Kaz Answers to lack of manual Gearing.

  • Thread starter XoteRz
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I'm sure he (kaz/PD) will fix it, have faith, I dont think kaz/PD will like not being able to adjust there gears the way they want them, If kaz/PD dont fix this they are going to lose a hell of a lot of gamers to the likes of Forza, also for all those people who slated my idea about racing for pinks, saying that i was playing to much NFS etc.. I remember even need for speed underground 2 allowing you to manually adjust each gears ratio. :P
 
I also would like to see the option to be able to adjust the individual ratios as certian cars and engine combinations depending on rpm/torque curve applications and certian track layouts it would be nice to be able to custom tune say a second or third gear ratio to optimize say a sweeping corner to be able to remain in third gear with that gear peaking the engines power curve just as you exit the corner for a good drive into the next straight chute.

The system we have in place now you have to make sacrifices either with top end speed or acceleration in many cases to get what you need with one or the other.

I have found that the "top speed" setting is basically just a reference point and not an actual speed setting per say. There are some tracks and car combinations that you are miles ahead in reference to the cars performance when using the adjustable 6 speed to set the transmission up where you use it a a five speed and the gear ratios that you actually use better fit the cars engines rpm range and torque characteristics with the tracks layout.

Although we would all like to see the adjustability of individual gears implemented at the current time we do not have that option and need to work on using what is available to get our cars to perform at their best with what you do have.

As an example on Laguna for instance I find that I can work with the final drive ratios to give me the best ratios for the uphill sections going towards the corkscrew and make the majority of my passes either on the uphill section or just as you are braking for the corkscrew and as long as the performance on the rest of the track is adequate to maintain a position on the rest of the track then I can pick off a few positions on each lap and have a realistic chance for the win.

Each car and engine combination require something a little different on settings to acomplish this. Another thing that even though the adjustable transmission is expensive compared to the other options I am one that will keep each car in my garage and if I am going to spend credits on a transmission upgrade I am one that will go ahead and by the adjustable transmission instead of spending 8,000 credits on a transmission that I cannot adjust.

I only spend those credits once and have the transmission in that car as long as I have the game.

I for one enjoy playing with what we have available and find it to be counter productive to lessen that enjoyment because of what we wish we had but in reality do not.
 
I think the gear customization limitation is more of a balance measure than anything. Every high end super car save for the Bugatti is limited to around 245mph (Even the Speed 12, which has more than a 1hp:1kg ratio). Every car runs out of its powerband at roughly this speed at their max speed setting in the trans setting. I think this balancing is intended to keep the straight line hierarchy and cull debates, even tho there's only a few tracks of which these cars can reach those speeds..
 
I think its stupid that you must buy a racing gearbox too just to be able to change the final drive.

You should be able to change the final drive when you buy a custom differential and then be able to change each gear ratio or change gears faster with the custom racing gearbox.

I hate having to listen to a race-box whine for any cars that I want to change the top speed in anyway :grumpy:
 
I think its stupid that you must buy a racing gearbox too just to be able to change the final drive.

You should be able to change the final drive when you buy a custom differential and then be able to change each gear ratio or change gears faster with the custom racing gearbox.

I hate having to listen to a race-box whine for any cars that I want to change the top speed in anyway :grumpy:

You're not changing final drive. Look more closely.
 
Thing is, that setting IS wrong.

If you gear the car to a top speed that you know it'll be able to reach it'll start bouncing off the limiter about 10km/h before it in most cases, more in others.

This is the main point for me, the actual top speed is NEVER, EVER what the setting states.

It's not the case with all the cars. I have my R8 set for 430km/h top speed and I can hit it right to the very kilometer when it hits redline in 6th gear....mind you this is while I'm slipstreaming a few cars aswell. If I set it to it's true top speed of 380km/h, it will hit the redline on it's own, so I usually set it for 390km/h if I'm not in an online race to have that small bit of space before redline.
 
Keep airing out the concerns with not being able to manually adjust gears and eventually it will be patched. The same with tire inflation/deflation and various other settings.

They've patched so much already, I can only imagine they will patch more!
 
Thing is, that setting IS wrong.

If you gear the car to a top speed that you know it'll be able to reach it'll start bouncing off the limiter about 10km/h before it in most cases, more in others.

Wind Resistance, Rolling resistance, and Drivetrain resistance.
 
Wind Resistance, Rolling resistance, and Drivetrain resistance.

You're confusing drag limited top speed with gear limited top speed. There's a difference. If you're hitting the rev limiter, then it couldn't matter less what your wind resistance is, you obviously have enough power to go faster but you've just run out of gears.
 
If you have a car with a 10K-12K RPM red zone and the max speed is 150 mph in final gear at 12000 rpm, but you are bouncing the engine off the rev limiter at 10500 and only getting 140mph that sounds about right... what's the fuss here?

Technically speaking the last gear goes on infinitely for as high as the engine revved it so if the game let you disable the rev limiter (and subsequently blow up the engine at 13000 rpm) then you might see 160mph top speed as opposed to 150mph.
 
But what good is a theoretical top speed that you can't actually reach? It's easy enough to show you the ACTUAL top speed, so why not do that?

If I ask you how fast a car is, and you tell me it'll do 190 mph, but only if the engine can rev to 20000 rpm, instead of the actual red line at 7000 rpm, what good does that do anyone?
 
This is the main point for me, the actual top speed is NEVER, EVER what the setting states.

Let's say the engine tachometer shows 9k RPMs and the rev meter stops at 7.5k.
And you've set the transmission to 250MPH.
The 250 is at 9k RPM.
 
Let's say the engine tachometer shows 9k RPMs and the rev meter stops at 7.5k.
And you've set the transmission to 250MPH.
The 250 is at 9k RPM.

I think we all understand that. It's just really stupid to list it like that since you can never get to 9k since the rev limiter is at 7.5k.
 
Dare I say the system in place for GT5 eliminates certain unrealistic tunes?

You know, the ones that take a 6 speed transmission and turn it into a 4 speed for better performance on track.

It might be a blessing in disguise.

I know it's early in GT5's life, but I have to see any cars that defy the laws of physics (within reason of course) as compared to the AWD monsters in Forza 3.
 
Dare I say the system in place for GT5 eliminates certain unrealistic tunes?

You know, the ones that take a 6 speed transmission and turn it into a 4 speed for better performance on track.

It might be a blessing in disguise.

I know it's early in GT5's life, but I have to see any cars that defy the laws of physics (within reason of course) as compared to the AWD monsters in Forza 3.

How the heck is a 4 speed unrealistic??? I'd like to know what you're smoking.

Realistically, I can goto PPG and they will make me any gear ratio set I want, at a price of course. The amount of gears does not equal a faster car, but rather a less gears with a broad power band is a far better choice for all types of racing. The narrower the power band, the closer the gear ratio set needs to be to keep the acceleration factor the same.

Do some research on gear ratios and their effects on racing before saying a 4 speed is unrealistic....

👎👎
 
I don't care much about manual gear ratios, all I want is to be able to MANUALLY shift into rear gear and drive backwards using my pedal.. Not by using the triangle button..
 
How the heck is a 4 speed unrealistic??? I'd like to know what you're smoking.

Realistically, I can goto PPG and they will make me any gear ratio set I want, at a price of course. The amount of gears does not equal a faster car, but rather a less gears with a broad power band is a far better choice for all types of racing. The narrower the power band, the closer the gear ratio set needs to be to keep the acceleration factor the same.

Do some research on gear ratios and their effects on racing before saying a 4 speed is unrealistic....

👎👎

I checked my post to see if I was clear enough, and what I stated was not hard to understand.

But in the spirit of the holiday's, I'll break it down in a simpler fashion. :ouch:

In GT4 and GT5P you could take a 6 speed transmission tune to the effect of avoiding the 5th and 6th gears. Come to think of it, I remember driving a certain Corvette (that followed a tune from this website) in Prologue with the 6th gear not even in use.

I believe that PD was not a fan of that.

Understand now?
 
I checked my post to see if I was clear enough, and what I stated was not hard to understand.

But in the spirit of the holiday's, I'll break it down in a simpler fashion. :ouch:

In GT4 and GT5P you could take a 6 speed transmission tune to the effect of avoiding the 5th and 6th gears. Come to think of it, I remember driving a certain Corvette (that followed a tune from this website) in Prologue with the 6th gear not even in use.

I believe that PD was not a fan of that.

Understand now?

PD doesn't care about that. They are about trying to make the game easier for all players.
 
I checked my post to see if I was clear enough, and what I stated was not hard to understand.

But in the spirit of the holiday's, I'll break it down in a simpler fashion. :ouch:

In GT4 and GT5P you could take a 6 speed transmission tune to the effect of avoiding the 5th and 6th gears. Come to think of it, I remember driving a certain Corvette (that followed a tune from this website) in Prologue with the 6th gear not even in use.

I believe that PD was not a fan of that.

Understand now?

You could do this in GT1, GT2, and GT3 as well.

In fact, you could make a single speed if you wanted to. Yes, making the final drive as tall as possible and changing the gear ratios to compensate did make for better acceleration in FR and AWD cars by reducing the RPM at which the driveshaft spun at a given speed, but that's a real tactic. And yes, people made 6th and sometimes 5th unused gear ratios... Which is also realistic; very few modern vehicles will rev out their top gear as it becomes an "economy" gear. In track use, less shifting is faster if the powerband is flat enough to handle it.
 
PD doesn't care about that. They are about trying to make the game easier for all players.

In all likelihood PD is doing just that. However, I don't buy that PD doesn't care about a transmission exploit.

You could do this in GT1, GT2, and GT3 as well.

In fact, you could make a single speed if you wanted to. Yes, making the final drive as tall as possible and changing the gear ratios to compensate did make for better acceleration in FR and AWD cars by reducing the RPM at which the driveshaft spun at a given speed, but that's a real tactic. And yes, people made 6th and sometimes 5th unused gear ratios... Which is also realistic; very few modern vehicles will rev out their top gear as it becomes an "economy" gear. In track use, less shifting is faster if the powerband is flat enough to handle it.

I know that was possible in the older GT's, I was just highlighting those versions due to how they were most current.

I am also familiar with the economy gear as well, but I just have a suspicion that PD wasn't pleased with the way gear tuning was done. Believe me, I want them to patch it.

Things are much more balanced now between the "Pros" and the "Joes". I don't agree with it though. Gear tuning was something I actually understand, unlike the issues I have with the suspensions.

Perhaps PD needs to offer a fully customizable 4,5, and 6 gear transmission?

:)
 
I checked my post to see if I was clear enough, and what I stated was not hard to understand.

But in the spirit of the holiday's, I'll break it down in a simpler fashion. :ouch:

In GT4 and GT5P you could take a 6 speed transmission tune to the effect of avoiding the 5th and 6th gears. Come to think of it, I remember driving a certain Corvette (that followed a tune from this website) in Prologue with the 6th gear not even in use.

I believe that PD was not a fan of that.

Understand now?

And what's wrong with that? I can use a 4 gear transmission on my car but i can't do that on gt5 (it would be insane, having tons of transmission options + tining options for all the transmissions) so it's ok to make a 6 speed into a 4 speed or 3 speed, it's about what you need for the race, sometimes you need top speed, sometimes you need acceleration but will never get to the top speed...
Tuning the gears is something that you must do in a racing game, just top speed is lame, almost like arcade games.
 
HTML:
Perhaps PD needs to offer a fully customizable 4,5, and 6 gear transmission?

More like a 1st, 2nd and 3rd. WEll all of them,lol. Usually a track car will have a really long 1st gear then the rest are as short as you can get them. I know its not always the case but this is a must for n/a engines which need to be kept in the high rev range.

Cars like the Mclaren F1 have been ruined with the short 1st,2nd,3rd gears with FC box and with stock gears its stupidly long all the way through.

They could have left the simple option for the people who don't care and let us fiddle about with it like we did in the past games.
 
And I really don`t want to face a 4th gear veyron during online race!

And the reason why you can`t hit top speed is downforce in first place if you ask me. Noiticed the gap between set top speed and top speed on the track is bigger the more downforce a car can have? Like a Nascar, or GT1 Race Car. You can easily put 30-40km/h on top if you really want to reach that speed. With streetcars and dreamcars it`s about 10-20km/h only. Thats my experience so far with that gap...
 
PD has made exactly what they set out to make, a console game that has some pretty stuff to look at (with the exception of the graphics). Regardless of what it says, GT5 is not a sim and never will be. The designers are simply not capable of making one. Once everyone realizes this, and treats this as a casual game to enjoy with friends, the less complaining there will be about why this game is so unrealistic.

Do you really think they would release a game with this many screw ups if they actually had a clue how to fix them? Enjoy the game for what it is, when you want to race with the correct physics, fire up the pc and pop in a sim.
 
PD has made exactly what they set out to make, a console game that has some pretty stuff to look at (with the exception of the graphics). Regardless of what it says, GT5 is not a sim and never will be. The designers are simply not capable of making one. Once everyone realizes this, and treats this as a casual game to enjoy with friends, the less complaining there will be about why this game is so unrealistic.

Do you really think they would release a game with this many screw ups if they actually had a clue how to fix them? Enjoy the game for what it is, when you want to race with the correct physics, fire up the pc and pop in a sim.

Eventhough its a very negative post i have to agree with you. GT5 calling itself the ultimate sim is like me saying im the best drifter in the world.. Its rediculous.

Everywhere in the game i see signs of people that had no idea of any technical aspect of automotive motorsports. For example; read the settings manual for the LSD.

I dont like it when i cant change every gear individually, but its up to them.. But for cryin out loud dont call the dam thing "fully customisable", just call it a 6speed gearbox.

This idiocy is also shown in the camber setting: "This value represents a negative value!" How hard is it to just add the "-" symbol? It simply shows the error of a developer programming it as a positive.. And then the lack of effort on PD's side to make a very small adjustment in the code..

As for the remark that it would be too difficult to fix the GUI code to make the gears individually adjustable; if thats too difficult; please retire and give T10 the right to the GT series.. At least they have the tuning spot on, the GUI spot on, the netcode spot on, the tire physics spot on, etc, etc..

I know i sound like an FM fanboy right now and i am to a certain degree. Trust me there's lots to improve for them aswell, but its all in the minor issues like smoke; which fun but not essential, custom lobbys; fun but not essential, the community website beeing slow; not fun but it works at least..

GT5 might be a more powefull game as in it runs 1080p, has 1031 cars, with loads more polygons then FM3, but to be honest; id rather have game that has good GUI, tuning options, and good physics at cost of super high graphics. Then a game that shines at seconds but sucks for hours..

Id rather have very nice candle that burns well then a fluorescent lamp with starter problems..



That said; ive begon to shut my eyes to all the crap in GT5 and just do what i enjoy; drifting online with other drift minded people..
 
For one, every car Ive driven has the stock gearbox like it is in real life. The Mclaren F1 hits 240~ stock like it does in real life, and if you put a customizable box in any car the gear ratios are spaced apart fine.

No problems here, although I would like to be able to change them seperately.

I think the problem is so many people are stupid when it comes to playing this game in the tuning aspect that they mess things up for themselves, thats the reason he doesnt want to make it manual.
 

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