Is there Rain Racing in GT Sport?

I don't think you can race on any tracks in the rain except for some mission challenge events. I'm hoping that they're added as some options later, but currently it's a no.
 
Completely disagree. If you push them around and race dirty they are easy peasy, but if you race legit they are formidable. That is not only my opinion but has also been expressed by far better racers than myself.

Mate AI is too slow and never change their line no matter what.And I dont "push" them around since its too easy to win against AI.
BTW I am pretty average in terms of pace.
 
I still would call it a base release. It's a base they will continue to add stuff to, like Kaz envisioned a previous game that never hit the shelves. Was it the original Vision GT? I can't recall.
Since pretty much every game these days and certainly AAA games, feature additional content post release, you could literally call every game a base release. Kind of makes the meaning of the phrase "base game" irrelevant doesn't it?
 
GT Sport is a prologue that should've come out at the end of 2015 AT THE LATEST and be priced accordingly.

You have no idea what you are talking about.

Most video games are actually two games developed in parallel. They have a campaign or offline team that builds the core of the single player experience and then they have a multiplayer team that redeploys those single player assets into a more efficient online version of that code.

For this game, PD took their entire team and focused them on net code and online development, working backwards to create the offline assets. That's the problem though, when things generally work right people tend not to notice but this iteration of the Gran Turismo net code is far and away superior to any attempt they've ever made at an online mode.

I get that some people go to Gran Turismo for the offline tune up campaign and for those people, yeah this isn't the game for them. Maybe down the road GT will be the game that they expected at launch but PD has been very very transparent about what this game was and who it was for.

But all of the heavy lifting is done, the foundation of the net code is set and they now have a solid platform from which they can execute any direction they want. If they would have just made GT7, they would have literally just been kicking the can down the road and they wouldn't have had the time to develop the foundation they needed to make to go where they are trying to go. This was a very necessary step even if it made the offline community angry.
 
Since pretty much every game these days and certainly AAA games, feature additional content post release, you could literally call every game a base release. Kind of makes the meaning of the phrase "base game" irrelevant doesn't it?
Not when Kaz called it that once. Not exactly word for word "base game", but he say it could very well be the platform for future installments etc. An ever expanding GT based on what we have now, instead of renewing the engine +++ for each release.

Sure, I remember him saying something similar about the GT6 engine. But still.
 
You have no idea what you are talking about.

Most video games are actually two games developed in parallel. They have a campaign or offline team that builds the core of the single player experience and then they have a multiplayer team that redeploys those single player assets into a more efficient online version of that code.

For this game, PD took their entire team and focused them on net code and online development, working backwards to create the offline assets. That's the problem though, when things generally work right people tend not to notice but this iteration of the Gran Turismo net code is far and away superior to any attempt they've ever made at an online mode.

I get that some people go to Gran Turismo for the offline tune up campaign and for those people, yeah this isn't the game for them. Maybe down the road GT will be the game that they expected at launch but PD has been very very transparent about what this game was and who it was for.

But all of the heavy lifting is done, the foundation of the net code is set and they now have a solid platform from which they can execute any direction they want. If they would have just made GT7, they would have literally just been kicking the can down the road and they wouldn't have had the time to develop the foundation they needed to make to go where they are trying to go. This was a very necessary step even if it made the offline community angry.
The main difference between this game and a GT7 is content. The people who do the net code and online development are not the same people who make the cars and tracks and UI. Given that, I don't see the logic in your statement.
 
Not when Kaz called it that once. Not exactly word for word "base game", but he say it could very well be the platform for future installments etc. An ever expanding GT based on what we have now, instead of renewing the engine +++ for each release.

Sure, I remember him saying something similar about the GT6 engine. But still.

He propably means GTS2,GTS3 and not this title.
 
The main difference between this game and a GT7 is content. The people who do the net code and online development are not the same people who make the cars and tracks and UI. Given that, I don't see the logic in your statement.

I don't expect you to since you clearly don't grasp the difference between online code and offline code. the main different isn't content, it's literally how the game is built from the ground up. publishers will literally contract out two development studios to make both sides of the game and have frequent meetings to retain a sense of parity.


Not when Kaz called it that once. Not exactly word for word "base game", but he say it could very well be the platform for future installments etc. An ever expanding GT based on what we have now, instead of renewing the engine +++ for each release.

this is what games are now, monetization platforms. the problem before was that GT wasn't built from the ground up as an online game so their entire lobby and purchase environment was sort of slapped onto it. I'd imagine that the bigger reason for an online focus (beyond the iRacing stuff) was to establish a solid online monetization environment that can quickly be revised and deployed without have to do code or cert submissions to Sony (submissions are a huge bottleneck in development)
 
He propably means GTS2,GTS3 and not this title.
Still, this "GTS1" if you will is surely the platform the next iterations will be based on. Which they keep adding improvements to which couldn't be done in this game besides added content. Surely in a few years we'll see the return of day/night cycle and real-time weather. If not in this game - maybe the next. ;)
 
Not when Kaz called it that once. Not exactly word for word "base game", but he say it could very well be the platform for future installments etc. An ever expanding GT based on what we have now, instead of renewing the engine +++ for each release.

Sure, I remember him saying something similar about the GT6 engine. But still.
Every game is a platform for future installments...until it's not...kind of like GT6.
 
I don't expect you to since you clearly don't grasp the difference between online code and offline code. the main different isn't content, it's literally how the game is built from the ground up. publishers will literally contract out two development studios to make both sides of the game and have frequent meetings to retain a sense of parity.
There is absolutely ZERO excuse why we could not have had a full fledged GT by now with a proper netcode. Are you seriously telling me it took them four years just to make an OKish netcode and that excuses them releasing such a barebones game, a first party dev with the might of Sony behind them? I'm afraid it is YOU who has no idea what they are talking about.
 
Still, this "GTS1" if you will is surely the platform the next iterations will be based on. Which they keep adding improvements to which couldn't be done in this game besides added content. Surely in a few years we'll see the return of day/night cycle and real-time weather. If not in this game - maybe the next. ;)

There is not going to be dynamic weather/time in this game (that was made clear long ago).BTW you must mean dynamic weather and not "real time".
Either way,GTS is a full game release,that future updates will add additional content(cars/tracks for example).
Its not a "lite" version of a product that will became full after future updates.
 
There is not going to be dynamic weather/time in this game (that was made clear long ago).BTW you must mean dynamic weather and not "real time".
Either way,GTS is a full game release,that future updates will add additional content(cars/tracks for example).
Its not a "lite" version of a product that will became full after future updates.
I didn't say this game either :P dynamic, real-time, what's the difference. It changes in real-time if it is dynamic, no?
I never said it was a lite version either, just the first building block in this new direction.
 
There is absolutely ZERO excuse why we could not have had a full fledged GT by now with a proper netcode. Are you seriously telling me it took them four years just to make an OKish netcode and that excuses them releasing such a barebones game, a first party dev with the might of Sony behind them? I'm afraid it is YOU who has no idea what they are talking about.

Could, would, should...

We have what they created. Implying that they wasted time or, I don't even know what you're implying, is silly. "Net code", isn't just whatever you think net code is. There's better middleware now, but back in the old days the online game was like re-building the offline game from scratch. It's a bigger undertaking than you're implying it is.
 
Still, this "GTS1" if you will is surely the platform the next iterations will be based on. Which they keep adding improvements to which couldn't be done in this game besides added content. Surely in a few years we'll see the return of day/night cycle and real-time weather. If not in this game - maybe the next. ;)

Exactly. Everything is in place to build upon for this iteration of GTS. The only reason to release a GTS 2 is when the new platform ie PS5 is released which will mean better graphics, processing, RAM and storage capabilities.
 
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