It's time to take a stand against GT5's reversed suspension settings

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XizangM1
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I've kind of had it with this issue. It's got to be addressed somehow, IMO. There's no way we can just ignore a flaw as big as this one. We either need to get PD to fix this problem, or find out what suspension settings are reversed and which are not.
 
Tried searching for this topic, could not find any results.

I've kind of had it with this issue. It's got to be addressed somehow, IMO. There's no way we can just ignore a flaw as big as this one. We either need to get PD to fix this problem, or find out what suspension settings are reversed and which are not.

AMEN! the whole messed up tuning has really kept me from trying to tweak my cars like i used to do in GT1-2-3 etc.

i used to enjoy spending hours fine tuning a setup for an extra tenth of a second of speed, and now i just race and use online tunes.

i have years of chassis tuning know how in my head and this ticks me off too.

i know all i have ot do is think backwards,but my mind doesnt care to do that in this situation
 
Tried searching for this topic, could not find any results.

I've kind of had it with this issue. It's got to be addressed somehow, IMO. There's no way we can just ignore a flaw as big as this one. We either need to get PD to fix this problem, or find out what suspension settings are reversed and which are not.

Hmm, how do you know they are reversed if you can't even tell which ones are?
 
Hmm, how do you know they are reversed if you can't even tell which ones are?

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The settings are clearly all out of whack. Anyone denying this fact has now idea about suspension tuning. I hate when people say "they aren't backwards, you just can't apply real life suspension tuning to the game". Well, last time I checked, the idea behind a racing sim is to be able to replicate real racing. Last time I checked, increasing spring rates and sway bars in the rear of any car will cause it to oversteer. I wish I could say the same for gt5. Don't get me wrong, I love the game but this issue really frustrates me as well.
 

Just looked at your thread and have to agree with some of those posts there. Highlandor's post said it best: It's possible that the suspension settings are actually correct, but that the GT5 driving physics may have some inaccuracies that cause suspension modifications to have different and potentially opposite effects compared to real life.
 
I just drive backwards, and gaze into the rearviews, and the car drives just as it should!
 
I have been tuning all my cars with the reverse settings and the time are significantly faster then normal tuning. So with all my testing only the ride height and Springs rate are affected. Somehow dampers and roll-bars are normal same with toe and camber. The LSD is still a little funky from car to car but I have a basic idea on how to work with it. Sadly i have made a post on this back in January and still no one believes its true. It's sad when you see the top time trail times and watch the cars all driving nose up.
 
http://www.youtube.com/watch?v=lXVqzHDbQII

Low rear is a tuning technique used in real life, so people using it in game does not confirm someones theories on backwards suspension. Same with FF cars with hard rear suspension. In fact, I am yet to see a tune that confirms the theory of backwards suspension.
 
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Isn't the bigger beef with tire wear and life? Racing Hard tires should last longer than Racing Softs.
If you're going to stand on a soap box about anything in GT5, this should be at the top of the list.
 
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The only thing I really noticed that is backwards from PD's description to what actually happens in the game, is the ride height. But I thought everyone knew that.
 
The settings are clearly all out of whack. Anyone denying this fact has now idea about suspension tuning. I hate when people say "they aren't backwards, you just can't apply real life suspension tuning to the game". Well, last time I checked, the idea behind a racing sim is to be able to replicate real racing. Last time I checked, increasing spring rates and sway bars in the rear of any car will cause it to oversteer. I wish I could say the same for gt5. Don't get me wrong, I love the game but this issue really frustrates me as well.

👍
 
Here we go again with this age old debate. This thread is just going to turn into another war just like the other 5 or 6 threads on this issue.
 
http://www.youtube.com/watch?v=lXVqzHDbQII

Low rear is a tuning technique used in real life, so people using it in game does not confirm someones theories on backwards suspension. Same with FF cars with hard rear suspension. In fact, I am yet to see a tune that confirms the theory of backwards suspension.

I happen to prefer the stiff rear on a FF car, and it seems to make it much easier to control. I know for a fact that one applies in real life.
 
Raise the rear and drop the front in the Ram 1500, and go to GT Auto, and it's normal.

I can't agree with this at all and even went back to GT just to be sure. My Ram noticeably is much higher in the rear (which is what I thought), it's wheel well gap's are pretty even to each other stock and mine now has about a 6in gap up front and I'd guess a 12in gap in the rear.
 
Raise the rear and drop the front in the Ram 1500, and go to GT Auto, and it's normal. Do that with the Samba Bus, and it's the opposite.

Quick question: are you referring to the actual visual slant of the cars that are opposite, or are you referring to the effects on the cars' handling due to adjusting the ride heights that are opposite?
 
Surely with the new tyre load indicator we can prove this once and for all. It shows when the suspension bottoms out after all. with some extreme setting it should be visible which way round they are.

I don't have time to check it right now though. will have a look this evening.
 
I can't agree with this at all and even went back to GT just to be sure. My Ram noticeably is much higher in the rear (which is what I thought), it's wheel well gap's are pretty even to each other stock and mine now has about a 6in gap up front and I'd guess a 12in gap in the rear.

Thats what he meant! Normal as in correct, higher rear!

Samba bus is higher at front when those same settings are applied although I have never noticed anything wrong visually, just mechanically.

It is reversed compred to real life so in my oplnion it is wrong, after all it is supposed to be the REAL DRIVING SIMULATOR is it not!?
 
I don't know why you guys are allways saying that GT5 has reversed suspension settings...
Just now with my Renault Sport Mégane I did that minimum ride height on the front and max on the rear and it behaved as it should, it favoured oversteer and cornered much better. After that I reversed the front and back height, the car began to understeer and I nearly got out of the track on the 1st corner trying to drive like I did before with the rear higher than the front.
So yea, unless it only happens to some cars, it hasn't happened to me yet, and I can tune my cars more than well.
 
I just tried a quick test online with the RX-7 TC, tyre/fuel wear on, grip real, and had the tyre load indicator shown.

Equal Ride height: 0--0
The white circle didnt grow very big.

High Rear Height: 0--20
The rear white circles on the indicator were as big as they could be, right on the edge of the dark grey circle. This shows that the rear tyres are carrying the most load. The rear tyres had good grip on corner exit and I only spun the car if I went full throttle on the exit.

High Front Height: 20--0
The white circles on the rear tyre indicators were not as big as with the higher ride height, but they were bigger than equal ride height. In the corners I had to be really careful with my throttle control or the car would easily spin, mid-corner and exit.

So my opinion is that something is wrong. Having a higher rear should take load off of the rear tyres, but it appears to do the opposite.
 
Might it possibly be that you're somehow bottoming out the car with low settings?

The most significant example of Ride Height making a difference that I can think of is the Veyron on Daytona - stock settings and it can barely make the corners; raise it to 40-40 and suddenly it corners like a champ. My thought on that is that when you're taking a 31-degree banked turn at 230 miles per hour, you're probably going to put a lot of stress on the suspension and most of the handling woes are coming from bottoming the car out.

In your case Jackthalad, the 20-0 setup may be bottoming out the rear a little so that it's not the tires taking the load but the bumper (and the graphics may not necessarily show this either). So in terms of things being reversed, it may simply be that the default settings aren't optimal for race conditions and don't scale with any upgrades you might do (you can throw turbos and engine upgrades on the car, but your suspension settings will still be factory stock). The first task would have to be to get them to race-tune levels and then tweak them.
 
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