- 140
- Western Sahara
In case you didn't know, PD publishes a lot of time trial results on their website. This includes time trials from daily races. E.g. this week's daily c can be found on https://www.gran-turismo.com/gb/gt7/sportmode/event/4773
Seems like they started doing this around June last year. Maybe there's results from earlier races floating around too but I haven't found them/looked for them. But I thought it would be interesting to look at how many people took part in the daily races each week since then to see how GT7 is doing as a game now that it's been out for a year.
And while I was at it I also looked at which tracks they have used for daily races, cause for some reason it feels like some get repeated a lot, and some not used at all.
First, here's the average, min and max number of accounts which set a qualifying time for daily race a,b,c each week
Here's a plot showing the total number of players that set a quali time across all 3 daily races each week (multiply y values with 100 to get the actual number of players):
So there's your answer I guess. GT7 is not really dying. The slight drop in player count towards the end of last year seems to have been regained with the Christmas sales, but it's been pretty stable all the way through.
Obviously this only takes into account daily races, and single player game time may have dropped massively and not followed the same trend seen from daily races, but getting stats for that would be a major hassle.
As for the daily race tracks, a total of 59 different ones have been used since June last year (not including this week's races). So that leaves quite a few that haven't been used as from what I could Google there are now 108 layouts in the game. Below is a list with all the ones that have been repeated. This might look slightly different if you add in the first few months worth of daily races, but I couldn't get that automatically from the gt website, although it would be possible to add from other resources. Same goes for cars used and fuel/tyre wear multipliers.
Seems like they started doing this around June last year. Maybe there's results from earlier races floating around too but I haven't found them/looked for them. But I thought it would be interesting to look at how many people took part in the daily races each week since then to see how GT7 is doing as a game now that it's been out for a year.
And while I was at it I also looked at which tracks they have used for daily races, cause for some reason it feels like some get repeated a lot, and some not used at all.
First, here's the average, min and max number of accounts which set a qualifying time for daily race a,b,c each week
Race | Mean | Min | Max |
A | 33 500 | 20 500 | 50 400 |
B | 49 200 | 32 500 | 70 900 |
C | 40 300 | 21 900 | 63 000 |
Here's a plot showing the total number of players that set a quali time across all 3 daily races each week (multiply y values with 100 to get the actual number of players):
So there's your answer I guess. GT7 is not really dying. The slight drop in player count towards the end of last year seems to have been regained with the Christmas sales, but it's been pretty stable all the way through.
Obviously this only takes into account daily races, and single player game time may have dropped massively and not followed the same trend seen from daily races, but getting stats for that would be a major hassle.
As for the daily race tracks, a total of 59 different ones have been used since June last year (not including this week's races). So that leaves quite a few that haven't been used as from what I could Google there are now 108 layouts in the game. Below is a list with all the ones that have been repeated. This might look slightly different if you add in the first few months worth of daily races, but I couldn't get that automatically from the gt website, although it would be possible to add from other resources. Same goes for cars used and fuel/tyre wear multipliers.
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