Just improve gt5!!

364
United States
rochester n.y.
flesxruoyxllik
i think graphics and physics are fine. only minimal changes should be made.
but i would like to see more realistic damage like,
parts flying off the car and hitting cars behind you.
tire punchers from debris on track, or cut by anoher car.
if you hit a wall to fast your done your car will not move and might even catch fire. but i dont know about completely totaled cars like in uhh, NFS prostreet i think.
fluids on the track like oil, and tranny fluid.
in gt4 you could keep current tires take no fuel, and do a DRIVE THRU PENALTY. i was all :grumpy: when i saw that you cant anymore.
id like to see every track have time and weather change, and its stupid to make 2 different versions of the ring, 1 with time/weather change, and 1 not.:dunce:

and i know nothing about programing video games, but i bet that every thing could be done with updates to gt5
 
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ProStreet is a bad example. Race Driver series, Colin McRae/DiRT series, Forza series to an extent, and the NASCAR Games 2002-2005 did the totaled car deal MUCH better than "have the cars bounce around while a few body parts fall off in slo-mo" that to this day still irks me.

Lessee. I was fine with GT4, so GT5 looks good. Sounds are much better, which is a plus. Damage system could be worked on, though doors do come off some cars and can be hit, last time I saw actual flats from running over debris (not spike strips) or contact was DiRT 3 (off-road) and the NASCAR Thunder games (on-track). Not sure how, essentially, a blown engine would go over with the players.

Tracks? haven't toyed with them enough to know.
 
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