If I won (It will never happen because I'm hopeless) and lets say I was using a G25, I would be crapping myself when it came to driving around a track in real life. Because I think when you're doing it in the video game you're not afraid to take risks that you normally would chicken out of in real life. Like the corkscrew at Laguna Seca, on GT you're not scared to hammer through it, and I'm quite sure you'd get a good idea of how to tackle it by using the G25 or whatever, but you'd chicken out in real life and go dead slow because you can feel the G force, and knowing you may wreck a car worth X amount of dollars or end up in intensive care.
Sixaxis users are forced into traction control level 7 in the stock car,
which is quite detrimental to lap times in a lot of situations. Assuming
that it's the "overall" time that's counted I deduce that GTAcademy
doesn't want a non-wheel user to win. Just my 2c.
We can expect to see your times in the top 10 then, no?!I've done many track days, so I would adapt to the real car pretty fast.
I've also been through the corkscrew at Laguna. It's not so bad.
We can expect to see your times in the top 10 then, no?!
We can expect to see your times in the top 10 then, no?!
Sixaxis users are forced into traction control level 7 in the stock car,
which is quite detrimental to lap times in a lot of situations. Assuming
that it's the "overall" time that's counted I deduce that GTAcademy
doesn't want a non-wheel user to win. Just my 2c.
We can expect to see your times in the top 10 then, no?!
We can expect to see your times in the top 10 then, no?!
We can expect to see your times in the top 10 then, no?!
LOL @ all the responding posts.
Haha, thats going in my sig.
People who use views other than the in-car view will also have a rude shock on track day..
On the contrary, different cars are different in what you can and can't see.Not sure I agree with this. I find the in-car view to be a bit unrealistic, in that it is very restrictive of your view of the road, more so than what you see IRL when sitting in the drivers seat. The roof of the car extends down into one's field of view way too much, and the dash covers your view of the road close to the front of the car way too much.
It seems as though the viewer in-car is sitting TOO FAR BACK in the cockpit. If they lowered the dash detail down a bit, raised the roof detail up, magnified the screen area, then adjusted the horizontal, it would be more realistic I reckon.
As it stands at the moment, it is very difficult to get an accurate sense of speed using cockpit view.
The bumper cam on the other hand, gives at much better sense of speed, I guess because the width of the road on screen is greater.
I sat a friend who'd never played Pro or Demo before, or GT with a wheel at all, and his comment was that it was much better to adjust to the sense of realism and speed with the bumper cam than the in-car view.
I believe PD should make a slider control with the in-car view so you can move the point of view in-car forward or back to suit the user. The sizer of the screen that each player uses would have an effect on their sensation of speed.
I believe that to get an idea of the correct screen size, you should park behind a car thats in GT, measure at arms length the width of the rear end of the car in front, then get behind the same car in game, and measure the width of the rear of the car onscreen, and calculate what size screen you'd need to attain realistic scale.
You'd probably need to go to a projector...
I'm famous! (comment from Autoblog demo review)