///M-Spec
Staff Emeritus
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I'm not projecting hostility on the laws of tuning, i'm projecting some well-founded criticism and amazement that the posters who wrote such articles as "The Pocketguide to GT4 Tuning" evidently NEVER tested it in the actual game. As if they just assumed it worked.
Maturin, I'd like to point out a few passages at the begining of my sticky at the top of forum.
This Guide was written for GT3. However, it will serve as a great guide for understanding cornering forces and suspension terms. We will update it as required as we learn more about GT4*
* emphasis mine.
I actually don't know which of us wrote that, since it wasn't me who set up the this forum (I'm just a Mod, only Admins can create forums). But needless to say, the guide tells you right off the bat where it's coming from. Ask yourself: how could the sticky be seriously tested if GT4 has been out all of three weeks in North America and just now making to the shelves in Europe?
///M-SpecThe tips in this guide are taken from real life tuning principles, but its important to remember that the GT3 suspension model is abstracted and grossly simplified compared to a real racecar. I also claim no special knowledge of the inner workings of GT3's physics modeling: I'm simply applying what I know about real cars to what you can do in GT3.
In addition, I've also striven to ensure the accuracy of the information contained within, but obviously can make no guarantees as to the effectiveness of any proposed solution. In other words: I hope this information is useful, but Your Mileage (literally) May Vary.
...and of course, this passage which I did write tells you exactly where I'm coming from.
And to answer your earlier question, yes I play GT4. No, I'm not very far in the game yet, since a) I'm very busy these days and only get to play a few hours a week and b) most of my time is spent on license tests at the moment, since I don't move on much until I gold them all.
You are, of course, welcome to disagree with any thoughts on tuning I've put forth, but let me stress something: everything I've written, I've taken from real life principles and simplified them for use in GT. If something does not appear work the way it's supposed to in GT4, I would be just as disappointed as the next guy. However, I would refain from jumping to any conclusions about the accuracy of the sticked guides, since they do, in fact, concur with information taken from the real world. And since GT is a self-proclaimed simulator, I would except it to reflect real world properties... such as spring rate settings. Wouldn't you?
That said, I spent a few minutes (not long, just 20 or so) playing around in GT4 last night. I don't have an RX-8, but instead picked another 50/50 weight dist, FR car: the M3.
I tried numerous combinations of bone stock, default, moderately stiff front, moderately stiff rear, super stiff front, super stiff rear while leaving all other bar, camber, toe and height settings default. Tires were default Sport Mediums that came with the car. Test course was Grand Valley Normal Practice Mode.
Results: moderate understeer in steady state turns using ALL configurations. Strong understeer under throttle using ALL configurations. Neutral under braking in ALL configurations, except for super-stiff front.
The only variation I observed was with the super-stiff FRONT setup (which is supposed to promote understeer), I got plenty of LIFT-THROTTLE oversteer. But under throttle, the front end continued to plow forward. Interesting.
Not sure what to make of the results yet. The test was not in-depth or very scientific. But my initial impression is spring/shock settings.. on their own, do not seem to affect the handling properties of a typical balanced, FR car in GT4. The lift-throttle oversteer was unexpected, however. I'll do more testing this weekend. I've been meaning to buy an RX-8 anyway.
A question for those of you who have tested thus far: WHERE are you getting oversteer/understeer. Are you getting them part, open under throttle or steady state coasting? What tires? What track?
M