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Hi Greyout
Nice to see that you haven't changed your tune my friend. If it works for you to think of the rates as reversed then that's all fine.
A team of us have worked on this for pretty much as long as the threads been open and I can only report that the overwhelming conclusion we've reached, based on who knows how many hundreds of man-hours of testing, is that the spring rates are not reversed.
As I noted above, the physics engine has much more sensitivity to the whole raft of suspension adjustments than GT3 had. I have to admit that I find it hard to comprehend some of the statements made by others, as I have found such things as the Dampers to be extremely responsive to adjustment and the Stabalisers were of great utility in getting the Elise to handle properly on corner exit.
However, driving style obviously has an overwhelming impact on perceived changes so, as with the Dampers are Reversed school of thought from GT3, I reckon that we'll just have to agree that we observe different things on this matter.
This is not to say that I think that PD should get away with calling this game a "Driving Simulator" tho'.
There is something rotten at the heart of the physics engine, as you can get some very contrary and un-fathomable results from tuning adjustments and can find that the same car, at the same speed, on the same corner will have very different handling characteristics. It's just that it's not as simple as having a single programming transcription error reversing the spring rate values.
Altho' I feel a little treasonous for saying so, I'm hoping that one of the 'contenders' for the GT sim crown will knock PD's hat off this year or next as the Gran Turismo series has lost it's way.
Or maybe I'm just expect too much from a 'game' on a console that claims to be a 'simulator'?
Nice to see that you haven't changed your tune my friend. If it works for you to think of the rates as reversed then that's all fine.
A team of us have worked on this for pretty much as long as the threads been open and I can only report that the overwhelming conclusion we've reached, based on who knows how many hundreds of man-hours of testing, is that the spring rates are not reversed.
As I noted above, the physics engine has much more sensitivity to the whole raft of suspension adjustments than GT3 had. I have to admit that I find it hard to comprehend some of the statements made by others, as I have found such things as the Dampers to be extremely responsive to adjustment and the Stabalisers were of great utility in getting the Elise to handle properly on corner exit.
However, driving style obviously has an overwhelming impact on perceived changes so, as with the Dampers are Reversed school of thought from GT3, I reckon that we'll just have to agree that we observe different things on this matter.
This is not to say that I think that PD should get away with calling this game a "Driving Simulator" tho'.
There is something rotten at the heart of the physics engine, as you can get some very contrary and un-fathomable results from tuning adjustments and can find that the same car, at the same speed, on the same corner will have very different handling characteristics. It's just that it's not as simple as having a single programming transcription error reversing the spring rate values.
Altho' I feel a little treasonous for saying so, I'm hoping that one of the 'contenders' for the GT sim crown will knock PD's hat off this year or next as the Gran Turismo series has lost it's way.
Or maybe I'm just expect too much from a 'game' on a console that claims to be a 'simulator'?