Kaz needs to fix this ASAP!

41
United States
WV
Provst01
My goodness.., Kaz really needs to get it together with GT6 and fix a few things ASAP!

The heck with the AI.., it's utter garbage, it was garbage fifteen years ago, and it's still garbage fifteen years later..., and there's no doubt it will be garbage on the PS4 version. Kaz (the so called guy with all of this track experience) clearly doesn't give two hoots about his dedicated fans who have been with him since the beginning of the series when it comes to the AI.

However..., there are a few other things that really need fixed!

-Recovery Physics: Some of the WORST recovery fixes I've seen in a "simulation title" to date. It's understandable that no one is really doing an amazing job at it, but WOW do they really suck big time in GT6.

What is up with the major "input lag" in the recovery physics engine? It's so bad it's unreal. Sometimes it's utterly hopeless because by the time you make the proper correction in one direction.., the shotty recovery physics already have the car going in the opposite direction. FIX THIS KAZ! It needs fixed because of your complete refusal to fix the damn AI. It's bad enough restarting a race because of the stupid AI, but then pile on garbage recovery physics while trying to save the race from getting wiped out is nonsense.

-Down-Force: Holy crap! Where in the heck is the proper downforce that should be applied to some of these cars? Some of these cars by "default" have massive rear wings on them, and should be producing a considerable amount of fownforce. However, that's clearly not the case. Some of these cars (when you get them up to speed) may as well not even have the wings. The rear end (that should be way more firmly planted to the road) seems almost non-existent because the downforce is inaccurate.

-Inconsistent Physics: Some cars don't even feel like the same car when going from various events. It seems almost like Kaz has intentionally "handicapped" the vehicles physics to "attempt" to make the event more challenging. BAD FORM KAZ-if that's indeed what you've done! They should be consistent regardless!

-Magical Spin Outs: This was a problem in GT5 that has been carried over. Get a tire "slightly" off track (even at lower speeds) and it's like the physics engine is coded as such:

One tire off=forget about the other three tires=Spin out. That's garbage. Anyone who watches real races such as the Le Mans can tell you all day long that this IS NOT HOW IT WORKS. You can watch some of those high powered GT cars and Prototypes all day drop a single tire off the track and keep on truckin.

Why is it the further we get into these titles the developers seem to "dumb them down" more with each version. the GT followers is a huge base that consists of MANY experienced console sim racers, yet it seems that these GT titles are catering more and more to the 12 and 13 years olds who prefer racing experiences like Ridge Racer.

Oops! Sorry mods, just saw there was a "things that need fixed" topic at the top. Feel free to move the post...., my bad :)
 
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watching is different from doing. If you're just smashing in the throttle while a wheel goes off track into dirt, of course it's gonna spin and screw up the balance of your car.

Mind if I ask if you use a wheel? Because without a wheel the recovery is fairly easy to get if you go into a corner too hard. Just let up or brake and fight it a bit. And on the aerodynamics things, you can change the setting you know. I haven't had much of a problem yet with downforce in my cars, they work just the way I ask it to.

Just because you're having a hard time with something doesn't mean that it's the game's fault. Sure the game can be partially to blame, but until it gets fixed if it does there's not much point in complaining is there? Besides, the AI is pretty awesome since we get legit racing from them now but that's just my input. My only beef is the handling in the mid-engined cars. It's frustrating to spin out all the time and not really know how to drive them, but since I don't have an MR car I now have an idea of what they're like to drive. It may be exaggerated but it's still fun. In then end, spinning out is ultimately my fault, and I need to learn how to take advantage of their handling and whatnot and evolve as a driver.

No one's Ayrton Senna overnight man.
 
watching is different from doing. If you're just smashing in the throttle while a wheel goes off track into dirt, of course it's gonna spin and screw up the balance of your car.

Mind if I ask if you use a wheel? Because without a wheel the recovery is fairly easy to get if you go into a corner too hard. Just let up or brake and fight it a bit. And on the aerodynamics things, you can change the setting you know. I haven't had much of a problem yet with downforce in my cars, they work just the way I ask it to.

Just because you're having a hard time with something doesn't mean that it's the game's fault. Sure the game can be partially to blame, but until it gets fixed if it does there's not much point in complaining is there? Besides, the AI is pretty awesome since we get legit racing from them now but that's just my input. My only beef is the handling in the mid-engined cars. It's frustrating to spin out all the time and not really know how to drive them, but since I don't have an MR car I now have an idea of what they're like to drive. It may be exaggerated but it's still fun. In then end, spinning out is ultimately my fault, and I need to learn how to take advantage of their handling and whatnot and evolve as a driver.

No one's Ayrton Senna overnight man.

Sorry, but I've been with the GT series since the beginning. I'm not a noob to this. I have a DFGT wheel, and I also use the DS3 from time to time. I know all about what not to do to keep from spinning out when dropping a wheel. The physics in that area are wrong, and they were a problem in GT5 too (there were complaints about this in GT5 as well).

I've had a car spin out without even touching the gas (when dropping a tire), and even at very low speeds. The code needs some tweaking in that area.
 
When the OP suggests that cars change from venue to venue, has he considered that maybe it's the venue's pavement that changes? A hot track is going to behave differently than a cool one, and a freshly paved track is going to behave differently than one that hasn't seen any maintenance or repaving for a while (Sarthe comes to mind on the second one)
 
When the OP suggests that cars change from venue to venue, has he considered that maybe it's the venue's pavement that changes? A hot track is going to behave differently than a cool one, and a freshly paved track is going to behave differently than one that hasn't seen any maintenance or repaving for a while (Sarthe comes to mind on the second one)

I've taken that into consideration. I've noticed that I can take the same car used in an event (driven on a test drive--on the same track that is in the event) sometimes has inconsistent vehicle physics--which could simply be glitches in the physics data. I know all about differences in track surfaces, temps, ect. It's just that the coding seems to be getting more "generic" in some cases as the GT titles progress.
 
Sorry, but I've been with the GT series since the beginning. I'm not a noob to this. I have a DFGT wheel, and I also use the DS3 from time to time. I know all about what not to do to keep from spinning out when dropping a wheel. The physics in that area are wrong, and they were a problem in GT5 too (there were complaints about this in GT5 as well).

I've had a car spin out without even touching the gas (when dropping a tire), and even at very low speeds. The code needs some tweaking in that area.
Okay, I'm not doubting you or anything, I've done real circuit driving though(if track days count) and I've seen cars spin off from dropping a tire out of the circuit before. I have no idea what they did inside the car, but I can imagine they panicked or something and mashed it. Either way, I got a G27 and I get where you're coming from. I'm just not sure it's such a glaring issue that you can't drive in.
 
Clearly not everyone is going to agree with me, and I respect that. I'm just giving some data points coming from a (primarily) wheel user (and occasional) DS3 user. Your experience may vary.
 
Okay, I'm not doubting you or anything, I've done real circuit driving though(if track days count) and I've seen cars spin off from dropping a tire out of the circuit before. I have no idea what they did inside the car, but I can imagine they panicked or something and mashed it. Either way, I got a G27 and I get where you're coming from. I'm just not sure it's such a glaring issue that you can't drive in.

I totally understand man! I too have seen people blow themselves in complete circles on the track because the moment they drop a tire they panic and slam the gas. I have had complete spin outs that dont' quite jive with how the physics engine should interpret them.
 
-Inconsistent Physics: Some cars don't even feel like the same car when going from various events. It seems almost like Kaz has intentionally "handicapped" the vehicles physics to "attempt" to make the event more challenging. BAD FORM KAZ-if that's indeed what you've done! They should be consistent regardless!

What events might these be? There are some that force SRF on, but that doesn't really make it harder, but does change how a car drives.
 
:banghead::banghead::banghead::banghead::banghead::banghead::banghead:
The physics ain't wrong, it is you what's wrong.
Just keep practice and after a wile you will get used to the physics and be able to control cars better. In the beginning I couldn't do anything when I started to spin in GT6, I would just fly off the track but now I can even get a oversteering car on racing soft tires back to control. I even find it fun to oversteer round a corner with my Skyline R34 Nür spec on race hard tires. (90/10 setup)
Just keep practicing, start with sport hard tires and after you'll get used to the physics, you'll love it. It is so much more intense than GT5. ;)

FYI: If a driven wheel goes off the track and you'll smash the throttle like a fool, you WILL spin. All you need is throttle control, you can gain that by practicing and never use any driving aids but ABS. ;)
 
Well your last two points on spin outs could be compiled into one point because they are essentially the same thing. A rock and a hard place basically.

I think that the spinning out thing and the physics of this game is quite spot on. I have taken track days to Willow Springs and went karting as well, and the actual feel and the weight of the car is dang near close, if not exact. At times it falls short, yes like every other racing game, or racing simulator, there are aspects that have been off key, but overall they have done a good job with physics.

With the one wheel off the track, that is true as IRL, whether you are going a low speed, or a high speed, accelerating without all four wheels planted on the track will inevitably lead to spin outs. This is coming from a guy who has had this happen to him in game and IRL, if you don't believe me, try accelerating out of a corner with a wheel off on a track day.

When you speak about the changing physics, have you taken into consideration the tracks? The tracks have been laser scanned and mapped out, so elevation and smoothness have all been taken into factor, basically you can't drive the car the same way on every track. You can't expect to react the same on Ascari coming off of the High Speed Ring, just as IRL.

Downforce is broken at times, that I can partially agree, but on some cars, it is quite accurate, because you need to go fast to generate downforce (hence why F1 cars actually have to go faster through the corners or else they won't make it going slow) on certain cars, I've noticed when I enter a corner, and I lift off the throttle, there is a loss of downforce and lift off oversteer because my car isn't planted. So like before, sometimes its off the mark, but overall its pretty realistic.

Now this is in no way am I blaming your driving skills, if anything we all make mistakes, all of us have spun out, but I think this game is at its best in how it makes us drive. I mean come on, GT actually produced real life racers from this game, I don't think a badly built game can create racers. You come into a sim like this, drive like NFS, and it gives you real life consequences of it, spinning out, understeer, oversteer, the whole lot, and its only by learning and adjusting and bending to the car, to the track, rather than making it work for you, can you truly see and appreciate the whole point of the racing.
 
It's possible the OP could be dealing with symptoms of the "MR (or any staggered wheel car) aftermarket wheel width" problem where equipping new wheels in GTauto changes the rear, normally wide tires into the skinny width of the fronts. Otherwise, I have very little problem with oversteer and also the 'off-track' grip when I dip a wheel off into the dirt. If you're pushing hard and riding on the razor's edge of grip, one wheel coming off the ground or running into the grass is going to have a serious effect. Those pro drivers are performing some jedi s*** by easing off the throttle and reducing steering inputs in a zone-like manner. GT6 is known to have increased the volatility of hitting the curbing, and possibly touching the grass as well.

Now, one place where I must agree with OP is the 'input lag' when using a wheel. If we could simply adjust deadzone, saturation, and linearity for wheels.. Just a universal setting, regardless of wheel model.
 
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