Kaz Video Interview on New PS3 Official Site

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The amount of data collected for GT4 was extensive, more than the PS2 could use, and I've been saying for a while now, based on things Kazunori said, that they built a much larger GT4 than we got. I think that work on GT5 has been going on for a few years now.
This is part of the reason I figure PD held off on releasing GT4 on the PS2 for so long, because they were waiting for the new hardware. When it didn't come as they may have expected, SONY had to tell PD to rush and fill the void with our GT4 beta we all bought, back in 2005.

Cheers,

MasterGT
 
Ok This just has to be said because i can't beleive most ppl woudlnt even simply have guessed this be teh case with content creators...

People that model things such as car's that require great detail do NOT draw them at that low detail and that is it. They create pretty much "perfect" models, in high resolution, virtually full detail. Then just down-rez (if you like) them for use where ever they are useing them. This holds many benifits from a programming ponit of view and future point of view. As anyone with a few seconds of thought and a few brain cells would conclude; You'd have the benifit of having one time creation - many times useage. new game? No probem.. same content just out put to a higher resolution model this time 'round.

All this talk in threads about it being so much more time to re-create the models in higher detail, or at all, or to add damange that'd take to much space. its just silly talk. These guys arent stupid. And just like every content creation house (especially video games industries and SFX industries) they create more then they require.

Finally got that off my chest... :P
 
Do you know why GT3 didn't have all or even near to all the cars in it that GT2 had?
 
Do you know why GT3 didn't have all or even near to all the cars in it that GT2 had?

exactly, and lets say that GT "next" does the smart and wanted thing and ads a inside the car view, like PGR3. i wonder if they have scanned the cars´inside previously, or if they have to do it again.

i think for GT3 they had to re-scan the cars. maybe they learned something with that and made a "future-proof" jog with GT4

maybe
 
Turn 10, the developers making Forza 2 passed on doing interiors, rather than delay the game as much as four or five months. I don't think the game will die an untimely death, especially since almost no cockpit view games get the view of the track right. Someone over at the Forza forums said in most games with cockpit view, he felt like he was driving from the rear seat. And that's exactly how I felt. The only view I've been happy with has been Toca's, and all you get in that is a black border of the windshield frame. You couldn't see anything of the interior at all, but the track view was very much like what I perceive driving a car. The anemic, distant binocular view in most games just doesn't work for most people. Here too, with a game which has never had a cockpit view, those who call for it are few in number. However roof cam is excellent.
 
He thinks BIG! Way he said that he sees Playstation 3 as a tool for revolution sounds very intimidating. You know, like he really means it.
 
Well, I partly agree with you. The amount of data collected for GT4 was extensive, more than the PS2 could use, and I've been saying for a while now, based on things Kazunori said, that they built a much larger GT4 than we got. I think that work on GT5 has been going on for a few years now.

As for the engine itself... that depends. Sony has been mentioning for a few years some tidbits about Cell and PS3, as far back as 2001. Polyphony may have had a bunch of details about the specs and architecture, enough to do preliminary work on a GT5 engine. But keep in mind that the most effective programming is done when you know what you're coding for, and the final build of the PS3 is a pretty wild beast, with eight processors all running at 3.2ghz.

It's possible that the GT5 engine was so good that all it needed was tweaks to get it to fit this multithreaded beast. But I'm thinking that building it from the ground up for the hardware is the way to go, because that's a seriously different chipset in the PS3. Divvying up different aspects to the SPEs to handle like bot A.I., physics, weather effects, crowd behavior and so on would have to be coded from the start or it would be hard to reconfigure for something like that, I'd think. We'll certainly see. Everyone who deals with Cell and RSX is in some kind of euphoria right now, and preliminary work done on games look at least as good as second gen 360 games.

I'm excited, and the future can't get here fast enough.

You're comments are correct but they may be wrong...

It all depends on how Sony implement their API Calls etc... they could simply have created a superset of their API Calls to their PS2... this way all PS2 games would work on the PS3 with little modification... therefore the GT4 engine would port directly to the PS3... then PD could go about tuning it up so that the multi threaded behaviour would be used more efficiently.

What a lot of people don't realise is that most high level programming languages are already multithreaded and therefore the multi threading behaviour of the engine would already have been coded in correctly... and the creation and application of threads could be left to the PS3 to deal with... although perhaps you might want to assign specific resources to specific threads - but the PS3 itself might be able to deal with the threading in a more efficient manner than any programmer... we just don't know.

C.
 

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