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- tofuman
I don't if you guys have seen this video pretty sweet.
http://www.gran-turismo.com/jp/news/d8776.html
http://www.gran-turismo.com/jp/news/d8776.html
Those gloves look familiar...
Please do not tell me your a noob but They're Sparco gloves and Of course Kaz's
kaz better not try and get a full-fledged racing career until he's given us a mastered, complete, simply realistic game.
That's what I don't get. KY knows exactly how a racing car sounds, but still the can't manage to get close. Either they're unable to do so, or they'll deliver in the full game.
I guess you didn't play the demo then.
GT5p was ok, but the demo really delivers, the sounds got much better and i guess the full game will also have those improved sounds.
That's what I don't get. KY knows exactly how a racing car sounds, but still the can't manage to get close. Either they're unable to do so, or they'll deliver in the full game.
What about Mugen Powers? Feel's? I heard that FN2 Type RR (TWO R) is faster than FN2 SpoonSports I can't tell it is true though rumors from Honda-Tech forums I might wrong though.
I played it at a friends house (still waiting for Christmas for my new PS3) and he had a 5.1 Soundsystem wich sounded pretty good. I don't know if it actually made use of the 5.1 System properly, but it sounded better than GT5p.
If I heard what a racing car driver heard while played, I would quit Gran Turismo. Sure it sounds good sometimes, but it is the loudest, most obnoxious repetitive noise rattling the interior.
The exhaust is about right, and anything louder is just going to be exaggerated
I wouldn't like to think the Mugen RR is faster than a Spoon FD2, since the Spoon car is obviously a purpose built race car. But I hope both are in the game.
It's not really the volume that's in question. It sounds too electronic [I know... (everyone together, now) 'it's a video game'], popping from lean mixtures and valve overlap is not really accurate, all turbos have the same basic blow-off sound, manning upgraded exhausts make totally different cars sound exactly the same, etc. I have heard some racing games sound more realistic than GT5P (and even the new GT5 videos that are coming out). But none of these games had 750 different cars to deal with. Holy crap that would be a lot of work!
Probably because most cars in GT are production cars which have soundproof which inherently dulls the sound.That's what I don't get. KY knows exactly how a racing car sounds, but still the can't manage to get close. Either they're unable to do so, or they'll deliver in the full game.