tell you that having more ram makes a huge difference in what can be done and execution speed.

I also seem to recall Kaz saying the the GPU was weak on the PS3 and that they had found a way to offload graphics processing to the cell processors to reduce the load on the GPU and increase graphics ability. With the new GPU and additional high speed ram the CPU will be free to do other things and allow the GPU to handle the graphics
 
i believe the biggest leap will be how much easier it is to write code for the PS4 vs. the PS3. that alone should yeild much better results.

plus i hope it takes them a year or so before GT7 cause i just bought a Xbox One and don't what buy another console right away.:dopey:
 
I've seen a couple of threads with gamers wishing there was this and that to be in GT6.
But has PD maxed out what GT6 can accomplish on the PS3?
Or will PD implement these so called "wishlist" features in GT7 for PS4 as it has a more powerful architecture to develop with.👍
Perhaps it's too much for the PS3's hardware to handle?:odd:
What are your thoughts?:confused:
A lot of the things people are asking for have been implemented in other games. There are plenty of games on the ps3 with a good AI, a livery editor, ect ... so no ... I would say most of these have nothing to do with the limitations of the ps3 per-se.
Even Kaz said they are technically possible, and that he would love to make a "pro" version with what is essentially a livery editor. It just seems like these demands that are so popular among fans have not been on the priority list of PD. PD would rather have moon simulations and an accurate sky.
 
A lot of the things people are asking for have been implemented in other games. There are plenty of games on the ps3 with a good AI, a livery editor, ect ... so no ... I would say most of these have nothing to do with the limitations of the ps3 per-se.
Even Kaz said they are technically possible, and that he would love to make a "pro" version with what is essentially a livery editor. It just seems like these demands that are so popular among fans have not been on the priority list of PD. PD would rather have moon simulations and an accurate sky.

I agree there are some strange dev decisions which are known only to Kaz , but then when you write that they rather choose moon or sky over car liveries, you should know that those 2 things got nothing common. Like someone allready explained in some other older posts , those stars or moon missions didn't took resources (or time) away from livery editor . Custom liveries are probably not included or possible (despite what Kaz might said) in GT6/PS3 because there is NOT enough PS3 resources left (ram, power). You mentioned some other games have this feature (FM?,SHIFT) . Those games can have livery editor / custom liveries because : a) most of the lighting there is prebaked to save resources (hence no day/night transition even on FM5/XBOX1?) b) no rain effects c) if you wish because of moon and the stars :D
Consoles are closed enviroment and there is a point when you reach a peak (after 8 years) and you have to sacrifice things in order to implement some other things. Simple. PD choose one path , while some other games choose different path. Would I like custom liveries ? Yes I would ,but please spare me "hello kitty" , "anime" supercars online like in some other games. Would I sacrifice day/night/rain for that ? No. Wait for GT7.
 
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