Kaz Video Interview on New PS3 Official Site

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SCEI has today opened new PS3 official site and Kaz's video-interview regarding PS3 is first published. There is no GTxx footage, only small portion of GT4 being driven by him, but there is 10 minutes of his talk. On the right side of the screen is 1:43 video of him driving GT4 Nurb. Nice set-up around though :).

Link:

http://www.playbeyond.jp/?item=item1

Japanese speakers, please, translate if possible.

Also, the insider Sony information claims that GT Mobile for PSP has been postponed to unknown release date. Shame.
 
hot news, maybe he can clarify if we will be seeing GT HD or GT5, and when... (since some reports say that famitsu and gamespot were a little rushed on their stories)
 
GREAT find, as always, amar! If anyone can translate and subtitle this, I'll be happy to host the video here in the new GTP gallery!
 
KENJIusa has posted an article with the general translation in the PS3 forum.

KENJIusa
Kazunori Yamauchi on PS3
The Gran Turismo producer shares his vision for the future.
by Anoop Gantayat

August 30, 2006 - Sony's sudden rush of PlayStation 3 news continues today with a brand new website. The company has opened up a new concept site called PlayBeyond which promises to feature interviews with some of Japan's biggest game talent.

Things kicked off today with a 10 minute interview with Polyphony Digital's Kazunori Yamauchi. The man behind Gran Turismo shared his thoughts on the PlayStation 3 through 9 minute-long segments. We've summarized each segment here. If you don't understand Japanese, refer to this guide while watching.

SEGMENT 1: Yamauchi begins by talking about the changes that the PS3 brings to the gaming scene. First off, graphics. The PS1 and PS2 supported NTSC, but the PS3 makes the move to high definition standards. This means, basically, that the resolution goes up, but Yamauchi notes that as a developer he was surprised with the resolution jump, and he believes game players will also be surprised.

SEGMENT 2: Second, the PS3 brings physics to the scene. The PS2 and PS1 weren't capable of producing the physical world Polyphony wanted to create. With the PS3, they can, for the first time, have actual physical calculations, which contributes not only to the feel of driving, but also to the car's surrounding environment. Yamauchi mentions a few areas regarding the environment: grass on the ground, trees that are growing thick, and leaves blowing in the wind. And, most importantly, lots of people watching the race. You can do all these things without difficulty, and he believes other genres even outside of racers will benefit.

SEGMENT 3: Third, the network. Games until now have been closed -- you buy a game and play it, then buy another game and play it. Yamauchi believes that when most think of networks, they imagine cell phones and something like Internet Explorer. Sony is looking to do something different. The network that we see right now in the homes is just one aspect of networking, not the full thing. Yamauchi wants to make a new network world, something that anyone can understand.

SEGMENT 4: Yamauchi begins by pointing out that when driving, you need a wide view, and you need small details for viewing distant objects, something that requires high resolution. "At last, you can see what you want to see," he says of the PS3. Previous racers have faked it, allowing you to see only 20 or 30 meters. Now, you can see hundreds of meters before you. This will change the overall sense of play. Yamauchi considers it possible that high definition will be brought into homes not because of movies but because of games.

SEGMENT 5: Gran Turismo is a very open game -- it's not something in Yamauchi's head, but something that reflects changes in society, cars and car culture. With the PS3, you can do things like send out the latest car data. "I believe there will be something that changes every day," says Yamauchi. Gran Turismo will slowly change, or evolve, through the weeks and years.

SEGMENT 6: The first thing people think of when one mentions network-ready Gran Turismo is that you'll be able to race other players. That's certainly the case. However, the network is capable of more than that. For the next Gran Turismo, the game's developers, users and the car makers alike will be able to build up a community of car lovers. Yamauchi believes this community has millions of people throughout the world.

SEGMENT 7: PlayStation 3 isn't just a game revolution, but a television revolution. It answers, "What is shown on the television?". Yamauchi has an image of what we'll be doing with televisions in 10 years, and the revolution towards that beings this year.

SEGMENT 8: Games and movies are on equal ground now with the PlayStation 3. While it's tough for developers, they can no longer fall back on the excuse of "it's just a game." It's now required to make finer details, in addition to dealing with increasing data. Yamauchi says that while development is fun, it's also very difficult. Still, he wishes he'd had the PS3 10 years ago.

SEGMENT 9: Yamauchi is asked what the PlayStation means to him. Although making interesting games is his work, he always feels like changing the world. He believes that, as someone who wishes to change the world, the PS3 is a tool for causing a revolution.

There's enough vague commentary in this latest Yamauchi interview to make even Ken Kutaragi blush. Let's hope we get a look at Polyphony's vision for gaming's future not too long from now.

Source: IGN
 
This is insanely mind blowing... a game that evolves with the passage of time? This is a bit more involved than just checking a server for more cars and tracks.

Is Sony trying to evolve gaming in general? Are all the developers heading in this direction, where games are as entertaining and involved in our lives as movies?

Frankly, I think movies are awesome and all, but just imagine that the developers will be creating worlds so lifelike and involved that they're as absorbing as TV shows and movies. Why wouldn't we want to be a part of a story that we can decide the direction of? Imagine if cell shaded games become as involved and detailed as anime. Imagine a game where you shape the outcome. There have been games in the past where you decide the future, even as far back as the Genesis. But if this becomes common, just imagine...

I WANT MY PS3 NOW!! :lol:
 
This is insanely mind blowing... a game that evolves with the passage of time? This is a bit more involved than just checking a server for more cars and tracks.

Is Sony trying to evolve gaming in general? Are all the developers heading in this direction, where games are as entertaining and involved in our lives as movies?

Frankly, I think movies are awesome and all, but just imagine that the developers will be creating worlds so lifelike and involved that they're as absorbing as TV shows and movies. Why wouldn't we want to be a part of a story that we can decide the direction of? Imagine if cell shaded games become as involved and detailed as anime. Imagine a game where you shape the outcome. There have been games in the past where you decide the future, even as far back as the Genesis. But if this becomes common, just imagine...

I WANT MY PS3 NOW!! :lol:

Hell if something like deciding the future in a game becomes common in 3/4 or even half of the games, all game developers are going to have to find even more innovative aspects to games to evolve them even more. Thanks to people like Kaz that we have a lot to look forward to, even if it doesn't occur until a year later than it's expected.
 
Playstation 3 is the beginning of a revolution. The networking is amazing, racing 16 people online at the same time while shooting messages through forums while racing for the leaderboards and fame. The adaptable-surrounding's that Kazunori talks about sound amazing; it's a virtual world that evolves through the real world...It's kinda' scary.
 
"I believe there will be something that changes every day," says Yamauchi. Gran Turismo will slowly change, or evolve, through the weeks and years.

Wow... Evolution in Gran Turismo? Now that's Intelligent Design ;)
 
And some dimes for every download - Kaching! - we're getting richer every day dear shareholders :).
 
Wow, what a breath of fresh air for gt and community. Segment 2 and his words on the vastly better physics makes want to leap with joy.

Now, for the tokyo game show...........:) :)


Amar, Duck.......thanks...
 
KY is selling his product well : he raises people interest and expectations but says nothing concrete.
All this can turn out to be good news, but the result can also be far from what gamers expect.

Some pessimistic thoughts to make up for all the positive comments :

HD ?
I bought an LCD TV 2 years ago, which is not HD ready and I'm not planning to buy another one soon.

More realistic environment ?
Realism is when a contact with another car leaves an impact mark on both cars and perhaps affects the cornering or handling, not when leaves are moving in the wind.

A community of car lovers ?
If each of them pays a few bucks a month so as to have the right to download the latest Ford Ka 1.2 or a hundredth Miata special edition, it's not a community, it's a swindling.
 
Where ps2 put a wall in front of pd's on-going progress, the ps3 will give them room to show us what they can really do. Thats my thinking
 
HD ?
I bought an LCD TV 2 years ago, which is not HD ready and I'm not planning to buy another one soon.
The increased resolution of new game systems will be apparent on standard TVs as well. Everyone will benefit with the PS3 like they are with the 360.

More realistic environment ?
Realism is when a contact with another car leaves an impact mark on both cars and perhaps affects the cornering or handling, not when leaves are moving in the wind.
I don't expect damage except possibly in some rudimentary form like they have in Forza. Damage is probably such a big part of GT5's workload, if they moved everything over to GTHD it would end up being GT5 anyway and not arrive for some time.

A community of car lovers ?
If each of them pays a few bucks a month so as to have the right to download the latest Ford Ka 1.2 or a hundredth Miata special edition, it's not a community, it's a swindling.
Er... I hardly call a few bucks a month "swindling." Evidently XBox Live users don't feel swindled, and it seems to be working fairly well. Besides, from what I understand you can participate in Sony's online system by paying monthly for a higher level of involvement, or stay on the free system and go to online shops to pay for individual items. But as with everything, we'll see. I don't feel like I bought a GT4 with many things left out like I do with GT3, and GTHD may have more new content than we imagine out of the case.
 
That was pessimistic on purpose. The problem with such early declarations is that they contain more prospective than actual facts.
People read it, imagine any kind of things and are disappointed the day they play the game.
I do hope that the game will be a nice surprise, but I'm afraid that a big part of the extra resources provided by the new hardware will be used to develop useless things, like they did for instance in GT4 with the people taking photos on dirt tracks.
I mean, what's the point in having the wind blowing, the grass growing and the birds singing if you still can't run out of fuel, blow a tyre or have a new paint job. It's supposed to be a racing game, not a climatic simulator.
 
c your point, and hopefully those details will be included. I don't think pd is going to crap out. maybe i'm too positive
 
I posted what I did because damage is probably the hardest thing to put in a racing game reaslistically. I know that it's possible that Polyphony has already put three years of work in GT5 because of what Kazunori-sama said he wanted to put in GT4, and which failed to appear. Maybe not, but it's possible. If much of that work is involved with damage modelling, maybe we'll see that in GTHD. I'm doubtful, because that's the last thing I'd worry about, personally, but it can happen.

I would think that putting all the other elements into the game like wind, weather, time of day changes and birdies :D would be a lot easier, so I expect to see some of that in GTHD. I'm also anticipating the return of race mod, since that's one thing which has been called for way more than damage, cockpit view or rumble combined. Along with that, bodykits and a paint shop. Now that may not happen either. If it doesn't, and all we get are more cars on track, online play, improved physics and bot A.I., would that satisfy me?

You bet!

I know that the kind of paradigm changes that Kaz and some of the other people are talking about won't happen just because they get more ram and faster processors. Creating living, evolving worlds will require some imaginative programming, but with a powerful platform, it becomes easier to realize more imaginative dreams. And to this day, with rare exceptions, the lion's share of imaginative designers are in console development companies.
 
if there will be updates or similar in GT5 I hope it dont cost extra money do update or download new things.. :crazy:
 
I was watching Cinematic on channel 74 and I saw the latest Gran Turismo HD trailer. It was just a 15-25sec clip of it then they showed FINALY FANTASY XIII!!! I'm so getting PS3.
 
I posted what I did because damage is probably the hardest thing to put in a racing game reaslistically.

I don't think realistic damage is that hard to implement : it's basically deforming polygons from a given point of impact, strength and direction which is pretty easy once you have a proper 3D engine.
The problem IMO concerns storage capacity. Unlike other racing games that feature car damage (Colin McRae for instance), GT needs damage to be stored so that your cars aren't miraculously repaired each time you re-load your game.
That means that all damage information (like the point of impact, strength and direction) need to be stored for each contact and each car. With a garage that can contain 1,000 cars, the storage capacity required could exceed the memcard size.
I just hope they can find a trick to go around this problem.
 
I don't think realistic damage is that hard to implement : it's basically deforming polygons from a given point of impact, strength and direction which is pretty easy once you have a proper 3D engine.
Well, that depends. Forza is rather basic with the way it handles damage, but it works out fine. With "full" damage modelling, it affects your car's performance in a few areas but you can't total your car, and repairs aren't too expensive. Toca may be a little more visually impressive, and you can total your car, but driving with a wheel controller is just atrocious so I've pretty much dropped it.

Something like Toca uses would be fine with me. That wouldn't require an insane amount of car modelling.

I do like the idea of storing the car in its damaged state until a repair bill was paid. I'd mentioned previously that I'd enjoy it tremendously if I could save a totalled car as is, and just get another. That would be quite amusing. :D

It's just over three weeks till Tokyo, so maybe we'll see something substantial concerning what Kaz and company are up to.
 
That means that all damage information (like the point of impact, strength and direction) need to be stored for each contact and each car. With a garage that can contain 1,000 cars, the storage capacity required could exceed the memcard size.
I just hope they can find a trick to go around this problem.

You do know that the PS3 will have at least a 20GB hard drive and at least 50GB of disc space, right? Damage shouldn't be a memory problem at all.
 
I posted what I did because damage is probably the hardest thing to put in a racing game reaslistically. I know that it's possible that Polyphony has already put three years of work in GT5 because of what Kazunori-sama said he wanted to put in GT4, and which failed to appear. Maybe not, but it's possible. If much of that work is involved with damage modelling, maybe we'll see that in GTHD. I'm doubtful, because that's the last thing I'd worry about, personally, but it can happen.

I would think that putting all the other elements into the game like wind, weather, time of day changes and birdies :D would be a lot easier, so I expect to see some of that in GTHD. I'm also anticipating the return of race mod, since that's one thing which has been called for way more than damage, cockpit view or rumble combined. Along with that, bodykits and a paint shop. Now that may not happen either. If it doesn't, and all we get are more cars on track, online play, improved physics and bot A.I., would that satisfy me?

You bet!

I know that the kind of paradigm changes that Kaz and some of the other people are talking about won't happen just because they get more ram and faster processors. Creating living, evolving worlds will require some imaginative programming, but with a powerful platform, it becomes easier to realize more imaginative dreams. And to this day, with rare exceptions, the lion's share of imaginative designers are in console development companies.

On a similar note... I remember that PD took a lot more measurements and data etc from all of the cars in GT4 than they actually used in GT4... there was obviously a reason for taking all this data... and I suspect that it will be GT5/6... with an eye on future development they made sure that they wouldn't have to waste all this time again doing this work (something they obviously had to do for GT4 with newer physics as the previous data from GT1/2/3 wasn't good enough.)

This should mean that GT5 should take less time to create... in fact it wouldn't surprise me if the GT4 GFX engine was built to be completely scalable and be ready for the PS3 too... (i.e. increase res, no of cars, amount of special effects etc and hey presto you have GT5 -> Something hinted at by the GT4HD/Vision GT shown at the E3 etc... these were basically Supercharged GT4's)

C.
 
This should mean that GT5 should take less time to create... in fact it wouldn't surprise me if the GT4 GFX engine was built to be completely scalable and be ready for the PS3 too... (i.e. increase res, no of cars, amount of special effects etc and hey presto you have GT5...)
Well, I partly agree with you. The amount of data collected for GT4 was extensive, more than the PS2 could use, and I've been saying for a while now, based on things Kazunori said, that they built a much larger GT4 than we got. I think that work on GT5 has been going on for a few years now.

As for the engine itself... that depends. Sony has been mentioning for a few years some tidbits about Cell and PS3, as far back as 2001. Polyphony may have had a bunch of details about the specs and architecture, enough to do preliminary work on a GT5 engine. But keep in mind that the most effective programming is done when you know what you're coding for, and the final build of the PS3 is a pretty wild beast, with eight processors all running at 3.2ghz.

It's possible that the GT5 engine was so good that all it needed was tweaks to get it to fit this multithreaded beast. But I'm thinking that building it from the ground up for the hardware is the way to go, because that's a seriously different chipset in the PS3. Divvying up different aspects to the SPEs to handle like bot A.I., physics, weather effects, crowd behavior and so on would have to be coded from the start or it would be hard to reconfigure for something like that, I'd think. We'll certainly see. Everyone who deals with Cell and RSX is in some kind of euphoria right now, and preliminary work done on games look at least as good as second gen 360 games.

I'm excited, and the future can't get here fast enough.
 
Do also not forget when recording data for GT4 there were quite some feraris photographed and soundcaptured

Well actually I don't care about ferrari but would be nice to see a bit more up to date carmodels.
 
thing is, GT is always a sinonimous with top notch graphics.

you can make a case that GT1 and GT3 were ground breaking in their times.

you can also say that GT2 and GT4 were the best looking games for PS1 and PS2 respectively.

that´s why the whole world expects nothing but greatness from GT5.

in 2000, they showed a preview of GT3, and everybody just said "wow".

to this day, those graphics found in GT3 are still on par with some 2006 games, like Toca Race Driver 3 for example.

that´s why people are kind of down because of GT:HD being a high def version of GT4.

i also hope they don´t need to re-scan models like an R34 or a supra each time they make a new GT game. i hope they have those already. i will feel better if they show a clip of GT5 running in a new engine togheter with the GT:HD annoucments.

of course, GT:HD still kicks a$$ of every other racing game, because no game has reached its depth, still, we expect mind blowing "wow" moments each time a new GT is showed
 

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