LeGeNd-1
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As you know the latest update brings about the ability to engage P2P/KERS/DRS systems manually. Previously in GT6 you were also able to do this and so far the implementation is similar. However, since GTS is a FIA game and we are always striving for maximum realism, I thought of making this thread to highlight how things could be improved. Hopefully someone from PD takes note. If not, it's just interesting to see where the game differs from reality and whether this is a conscious decision or a limitation of the game engine.
As per the patch notes, in GTS currently we have 3 different "types" of boost:
- Increased Engine Output (P2P):
・Super Formula Dallara SF19 Super Formula / Honda '19
・Super Formula Dallara SF19 Super Formula / Toyota '19
- Kinetic Energy Recovery System (KERS)
・Dodge SRT Tomahawk X Vision Gran Turismo
・Dodge SRT Tomahawk GTS-R Vision Gran Turismo
・Dodge SRT Tomahawk S Vision Gran Turismo
・INFINITI CONCEPT Vision Gran Turismo
・LEXUS LF-LC GT Vision Gran Turismo
・NISSAN CONCEPT 2020 Vision Gran Turismo
・Toyota Toyota FT-1 Vision Gran Turismo
- Drag Reduction System (DRS)
・Bugatti Vision Gran Turismo (Gr.X) (automatically deployed hence not listed in the official patch notes)
・McLaren P1 GTR
・McLaren Ultimate Vision Gran Turismo (Gr.X)
・Mercedes-AMG F1 W08 EQ Power+ 2017
・Mercedes-AMG F1 W08 EQ Power+ (Color Variation) 2017
・Subaru WRX STI Isle of Man Time Attack Car '16
P2P
- For this group, I have no complaints. Implementation is perfect in my opinion. PD even lets you scale the duration of boost usage depending on the length of the race (real life is 100 seconds per race).
KERS
DRS
-Last point, this is just personal preference from playing Assetto Corsa. KERS buttons are the same in both games in that they have to be held down to be activated (and stops as soon as you release it). But DRS button in GT has to be held down to keep the wing open. Whereas in AC it's more practical: one press and it's open, another press and it closes (or you just press the brake). Don't need to hold it all the way.
Any thoughts/suggestions/comments welcome
As per the patch notes, in GTS currently we have 3 different "types" of boost:
- Increased Engine Output (P2P):
・Super Formula Dallara SF19 Super Formula / Honda '19
・Super Formula Dallara SF19 Super Formula / Toyota '19
- Kinetic Energy Recovery System (KERS)
・Dodge SRT Tomahawk X Vision Gran Turismo
・Dodge SRT Tomahawk GTS-R Vision Gran Turismo
・Dodge SRT Tomahawk S Vision Gran Turismo
・INFINITI CONCEPT Vision Gran Turismo
・LEXUS LF-LC GT Vision Gran Turismo
・NISSAN CONCEPT 2020 Vision Gran Turismo
・Toyota Toyota FT-1 Vision Gran Turismo
- Drag Reduction System (DRS)
・Bugatti Vision Gran Turismo (Gr.X) (automatically deployed hence not listed in the official patch notes)
・McLaren P1 GTR
・McLaren Ultimate Vision Gran Turismo (Gr.X)
・Mercedes-AMG F1 W08 EQ Power+ 2017
・Mercedes-AMG F1 W08 EQ Power+ (Color Variation) 2017
・Subaru WRX STI Isle of Man Time Attack Car '16
P2P
- For this group, I have no complaints. Implementation is perfect in my opinion. PD even lets you scale the duration of boost usage depending on the length of the race (real life is 100 seconds per race).
KERS
- For this group, I think the Tomahawk should be reclassified under DRS. If you look up the car info description, what the overtake button does is pull back all the wings for minimum drag, and uses air from the car's compressed air tanks to smoothen airflow around the car. In the original VGT press blurb it was mentioned that the pneumatic systems can also increase power (don't ask me how), but in the grand scheme of things, the drag reduction is the primary objective here.
- The other Vision GT cars are fine. No change from GT6 and they are all fantasy cars anyway so PD can do with them as they see fit.
- LMP1s and hybrid supercars like LaFerrari should be included in this group. I know they have the battery meter on the HUD which discharges automatically, but in real life you can also override the ECU programming and press a button to deploy the batteries more rapidly for overtaking situations.
DRS
- Both the P1 GTR and W08 actually have KERS and DRS systems that can be deployed independent of each other in real life. I think, if PD wants maximum realism, we should be able to assign 2 separate buttons for KERS/P2P and DRS. I mean, even Driveclub allows separate assignment and that's just an arcade game
- The W08 also has multiple modes for its energy deployment system (either more focus on recovery or deployment). I'm not suggesting PD copy Assetto Corsa and have you read a 10 page pdf just to be able to drive the car, but integrating this into the Fuel Map would be nice and opens up a whole host of strategy possibilities online and in FIA races (if the car ever gets used).
- DRS zone implementation is a bit weird here. Essentially any straight where you can go full throttle allows you to open the DRS. But it's not marked on the track and you just get a tiny flashing indicator on the HUD to signal when it's available. Essentially it's just like before the update where the wing opens automatically if you're going straight, but this time YOU have to remember to press the button instead of the game doing it for you. In my mind, if they want to make DRS free for all, then just make it truly free. If we want to try going through 130R with the wing open, just let us do it!
-Last point, this is just personal preference from playing Assetto Corsa. KERS buttons are the same in both games in that they have to be held down to be activated (and stops as soon as you release it). But DRS button in GT has to be held down to keep the wing open. Whereas in AC it's more practical: one press and it's open, another press and it closes (or you just press the brake). Don't need to hold it all the way.
Any thoughts/suggestions/comments welcome
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