This is just embarrassing at this point...

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Oh, I'm definitely lifting and correcting, and I getting through the corner fine.

The feedback the car gives me all around the course except those two corners tells me that
1) I can indeed go through there flat
2) If I can't go through there flat, then I'm understeering off
3) If I'm not understeering off, then the back will begin to come around and I'll have to balance it

The Carrera doesn't do this in turn 1. Instead, the front tires grip with zero issue, while the rear... suddenly doesn't.
You mean the rest of the course where you’re cornering at speeds less than 100mph…

If your not on the accelerator and understeering off… guess what again you’re trying to carry far too much speed into the turn than the cars capable of,

If you have oversteer Please show a video of your driving experience and your setup to actually validate your point, because you could just be on the throttle too aggressively for the grip available to an old car or turning in too aggressively but we won’t know unless you show a video of your driving
 
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Completely different conversations can also be had based on ;

1. Are you using a gamepad or a wheel?
2. Are you certain your device is configured optimally ?
3. What aids do you have, or not have enabled ?
4. Are you running the car bone std or with tuning ?
 
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Doesn't know how cars/physics in real life work, has never driven a car in his life, continues to embarras himself on the internet.
 
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This isn't just a case of not knowing how to handle an old 911.

OVERVIEW OF GENERAL HANDLING ISSUES WITH CERTAIN CARS
There are borked cars in this game. They handle as you'd expect for the type of car / age / drivetrain initially, but when they start to corner above ~100 mph, all grip in the rear vanishes suddenly in a way that doesn't make sense for that car. It's as if a switch were flipped.

The old Alpine A110 does this. The Ferrari Dino does this. The Wicked Fabrication GT 51 does this. The BMW 3.0 CSL... The Superbird... Despite the era, suspension and drivetrain differences, they all lose grip the same way through high speed corners. The most straightforward fix is having as much downforce as possible at the rear and little or no downforce at the front.

You can experience this rear grip loss behavior at the opening corners of Trial Mountain, the first and last corners of High Speed Ring, and most of the Tokyo 600pp grind race when the track starts to dry out.

Other than downforce, you need to run softer tires on the rear, or mix compounds (ex: Sports Tires on the front with Racing Tires on the rear). If you don't, the only safe way to navigate high speed corners is with partial throttle, despite having mega grippy tires with a mega grippy tune.

Comfort tires and low speeds mask this problem.

INITIAL TEST OF THE PORSCHE CARRERA RS 2.7

STOCK

My initial test of the Porsche Carrera RS 2.7 was done all at High Speed Ring. Note that I run Dual Shock 4 with analog steering, braking and throttle. I am no E-sports level driver, but I do drive and tune A LOT. I've also golded all missions, licenses and tarmac circuit experiences; many by a large margin as well.

The first set of tests was through a range of tires, Comfort Softs (comes fitted to the car stock), Sports Hard, Sports Soft, Racing Hard and Racing Soft.

The Carrera RS 2.7 is manageable and lively on stock power across the tire ranges, but there's a disturbing hint of high speed looseness. Note that I never got above 160 mph. Most here would probably enjoy the Porsche this way, even find it exciting and engaging. But this early behavior tells me that the Porsche will suck for serious track work.

TUNED
I then did a near full tune - widebody, wide wheels, max weight reduction, engine, suspension, power, body rigidity, LSD, full customizable transmission, etc. I settled on a 600pp tune with Sports Hards and the low rpm turbo to see a worst case scenario.

For most of the track, the car was fine in that old 911 way - brake in straight line, balance the car with the throttle through medium speed turns... BUT when I tried to take the banked first corner flat at 170mph, the rear just broke away. I was able to manage it with partial throttle and steering corrections, but only just. Not fun. Not engaging. Just random, annoying and exhausting. Mind you, I love driving historic racecars in simulators! I even enjoy license S-10 in this game for heaven's sake!

The next 20+ laps I did everything I could think of aside from mixing compounds or having a high front / low rear ride height. I even put 200 kg of ballast in the nose of the car, changing the weight balance to 51:49 front/rear!!

With this abonimation of a tune, the car was rock stable in mid-speed corners - mega understeer, then oversteer on demand on throttle - but the moment I got into a high speed bend, there was that same behavior: the rear just let go as if a switch were flipped and all my tuning had been turned off.

I will do some more testing on Tokyo when I have the energy. But these initial findings are NOT encouraging.

FINAL THOUGHTS
OP is right in their criticisms. The Superbird is an undriveable joke because there's no option to add rear downforce. The Porsche Carrera RS 2.7 isn't quite as bad, but it is still terrible. This being a classic with an extensive racing heritage, I don't get why we don't even have the option (all I saw was cosmetic stuff in GT Auto) to add rear downforce and lean heavily into the old race car vibe.

My old A110 is a total mess, but with a silly rear-heavy downforce tune, it's lovely to drive now. This Porsche could be the same, but it isn't because... reasons (PD).
I mean have you ever driven a old car ? They do tend to lose control over a certain speed because the rear starts to generate lift.. The reason so many old race cars have huge ass duck tail wings is to mitigate this .
 
Doesn't know how cars/physics in real life work, has never driven a car in his life, continues to embarras himself on the internet.
Get in the DB3s (or D-Type, or C1 Proto, or Ghia, and on and on and on...) and take it for a spin. Then we'll talk...

As for everyone else that I have choice words for but will abstain, here is a video series that myself and a huge number of other people feel explains the issues with GT7 and it's seeming abandonment perfectly. Notice the low sub count compared to views, meaning this guy is going to be a loud voice in the GT content community very soon...



It's four vids in the series and counting. Not that any of you will watch it anyway; it's very clear you're looking for an echo-chamber and desperately want your biases about how "great" GT7 is confirmed. So this is really for the open-minded that happen upon the post... To be frank, it's also to spread this dude's work as he is a great creator who's arguments couldn't be any more apropos as to the state of this title, and the baffling design decisions that put a bullet in the head of this game's potential to be the greatest driving game ever made.

Still embarrassed by the lack of effort this "AAA studio" (lol) has put into the game writ large (pre and post-launch) and I'm still embarrassed for the corporate white-knighting this thread produced.

Might as well lock this thread as my mind won't be changed; I'll only go in harder the longer this goes on as no one has changed my mind in the slightest and I'll double/triple/etc-down just to spite the PD d*ck-riding on display here. Love ya! 😘
 
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If this were taking place in an alternate universe where PD physics applied, every one of them would be in the grass and in an uncontrollable "pendulum" swing every time they got on the brakes since they aren't donning wings. lol

I do believe there's a DB3s in the race, but it doesn't get much air time. Never saw it slammed into a barrier or spinning onto the infield at Goodwood though; it's almost as if 50's race cars were designed to be driven fast against other cars! Nah, they all de-stabilized and looked like they were running a slalom when braking into a corner, because if that's what happens in GT7, that's realistic!

Edit: Don't know why but it won't let me post the vid... It wants to insert the previous vid I linked

Now I can't even link the damned thing, lol. It's the 2020 Goodwood RAC TT Celebration with a myriad of old racers. Man this post fell on its face, lol.
 
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Not that any of you will watch it anyway; it's very clear you're looking for an echo-chamber and desperately want your biases about how "great" GT7 is confirmed.
Might as well lock this thread as my mind won't be changed; I'll only go in harder the longer this goes on as no one has changed my mind in the slightest and I'll double/triple/etc-down just to spite the PD d*ck-riding on display here. Love ya! 😘
Wow. So you want everyone else to be open minded and accept your point of view that you definitely won't change under any circumstances? That seems sensible. After all, you're clearly the protagonist here so whatever you say must be correct. Everyone else is just wasting time not immediately joining your side and agreeing with you, creating a chamber in which your unquestionably accurate assessment of GT7 can echo incessantly.

Hah.

I believe the phrase is "rules for thee but not for me". Good luck with that. If you're not willing to be open to changing your mind and listening to other people, I don't see how you can expect anyone else to.
 
It's four vids in the series and counting. Not that any of you will watch it anyway
I just watched the first vid, as a game designer myself I face palm continually playing this game, but that doesn't mean every aspect of the driving physics is a big face palm tho ? right ?

I will be watching the others as a point of interest as well, thanks.
 
If this were taking place in an alternate universe where PD physics applied, every one of them would be in the grass and in an uncontrollable "pendulum" swing every time they got on the brakes since they aren't donning wings. lol

I do believe there's a DB3s in the race, but it doesn't get much air time. Never saw it slammed into a barrier or spinning onto the infield at Goodwood though; it's almost as if 50's race cars were designed to be driven fast against other cars! Nah, they all de-stabilized and looked like they were running a slalom when braking into a corner, because if that's what happens in GT7, that's realistic!

Edit: Don't know why but it won't let me post the vid... It wants to insert the previous vid I linked

Now I can't even link the damned thing, lol. It's the 2020 Goodwood RAC TT Celebration with a myriad of old racers. Man this post fell on its face, lol.
I drive my 75 Rx3 at like 100 mph .. The only thing holding it down are my heavy Gonads. Jokes aside you can feel it get light and I wouldn't dare take it past 120. But sure what do I know , I only own like six cars from the 70's ( Rx3 / Rx7 / and now a celica ) . My 79 rx7 has tires that are 4 inches wider than stock and Racing grade shocks just to keep it from feeling floaty at 100 mph. That car IS #1 in the IMSA's history in terms of wins. In fact my car has the same shocks and sway bars the cars used during that time (Koni red's) . They ALL had massive wings . Why would they do this if the car was stable at high speeds. Not all have wings but they aren't reaching high speeds in their class anyways. And yes it is a " on and off" situation . The car is either generating downforce or lift , one it starts lifting you pretty much lose traction. Back then it seems they weren't too concern about ground fx and just slapped wings to keep the rear slammed down . Now modern sports cars have SOME ground fx and the fast ones have allot of ground fx .
 
Weird how all of the unacceptable behaviour is condensing in this one place...


It's not acceptable to call someone an idiot because you disagree with them. It's not acceptable to tell someone to "shut the **** up" because you disagree with them. It's not acceptable to paint someone as an "other thing" liker because they don't like the thing you like. It's not acceptable to post partially censored expletives (even when they aren't censorable words; the intent to bypass the filter is no less bad just because you don't realise that) or make homophobic comments because people like things you don't like.

It's also not acceptable to make posts about your ignore list. Your ignore list is your business, and posting about it serves only to antagonise.


There's a whole lot of unacceptable going on, and from people who have already reached the limits of leeway by the looks of it. What could have been a relatively useful discussion - absent the bizarrely inflammatory opening post - is instead being used by a whole bunch of people who are showing not that "gaming forums haven’t changed a bit since the 90s" but that their attitudes to them haven't. That is not welcome here.

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Grow up or log out.
 
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