- 284
- London
- azzabry86
I doubt GTS launched with a deliberately lowered car count and track roster. The assets simply didn’t exist to create a game that matched the scope of previous entries in the series. It’s taken Polyphony almost a year to remaster the lions share of content from previous games, so only now are are we starting to see a single player campaign that resembles past releases.
I think the esports angle has been brilliant for Polyphony with GTS. It’s allowed them create a far more streamlined game with some of the best racing I’ve had in years. Plus it forced them to trim the bloat the series had been acquiring since GT3. 1200 cars? Great but give me a curated collection any day of the week. It’s why to this day I’ve always thought DriveClub had one of the best vehicle rosters in any racing game. A little over 100, but what an inspired collection. Such a shame those assets are collecting digital dust...
As for the racing, 1 race in Sport mode is worth 10 of any GT League event. Claiming even just a few positions online over real life competitors will always be a far more absorbing experience than essentially hot lapping circuits and avoiding the occasional vehicle in GT League. Easy wins against AI just feels hollow now, the sense of achievement diminished by comparison.
Fact is, this was a new GT built from the ground up. It was always going to be an awkward start for GT on PS4, but after almost a year since release it’s by far the best entry in the series. I imagine there will be a GT7 at some point in the future, but Sport mode from now on will be the very heart of what a contemporary Gran Turismo is all about. Plus with the DLC content released over the last year, crafting a CarPG for the next game shouldn’t prove as difficult as it was when GTS was first originally released.
I think the esports angle has been brilliant for Polyphony with GTS. It’s allowed them create a far more streamlined game with some of the best racing I’ve had in years. Plus it forced them to trim the bloat the series had been acquiring since GT3. 1200 cars? Great but give me a curated collection any day of the week. It’s why to this day I’ve always thought DriveClub had one of the best vehicle rosters in any racing game. A little over 100, but what an inspired collection. Such a shame those assets are collecting digital dust...
As for the racing, 1 race in Sport mode is worth 10 of any GT League event. Claiming even just a few positions online over real life competitors will always be a far more absorbing experience than essentially hot lapping circuits and avoiding the occasional vehicle in GT League. Easy wins against AI just feels hollow now, the sense of achievement diminished by comparison.
Fact is, this was a new GT built from the ground up. It was always going to be an awkward start for GT on PS4, but after almost a year since release it’s by far the best entry in the series. I imagine there will be a GT7 at some point in the future, but Sport mode from now on will be the very heart of what a contemporary Gran Turismo is all about. Plus with the DLC content released over the last year, crafting a CarPG for the next game shouldn’t prove as difficult as it was when GTS was first originally released.