Kaz Answers to lack of manual Gearing.

  • Thread starter XoteRz
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XoteRz
"# もし完全手動設定だけ、でよければそれは簡単です。でも、自動設定も同時にできる、となると難しくなる。UIのデザインです。もちろん、頑張れば不可能じゃない。RT @na35f: @Kaz_Yamauchi 5Pで出来ていた各ギア比変更なぜ出来なくしたんですか?  12:27 PM Dec 2nd via HootSuite"

One could fully manual setting, then it is easy if you like. But you can also automatically set, the more difficult when it comes to. The design of the UI. Of course, if not impossible to do it. RT @ na35f: @ Kaz_Yamauchi 5P why did you not possible to change the gear ratios were made for each? 12:27 PM Dec 2nd via HootSuite VIA Google Translate.

Improved English Answer translation:

One could add manually, then it is easy if you know how. But you can also change automatically, then it is more difficult for us. The UI animation is hard, if not impossible. @ na35f: @ Kaz_Yamauchi 5P Why cant you change the gearing ratios manually?

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I think this is BS we pay for a driving sim and we are cut short because some stuff is too hard for them. I would rather have manual gearing than 37 nisson skylines.
 
I don't understand how the UI is a problem. All the gears are shown, they're just ghosted out. If Forza can manage it, im sure GT can too.
 
So the greyed out gear ratio adjustment boxes are staying greyed out? See the problem is a ****ing ******** of cars have crap and just aweful gear ratios that make the cars nasty to drive, nothing can be done to fix it as you can only adjust the top speed, GT taking a major leap backwards in this area.

Mclaren F1, my favourite car. I install a fully customisable gearbox and the first 2 gears are just ridiculously bad and need adjusting, but you can't, only option is to then use the standard gearbox which is geared to run up to 330+ mph, despite the fact that the car is only able to manage about 225mph with the stock engine in game.
 
Ok then, Mr. Yam...why is it that the description of the "Fully Customizable" gearbox STATES that you are able to adjust each gear ratio as many times as you want?? Did you not know it was "too hard" when the description was cleared to be put into the game?? That answer has GOT to be the biggest load of Far East horse puckey I've heard since the original release date of this increasingly disappointing "Ultimate Driving Simulator". Hell...they managed to get it working in Prologue, didn't they?

Hey P.D., how's about y'all ditch the "make everything look real purdy" crap and focus all your talented effort on making it WORK!

OH....(final rant, I promise)...and even with all the extra effort you nerds put into making the cars look as real as possible, you still managed to OMIT the the factory BMW M-Series color of MY '08 BMW M5 - Indianapolis Red Metallic. Hmmph!
 
Thats such a sad excuse, I see this man only losing credit every day and with every statement he does.
On the other hand I am impressed about the amount of updates and his effort to answer tweets not just using it as a marketing tool like other studios.
"Hey we are on twitter..."
 
Forget changing individual ratios. I just wanna be able to manually adjust the final drive like you can in so many real life cars, and is done way more often than this individual ratio changing malarkey.

Honestly the reason they haven't IMHO is because in GT5 Prologue I was noticing a lot of people geared their cars to act like 4 speeds, and racing along side these 4 speed cars in a properly tuned 6 speed I was getting walked HARD down a straight. No doubt the devs saw this and to keep people from trying to "hack" the system in GT5 they just leave the gearbox's with this quick tune option. Maybe someday we'll get the rear end adjustment settings so we can somewhat fine tune the cars performance, but it'll keep others from running their cars to 100mph before having to get out of 1-2 gear.
 
Problem with the UI? It's all there already, just disabled, mocking me with its unavailability :indiff: There's even boxes for entering ratios.

My favorite car (Ginetta G4) is almost perfect, except the gear ratios are spaced badly and no amount of changing top speed helps.
 
While agree that gearing is difficult with current system, we also have to take into account, that some cars like the above mentioned Ginetta most likely wouldn't benefit much from custom gear ratios. Why? It's an old car, with suspension and chassis that weren't meant to do more than carry the driver and the cars weight around the track at decent speeds. When you double the power and reduce the weight, you're asking the car to exceed it's original specifications which makes it twitchy as hell despite of replacing tires with better ones. Same applies to most cars that haven't been over-engineered to do more than what they had to. Gearing isn't a fix to these issues.
 
Others GTs had this feature. Most of us like this game because the physics, the simulation. We all like new generation graphics, but we want a simulator. This means that (I guess) most players don't mind if the gearing animation is not 100% acurate. When I'm in game I feel the gears, and don't pay atention to this kind of details.
Wasn't this the reason for make that ugly, very very ugly, guys in the public? We don't stop the car for watching them... But there's some PS1 games with better graphics.
One step back INMO. Better graphics is NOT a real step beyond, there are just decoration...
 
I wonder if it has anything to do with being hard to do with PS3 cell processor

I very much doubt it. It is a CPU, a slightly exotic one, but still a CPU.

It is probably more to do with the way they have written this section of the code. Probably means they'd have to do some rewriting.
 
This is so stupid. The UI is too hard to program? Its probably because standard cars' gearing ratios are different than Premium.
 
This is so stupid. The UI is too hard to program? Its probably because standard cars' gearing ratios are different than Premium.

LOL!!!!

The reason it's hard to code, is because if you change the ratios and final drive yourself, it would automatically have to adjust the top speed adjustment that they implemented. It's basically a very involved process to include both at the same time. A lot of people are not very handy with gears, despite what they think, so PD probably chose to make easier for everyone.
 
LOL!!!!

The reason it's hard to code, is because if you change the ratios and final drive yourself, it would automatically have to adjust the top speed adjustment that they implemented. It's basically a very involved process to include both at the same time. A lot of people are not very handy with gears, despite what they think, so PD probably chose to make easier for everyone.

Which is :🤬 STUPID.

They should just replace the auto-adjustment top speed numbers with autoset like EVERY GT GAME EVER MADE. It's the EXACT same setup anyway, given it's 25 different auto settings (derp, same as always), just that now it uses maximum speed numbers (that are wrong anyway) instead of a 1-25 "autoset".
 
Which is :🤬 STUPID.

They should just replace the auto-adjustment top speed numbers with autoset like EVERY GT GAME EVER MADE. It's the EXACT same setup anyway, given it's 25 different auto settings (derp, same as always), just that now it uses maximum speed numbers (that are wrong anyway) instead of a 1-25 "autoset".

Agreed.
 
almost if not every car i have to top speed is way off. I'll set it to like 217 but then be bouncing off the revlimit at like 190ish... they could have at least got that right. As for the 4 speed thing, its got to do with the car if it has a lot of torque over a broad range the longer gears are better for that engine thats why they walked away from you , not some glitch. also help full if the power band is extreamly narrow, like in the stang in gt5p. i would run the gear ratios really close to keep the r's up then strech them out with the final drive. this keeps it in the sweet spot. but now i just have to deal with it because some people are to lazy to figure this stuff out.....
 
Well you can see the redline rpm limit on the gear adjustment graph, realize that anything above that line on your final gear is where you are going to bump the rev limiter. Every horizontal line on the grid is approximately 25mph increments so roll out your "top speed" to accommodate where the red line intersects desired top speed for your car.
 
Surely its not hard for them to activate it so you either have one or the other? or just replace it for the system that was in GT4, which is essencially the exact same thing as having both of them switched on in game. The top speed indicator doesnt event work anyway, its miles off.
 
this excuse is more than a little depressing... it's just one more glaring problem amongst the myriad of other issues with this game.

like my friend said though, "GT5 is like 5/10 game (maybe even 4/10 game), but an 9/10 sim."
 
There are other factors that combine with your gear ratios that determine your top speed. Setting the top speed does exactly what it is supposed to do, other factors such as downforce, ride height, road conditions etc will also reduce or increase your top speed, that setting is not wrong.

That said I eagerly await the day that manual ratios are patched back in.
 
There are other factors that combine with your gear ratios that determine your top speed. Setting the top speed does exactly what it is supposed to do, other factors such as downforce, ride height, road conditions etc will also reduce or increase your top speed, that setting is not wrong.

That said I eagerly await the day that manual ratios are patched back in.

Thing is, that setting IS wrong.

If you gear the car to a top speed that you know it'll be able to reach it'll start bouncing off the limiter about 10km/h before it in most cases, more in others.
 
almost if not every car i have to top speed is way off. I'll set it to like 217 but then be bouncing off the revlimit at like 190ish... they could have at least got that right. As for the 4 speed thing, its got to do with the car if it has a lot of torque over a broad range the longer gears are better for that engine thats why they walked away from you , not some glitch. also help full if the power band is extreamly narrow, like in the stang in gt5p. i would run the gear ratios really close to keep the r's up then strech them out with the final drive. this keeps it in the sweet spot. but now i just have to deal with it because some people are to lazy to figure this stuff out.....

No it didn't matter what care they had everyone had 1-4th gear set up 5th was a gear used MAYBE for drafting on a long straight. GT5P had some weird deal going with it that the first 4 gears gave you more accel than 5th and 6th. Even if you changed the gearing so the total final ratio was higher (more accel) in 5th or 6th. you could have 1st gear in the exact same car set to have the same top speed as a car in 6th, and the car in 1st would absolutely walk the other one that had the "advantage" of shifting to keep itself within it's torque and or power peak.
 
No it didn't matter what care they had everyone had 1-4th gear set up 5th was a gear used MAYBE for drafting on a long straight. GT5P had some weird deal going with it that the first 4 gears gave you more accel than 5th and 6th. Even if you changed the gearing so the total final ratio was higher (more accel) in 5th or 6th. you could have 1st gear in the exact same car set to have the same top speed as a car in 6th, and the car in 1st would absolutely walk the other one that had the "advantage" of shifting to keep itself within it's torque and or power peak.

Less gear on broad power bands really does work. Just ask why drag racers use transmissions with only 2 or 3 gears.

It's generally a disadvantage to have a lot of gears, unless you're driving on the streets.
 
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