Is GT7's overall understeering tendency just "wrong"?

  • Thread starter Meltac
  • 7 comments
  • 284 views
30
Switzerland
Switzerland
I'm conscious of the thread title being a little provocative... but as I said here before, I've never played a racing / driving game on any platform with so heavy tendency to understeer like GT7.

I'm not a race pro or car physics pro, so I've asked a few people (plus ChatGPT :P ). The result is pretty clear: In real life, normal road cars tend to understeering because it's much better to control than oversteering and thus safer, whereas sports and especially race cars (touring, formula 1 etc.) tend - if neutrality could not be reached - much more often to oversteering than understeering because it's often just "faster" (and pro drivers can control it).

In GT7 however one is forced to tune almost every sports or race car to not understeer when coming from stock. Why? Before the last update oversteering often was difficult to control, so the inaccurate game physics might have been a reason to add understeering tendency, but now it's much better controllable so IMHO there's no reason anymore to have so much understeering.

Thoughts?
 
They want an accessible game to casual players. A lot of people were quite vocal about finding the previous physics iteration too difficult, and it looks very much like they've toned it back to make things simpler to drive.

Apparently they were very proud of the launch physics. Look how quickly that got simplified due to difficulty complaints.
 
They want an accessible game to casual players. A lot of people were quite vocal about finding the previous physics iteration too difficult, and it looks very much like they've toned it back to make things simpler to drive.

Apparently they were very proud of the launch physics. Look how quickly that got simplified due to difficulty complaints.
Thanks. Hmm, so it's less "difficult" if your car runs straight out of a corner and crashes into the wall than if its tail would break out a little while you still can catch the corner in a "drifting" manner? No offense or anything, I just couldn't figure out while most games consider it better / easier having cars drifting through corners (oversteer) while only GT7 obviously likes players crashing into walls. (I haven't played yet ACC or PC2, though, no idea how these behave here).
 
Thanks. Hmm, so it's less "difficult" if your car runs straight out of a corner and crashes into the wall than if its tail would break out a little while you still can catch the corner in a "drifting" manner? No offense or anything, I just couldn't figure out while most games consider it better / easier having cars drifting through corners (oversteer) while only GT7 obviously likes players crashing into walls. (I haven't played yet ACC or PC2, though, no idea how these behave here).
Launch leant very much into oversteer territory. People overwhelmingly didn't like it, and so the real Understeer Simulator was born.

It is, for better or for worse (worse I reckon) - easier to just slow down more so you dont drive into a wall, a very obvious thing you can see happening, than it is to countersteer to various degrees to save a spin.
 
I would agree that cars in this game, road and race, fell extremely understeery. I've called this game The Real Understeer Simulator. Even though I have zero experience in a real GT3 car, it does seem over the top.
 
The understeer at times is comical. I've been trying to do the GR.3 4-chili race at Mount Panorama for awhile now, but since the last two updates, the competitive cars seem to understeer like the Titanic unless I slow right down, at which point I often get rammed by the bots.
 
I really loved the physics at launch. It was challenging but not too hard. At least for me, but I'm also on a wheel.
But it has to be mentioned that MR cars (at least Group 3) were really broken with those physics (and most of the times they are still lacking a bit today).
I still like them today as well. As to whether they are too understeery or not, hard to say. As said above, there are reasons for it.

That's the difference between GT and games like AC or LMU. GT has to cater to more of the mass market, whereas the others can specialize on being pure sims.
 
I'm conscious of the thread title being a little provocative... but as I said here before, I've never played a racing / driving game on any platform with so heavy tendency to understeer like GT7.

I'm not a race pro or car physics pro, so I've asked a few people (plus ChatGPT :P ). The result is pretty clear: In real life, normal road cars tend to understeering because it's much better to control than oversteering and thus safer, whereas sports and especially race cars (touring, formula 1 etc.) tend - if neutrality could not be reached - much more often to oversteering than understeering because it's often just "faster" (and pro drivers can control it).

In GT7 however one is forced to tune almost every sports or race car to not understeer when coming from stock. Why? Before the last update oversteering often was difficult to control, so the inaccurate game physics might have been a reason to add understeering tendency, but now it's much better controllable so IMHO there's no reason anymore to have so much understeering.

Thoughts?
And you lost me.

"Im no astrophysicists, but according to reddit and chatgpt, Stephen Hawking had no idea what was talking about."
 
Back