- 41
- WV
- Provst01
My goodness.., Kaz really needs to get it together with GT6 and fix a few things ASAP!
The heck with the AI.., it's utter garbage, it was garbage fifteen years ago, and it's still garbage fifteen years later..., and there's no doubt it will be garbage on the PS4 version. Kaz (the so called guy with all of this track experience) clearly doesn't give two hoots about his dedicated fans who have been with him since the beginning of the series when it comes to the AI.
However..., there are a few other things that really need fixed!
-Recovery Physics: Some of the WORST recovery fixes I've seen in a "simulation title" to date. It's understandable that no one is really doing an amazing job at it, but WOW do they really suck big time in GT6.
What is up with the major "input lag" in the recovery physics engine? It's so bad it's unreal. Sometimes it's utterly hopeless because by the time you make the proper correction in one direction.., the shotty recovery physics already have the car going in the opposite direction. FIX THIS KAZ! It needs fixed because of your complete refusal to fix the damn AI. It's bad enough restarting a race because of the stupid AI, but then pile on garbage recovery physics while trying to save the race from getting wiped out is nonsense.
-Down-Force: Holy crap! Where in the heck is the proper downforce that should be applied to some of these cars? Some of these cars by "default" have massive rear wings on them, and should be producing a considerable amount of fownforce. However, that's clearly not the case. Some of these cars (when you get them up to speed) may as well not even have the wings. The rear end (that should be way more firmly planted to the road) seems almost non-existent because the downforce is inaccurate.
-Inconsistent Physics: Some cars don't even feel like the same car when going from various events. It seems almost like Kaz has intentionally "handicapped" the vehicles physics to "attempt" to make the event more challenging. BAD FORM KAZ-if that's indeed what you've done! They should be consistent regardless!
-Magical Spin Outs: This was a problem in GT5 that has been carried over. Get a tire "slightly" off track (even at lower speeds) and it's like the physics engine is coded as such:
One tire off=forget about the other three tires=Spin out. That's garbage. Anyone who watches real races such as the Le Mans can tell you all day long that this IS NOT HOW IT WORKS. You can watch some of those high powered GT cars and Prototypes all day drop a single tire off the track and keep on truckin.
Why is it the further we get into these titles the developers seem to "dumb them down" more with each version. the GT followers is a huge base that consists of MANY experienced console sim racers, yet it seems that these GT titles are catering more and more to the 12 and 13 years olds who prefer racing experiences like Ridge Racer.
Oops! Sorry mods, just saw there was a "things that need fixed" topic at the top. Feel free to move the post...., my bad
The heck with the AI.., it's utter garbage, it was garbage fifteen years ago, and it's still garbage fifteen years later..., and there's no doubt it will be garbage on the PS4 version. Kaz (the so called guy with all of this track experience) clearly doesn't give two hoots about his dedicated fans who have been with him since the beginning of the series when it comes to the AI.
However..., there are a few other things that really need fixed!
-Recovery Physics: Some of the WORST recovery fixes I've seen in a "simulation title" to date. It's understandable that no one is really doing an amazing job at it, but WOW do they really suck big time in GT6.
What is up with the major "input lag" in the recovery physics engine? It's so bad it's unreal. Sometimes it's utterly hopeless because by the time you make the proper correction in one direction.., the shotty recovery physics already have the car going in the opposite direction. FIX THIS KAZ! It needs fixed because of your complete refusal to fix the damn AI. It's bad enough restarting a race because of the stupid AI, but then pile on garbage recovery physics while trying to save the race from getting wiped out is nonsense.
-Down-Force: Holy crap! Where in the heck is the proper downforce that should be applied to some of these cars? Some of these cars by "default" have massive rear wings on them, and should be producing a considerable amount of fownforce. However, that's clearly not the case. Some of these cars (when you get them up to speed) may as well not even have the wings. The rear end (that should be way more firmly planted to the road) seems almost non-existent because the downforce is inaccurate.
-Inconsistent Physics: Some cars don't even feel like the same car when going from various events. It seems almost like Kaz has intentionally "handicapped" the vehicles physics to "attempt" to make the event more challenging. BAD FORM KAZ-if that's indeed what you've done! They should be consistent regardless!
-Magical Spin Outs: This was a problem in GT5 that has been carried over. Get a tire "slightly" off track (even at lower speeds) and it's like the physics engine is coded as such:
One tire off=forget about the other three tires=Spin out. That's garbage. Anyone who watches real races such as the Le Mans can tell you all day long that this IS NOT HOW IT WORKS. You can watch some of those high powered GT cars and Prototypes all day drop a single tire off the track and keep on truckin.
Why is it the further we get into these titles the developers seem to "dumb them down" more with each version. the GT followers is a huge base that consists of MANY experienced console sim racers, yet it seems that these GT titles are catering more and more to the 12 and 13 years olds who prefer racing experiences like Ridge Racer.
Oops! Sorry mods, just saw there was a "things that need fixed" topic at the top. Feel free to move the post...., my bad
Last edited: