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The lack of Xbox One gameplay footage has me full of the same feeling of dread as it did (and rightly so) ahead of PC1 coming out.......Anyone else picking up on this too?
Are you saying it runs better than Forza? have you played PC1 on Xbox?
6:30pm in Singapore right now. Happy hour?
Just about to kick in. But the paid efforts are obvious.
I don't know, none of us have seen Forza on the standard Xbox. We do run and play wonderfully on it though.
Open another thread And say hi to your friends at Turn 10 from me.
My friends at Turn 10? I think you are mistaking me for someone else.
I play all racing games, on both consoles and PC, I have no affiliation with any Game Developers.
Just in my experience PC1 runs a lot worse on XB than it does on PS4, it's like two completely different games...and that was foretold pre launch by the absolute lack of any XB gameplay footage, the launch of PC2 is feeling very much the same...hence the thread title
Not at all - I just love it when you dial back your tolerance..!Are you indicating I've said something off??
PC1 plays well on Xbox , however it runs like garbage, all stuttering and hesitating .....Runs lovely on PS4 though
This really isn't the case. Since patch 3, 2 years ago we moved code off of the shared core that caused issues when there was a high audio overhead. pCARS1 is absolutely not 'all stuttering and hesitating' on Xbox.
I'll reinstall it then, thanks
If I remember rightly Oulton Park was a particularly bad Frame rate dropping track, I've definitely not played the updated build as I got truly fed up with it within a few weeks of launch especially in a market with so many other games to spend my precious spare time on (Not just racing games but other genres too).
I will reinstall it as soon as I get home, and give it a fresh shot if I get a few hours free time on Sunday.
Thank you Ian
No kiddingbeen at work for a couple of hours and catch up all the postst I missed this morning (CET).
@chris4652009 : lucky you what a privilege! A personal troubleshooting of PCars1/XB of one of the SMS Execs. Who can say that?
Which other company exec takes the time/effort to do this during happy hour? Keep that in mind
yeah it was also a surprise for me that I had to work a couple of hours on Friday.No kidding
Better than locked 60fps 1080p on Xbox one? Props if so.Two threads for this?
The Xbox version looks great. Keep trying guys. It's better than Forza.
Worst case scenario (Monaco, wet, full field) from Digital Foundry, showing a lack of stuttering and hesitation. We worked really hard to achieve that despite framerate drops. The physics and rendering are completely decoupled also meaning we maintain 600Hz physics regardless of framerate.
Better than locked 60fps 1080p on Xbox one? Props if so.
I enjoy your arrogance too.
I play all racing games, on both consoles and PC, I have no affiliation with any Game Developers.
Don't take everything I say 'very' seriously I like to meet a challenge with a bit of intentional drama...
And we are 1080p (dynamic), but never locked for many reasons I've outlined before - Our physics and rendering are completely decoupled and live bridged. So if our frame rates drop to say 40's in heavy rain, 32 cars, mixed field, dynamic weather and time of day, the physics continue to tick at 600 hz. We also have no stutter or tearing to talk of. I think it's by far a better solution than borking the content in terms of detail or features to hit a 'fixed 60' that has no effect on physics.
I cannot speak for the PS4 version, but have 'heard' that it looked and played really nice. However, this humble little Xbox gamer really loved the Xbox game on the version 10 patch. The game ran very smooth for me in the varied dynamic conditions I threw at it, and rarely saw stuttering or much frame rate slowdown. Considering how much the game was trying to do (unlike the baked conditions at Forza) I thought that very respectable.
I had issues with setting up a sweet control pad feeling but did get there after watching a bunch of Youtube vids. So all in all the game was a nice effort that will be greatly improved upon here.
Gonna take that as a "nope".Possibly slightly off-topic,
Have you guys physically tested out different (multiple) wheels on each platform version to ensure that everything is working well?
Not for the purpose of insulting, but I ask because it's pretty clear nobody plugged a G920 into an Xbox and drove PC1 on default settings and said "yeah, that feels good"