No, we can’t say public, because several million people would rush to play it. That means our server costs would shoot through the roof before we sell the game, so we can’t do that!
I think you're missing the point, Kaz. Most developers would be excited that several million people would be rushing to play their demo. That would be several million potential customers that you could impress with how great your game is.
Instead, "we don't want to pay for servers until you've already handed your cash over". Boy, I'm totally sure that there are going to be no issues with servers at launch with that answer. There's no way that they're going to try and skip on the amount of servers needed.
:censored:ing grow a pair and put your money where your mouth is, Kaz. You're setting yourself up to fail at this rate.
Also, they're going to run a multi-million player online based game without a full stress test? What a recipe for disaster. If it was me I'd gladly hand over however many hundred thousand dollars just for that, because having an open beta tank sure beats having servers crashing day one. See how much work Driveclub had to put in to win people back, and even then it was never quite the same as having a product that just worked from the start.
I can't believe that Polyphony, arguably Sony's biggest franchise, is cheaping out because they can't afford a week of open beta. Despite the
obvious benefits. Ladies and gentlemen, I give you the moment that it became more about the money than the game.
Well I think we're all going to be surprised with final product.
I think that's pretty much guaranteed. If it was delayed, we'd be surprised. If it launched on time, we'd be surprised. If it was great, we'd be surprised. If it was awful, we'd be surprised. If it was somehow exactly what everyone expected, even that would be surprising.
In this particular case, I'm not sure that's a good thing.