Killzone 2 "Killzone 2 demo coming soon?"

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That was interesting. I like the idea of an optional cover system. Games like RS:V can get a little old, simply because as soon as you try to run somewhere, you die. If they implement it well, it could make the game a little different than most fps'. Ive never played the first one, but I am particularly excited about this game.
 
Source: PSPSPS

BBC say Killzone 2 raises the bar

ts official! The BBC like Killzone 2! After a short hands on with the eagerly anticipated and much discussed sequel to Guerrilla Games dystopian FPS Killzone the BBC were very impressed with the visual quality and the solid controls.

On the visuals side of things after all the furore of that screenshot the BBC have proposed that the 'high watermark' for realism and immersion within video games could soon be pushed even higher thanks to Killzone 2!

They also noted that the action is furious, fast and violent which they fully expect to lead Killzone 2 with an 18 rating from the BBFC. With violence in games under increasing scrutiny lets all hope that Killzone 2 doesn't end up in the cutting room or pulled from sale!

What is clear is that the BBC think that Sony have something very special on their hands and fingers crossed they are right! Visit the BBC for the full low down!

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Article from BBC News

Killzone 2 has always been about delivering on a promise. When the first trailer for the game emerged two years ago the sounds of jaws dropping to the floor reverberated around the industry.

Soon after, only the gnashing of grinding teeth was heard when it emerged that the trailer was not being run on PlayStation 3 hardware.

Two years on and Amsterdam-based Guerrilla games is working at turning the naysayers into believers. The game is Sony's Exocet missile at the heart of Xbox 360 owners; a rocket designed to convince doubters that the PlayStation 3 has the explosive power to blow away its rivals.

The first hints that Guerrilla has something very special up its sleeve have begun to emerge.

Sat down in front of a playable level it is immediately clear that Killzone 2 will be one of the most cinematic and immersive games ever produced on a console.

The raw processing power of the PlayStation 3 has been harnessed to create a level of detail seen only in a handful of games on high-end PCs.

The dynamic lighting, animation, high-definition environments and details, such as plaster flying off walls and pillars caught in crossfire, create a sense of place and reality that takes games to a new level of realism.

Cinematic scene

The level starts with a cinematic scene of airborne troop carriers swooping out of the sky and into the battlefield.

When the cutscene ends Killzone 2 moves seamlessly into the in-game action; smoke drifts across the street, lightning flashes realistically in the night sky, sparks of bullet ricochets fill the night and a soldier on fire staggers across your path.

Killzone 2 is an archetypal shooter - a futuristic action title that draws on the symbolism of World War II to create a sense of familiarity.

The game mechanics of the level I saw are not particularly innovative - it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect.

The first Killzone title suffered from a number of glitches and bugs, poor AI and a strangely awkward control interface.

This time around, the game's control scheme is solid, the AI of the enemy troops looks on course to be first rate, while there is still some work to be done on specific combat areas, such as throwing grenades.

The violence is intense and the title is destined for an 18 certificate. It could also spark further debate over the use of photo-real violence in videogames.

The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008.

The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands.

The high watermark for realism and immersion in videogames could soon be about to be lifted.
 
If it doesn't have RSV or GoW controls to but up against the wall it's going no where and obviously not gonna be "Raising the bar"... MGS4, now that's raising the bar so far.
 
But DWA remember KillZone 2 is a FPS compared to Gears of War, which is 3rd person, so KillZone 2 could have the FPS Console group all to itself if the reviews are like 8 and above.
 
Good point. And to back that up, In the hands on that Duck posted, it even clarifies that when you enter the cover system, it never takes you out of first person (i.e. rainbow six vegas).
 
The only FPS, which could rival KillZone 2 on the PlayStation 3 if the reviews for KillZone 2 are 8 or above could be Crysis, which could still happen.
 
I think he is refering to Time Crisis 4, which is the upcoming FPS game from Namco based on the arcade version and exclusive to the PS3... but maybe he is talking about some other game?
 
I think it's about Crysis, as there's been some rumour about a port of it for consoles a few weeks back. Time Crisis requires a gun controller if I'm not mistaken.
 
Well for the record, Crysis does look like an awesome game, and even if it does get ported over, I dont think that it incorporates a cover system at all. Thus it still may not even be in the same playing field as Killzone 2.
 
BBC's latest "Hands On" report on KZ2:

State of Play: Killzone 2 Hands On
Published August 3, 2007, 13:12 GMT
Killzone 2 has always been about delivering on a promise. When the first trailer for the game emerged two years ago the sounds of jaws dropping to the floor reverberated around the industry.
Soon after, only the gnashing of grinding teeth was heard when it emerged that the trailer was not being run on PlayStation 3 hardware.

Two years on and Amsterdam-based Guerrilla games is working at turning the naysayers into believers. The game is Sony's Exocet missile at the heart of Xbox 360 owners; a rocket designed to convince doubters that the PlayStation 3 has the explosive power to blow away its rivals.

The first hints that Guerrilla has something very special up its sleeve have begun to emerge.

Sat down in front of a playable level it is immediately clear that Killzone 2 will be one of the most cinematic and immersive games ever produced on a console.

The raw processing power of the PlayStation 3 has been harnessed to create a level of detail seen only in a handful of games on high-end PCs.

The dynamic lighting, animation, high-definition environments and details, such as plaster flying off walls and pillars caught in crossfire, create a sense of place and reality that takes games to a new level of realism.

Cinematic Scene

The level starts with a cinematic scene of airborne troop carriers swooping out of the sky and into the battlefield.

When the cutscene ends Killzone 2 moves seamlessly into the in-game action; smoke drifts across the street, lightning flashes realistically in the night sky, sparks of bullet ricochets fill the night and a soldier on fire staggers across your path.

Killzone 2 is an archetypal shooter - a futuristic action title that draws on the symbolism of World War II to create a sense of familiarity.

The game mechanics of the level I saw are not particularly innovative - it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect.

The first Killzone title suffered from a number of glitches and bugs, poor AI and a strangely awkward control interface.

This time around, the game's control scheme is solid, the AI of the enemy troops looks on course to be first rate, while there is still some work to be done on specific combat areas, such as throwing grenades.

The violence is intense and the title is destined for an 18 certificate. It could also spark further debate over the use of photo-real violence in videogames.

The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008.

The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands.

The high watermark for realism and immersion in videogames could soon be about to be lifted.
 
When do you lot reckon a demo will come out on the PlayStation store, well it would be sweet if it came out a week before Christmas Day, but I reckon the demo will be out early February 2008.
 
BBC Reviews Killzone 2: Realism So Good It Might Start Debate in Video Game Violence
Posted Aug 11, 2007 at 05:05PM by Isaac C.
One of the models used in the Killzone 2 trailer shown at E3 has the same amount of polygons as an entire level of Killzone on the PS2. That's how much detail is expected with Killzone 2, and what had fans go all ga-ga when the first solitary screenshot was released. But aside from the rich hyper-reality of the game, what else should we expect? BBC offers us a glimpse.

BBC's review was only drawn from one level of Killzone 2, but it is already lauded and predicted to be "one of the most cinematic and immersive games ever produced on a console." The level in BBC's spotlight starts with airborne troops landing on a war-torn street as lightning flashes in the background. Sounds like they played the level featured in E3.

The downside? Aside from not having much innovation in gameplay - "it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect" - the writer suspects that the violence in the game will certainly earn it an M certificate and might spark another debate over photorealistic violence in video games.

Although such a prophecy coming true would spell trouble, it does say a lot about how good the game's graphics really are. "The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008."

Aside from that and a few things still in development, the review is all aces. The reviewer compares it to the first Killzone which he describes as glitchy and buggy, with poor AI and an awkward interface. This is completely overturned in Killzone 2 with excellent enemy AI and a "solid control scheme."

The review ended on a note of high hopes and what could probably be described as reverence:

The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands. [...] The high watermark for realism and immersion in videogames could soon be about to be lifted.
Well I'm not sure about starting a debate, as that's been a hot topic for years, but I suppose the level of realism may take the debate to a whole new level.
 
I like the thought of a super realistic shooter, theres nothing like blowing somone apart and seeing there intestines and other parts of the body. If they wanna make it super real, when you shoot someone in the head and they are on the ground, when you step over them it should make squishing sounds as if you are walking on their brains and such!
 
Now that's just sick :)
That would be enough to ban it from a lot of stores in the US (and in other regions) :)
 
Halo has such a huge dedicated fan base that no matter if Halo 3 is a significant improvement over Halo 2 or only a slightly enhanced version, it's almost guaranteed to sell over 5 million copies in its first year alone.

Besides, just in numbers alone, there are about 6 million more 360's then there are PS3's so unless you are talking about a per console average, I don't think you can even use sales to accurately compare the popularity between different games on different platforms.

I suspect KZ2 will sell well, but then again, if they really do push the envelope on realistic gore, I would think that would hurt sales, not help it... but then again, that probably reflects more on my personal distaste for blood fest FPS games. :)

Bioshock FTW! :D:tup:
 
I suspect KZ2 will sell well, but then again, if they really do push the envelope on realistic gore, I would think that would hurt sales, not help it... but then again, that probably reflects more on my personal distaste for blood fest FPS games. :)

Meh huh?! Bring on the Gore damn it! I want to see the other person DIE! :mischievous:
 
I suspect KZ2 will sell well, but then again, if they really do push the envelope on realistic gore, I would think that would hurt sales, not help it... but then again, that probably reflects more on my personal distaste for blood fest FPS games.
As someone who had no use for Killzone, I hope to be coming into this with an open mind, but the angle described in that article sounds more like a reason to stir up controversy and sell games than to enhance gameplay. Then again, I dunno whether they really meant ultra-realism in the violence department.
 
Halo has such a huge dedicated fan base that no matter if Halo 3 is a significant improvement over Halo 2 or only a slightly enhanced version, it's almost guaranteed to sell over 5 million copies in its first year alone.

Besides, just in numbers alone, there are about 6 million more 360's then there are PS3's so unless you are talking about a per console average, I don't think you can even use sales to accurately compare the popularity between different games on different platforms.

I suspect KZ2 will sell well, but then again, if they really do push the envelope on realistic gore, I would think that would hurt sales, not help it... but then again, that probably reflects more on my personal distaste for blood fest FPS games. :)

Bioshock FTW! :D:tup:

Thats the thing with Halo and now Gears of War, they both have huge fanbases already so they are at a big advantage. I was talking about KZ2 blowing GoW and Halo 3 out of the water in the graphics and gameplay departments, if they put out a solid KZ2 then people will buy it. The Xbox 360 has a year headstart and no doubt has many more consoles sold and there are more people playing X360's so I am kind of talking about the amount of games sold per console sort of a thing.

I would like to see what they do with the gore, it obviously can't be super realistic and in my previous post I was thinking of like the extremes that they could do with the gore level. I also agree that if they did push the envelope with the gore that would hurt sales, if younger kids want to buy the game, their parents certainly would not want their children seeing that level of "extreme" gore.
 
I was talking about KZ2 blowing GoW and Halo 3 out of the water in the graphics and gameplay departments, if they put out a solid KZ2 then people will buy it.
While the recent reports do say that the game is much better than the first Killzone gameplay wise, it still has a long way to go before it touches GoW and Halo. As much as I loathe how much the series is overrated, it is overrated for a reason.

I also agree that if they did push the envelope with the gore that would hurt sales, if younger kids want to buy the game, their parents certainly would not want their children seeing that level of "extreme" gore.
You are both implying that parents care and ignoring that negative publicity is free publicity.
 
You are both implying that parents care and ignoring that negative publicity is free publicity.

I do think some parents care, if they are going to let their kids play games that are brutaly violent they just need to make sure the kids know it is a game and all that stuff.
 
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