Just curious about the Controller users....

  • Thread starter Vuduegg
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Basically this is a racing game/simulation; precise throttle and steering are needed. The right tools for the job are a wheel and pedals. Pad users are hindered, but with the obvious example above, good use of the pad can be just about as fast as good use of the wheel.

I want a wheel. i think throttle control would be 'easy' with a set of pedals. What does everyone think of a DFGT/Clubsport pedal combo (As suggested by insidesimracing)? I'm very inclined towards buying those when i have the cash. (You 'could direct me to reviews and such' or you could just say yes or no to my question, which would be a whole lot easier)
 
What does everyone think of a DFGT/Clubsport pedal combo (As suggested by insidesimracing)? I'm very inclined towards buying those when i have the cash. (You 'could direct me to reviews and such' or you could just say yes or no to my question, which would be a whole lot easier)

I have a G25 & a Fanatec GT3 RS with Clubsports pedals. I am currently using the G25. When I do use the Fanatec wheel I use it with the G25 pedals - not that the CSPs aren't good, but because it's a big hassle to switch pedals on my Playseat Evo.

The CSPs are very nice quality, but I'm not sure they will make you any faster. If money is a consideration, I definitely don't feel that the CSPs are the best way to spend the money.
 
I don't think it'd make any difference. You need to have a full license, so you'd be familiar with a steering wheel anyway. I think the in-game racing stuff would collaborate with this, and you'd be fine.
 
Personally it was quite easy going from controller to wheel and only took me about 15mins to adjust, i don't see that as a great hurdle. Getting used to a real car however will be a challenge for any video gamer, whether they are using controller or wheel.
 
Personally it was quite easy going from controller to wheel and only took me about 15mins to adjust, i don't see that as a great hurdle. Getting used to a real car however will be a challenge for any video gamer, whether they are using controller or wheel.

It's taking me a while to get used to the wheel. I can play Prologue just fine with the wheel, and it's quite fun. Then I switch to the TT Demo and can't even come within a second of my times with the controller. :ill:
 
The controller in the GT series has always had a few undocumented aids that can't be disabled, which are very evident if you check out the car in the external view (while looking back so that you will see the front wheels):

- The steering angle gets reduced as speed increases so that gamers won't spin out on a straight line while being able to always use the full stick (or button) range
- When oversteer occurs, countersteering is made easy by speeding up the steering rate (which is usually very gradual and overall slow even if you input a direction in no time) and increasing the steering angle to the opposite direction
- (I haven't 100% verified this) The steering angle is also adjusted depending on the curve you're about to do

So yes, I think that initially people successful with the controller will have a hard time adapting to the wheel. But if their racing behavior is correct and understand properly how racing lines work, it will be easier to adapt, assuming that the "Professional" steering setting is selected (otherwise the same aids that controller users have will be applied somewhat to the wheel too).

As a consequence, I also think that these aids are what make car handling "weird" or "unrealistically easy" with controllers. You can have 100% realism only with a wheel, because of the game mechanics.
 
The controller in the GT series has always had a few undocumented aids that can't be disabled, which are very evident if you check out the car in the external view (while looking back so that you will see the front wheels):

- The steering angle gets reduced as speed increases so that gamers won't spin out on a straight line while being able to always use the full stick (or button) range
- When oversteer occurs, countersteering is made easy by speeding up the steering rate (which is usually very gradual and overall slow even if you input a direction in no time) and increasing the steering angle to the opposite direction
- (I haven't 100% verified this) The steering angle is also adjusted depending on the curve you're about to do

i believe this too, I tried a controller the other night for the first time and could believe how easy it was to throw the car around and catch slides etc
 
Has anyone ever asked Lucas Ordonez's thoughts about moving to a real car from the game? I'd be very interested to hear what he has to say.
 
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