- 518
- Draith
Hi @Illogical I had a look at your PSN and you have played a lot of games and a fair bit of Gran Turismo 5 & 6 as you said.
Could you possibly upload some videos of you driving in the other games and real life and talk through how things react vs each other, or let us see the differences.
I haven't been able to try GT Sport with a wheel yet (due to my G25 not working for stupid money grabbing reasons) and I've never played AC or PC2, with only a few laps on iRacing on a paid for Simulator set up (I wasn't impressed with the Pedal setup as they were pushing into the ground unlike cars I've had experience driving).
In the past I have found that Gran Turismo simulates the core driving mechanics in fairly good quantities and is somewhat comparable to my real driving experience, other simulators I've played have somehow captured things other than the core driving mechanics imho and I find myself struggling and spinning out on corners that appear to be able to be taken in that car at that speed, I feel like they have been made artificially harder than reality for some reason.
After driving challenge 6 mission 1 I'm actually more impressed as the car transitions between grip, loss of traction on rear wheels, then balancing and the pushing into understeer as the front wheels lose traction, I've driven a recent Mustang before, but nothing like the Group B Rally car, but I have done some driving on a wet track with diesel and have felt some of those things I feel in Gran Turismo there.
I also haven't had the 1500hp wheel spinning behaviour in first gear you talk about and have found the tyre sounds help me understand what is happening with the car because there are things that I can't feel because like you said, I'm sitting on a couch and not getting pushed into my seat.
I'm really trying to understand how Gran Turismo can be so different to driving in PC2, AC and iRacing if it feels like a fairly good simulation of real driving to me?
Could you possibly upload some videos of you driving in the other games and real life and talk through how things react vs each other, or let us see the differences.
I haven't been able to try GT Sport with a wheel yet (due to my G25 not working for stupid money grabbing reasons) and I've never played AC or PC2, with only a few laps on iRacing on a paid for Simulator set up (I wasn't impressed with the Pedal setup as they were pushing into the ground unlike cars I've had experience driving).
In the past I have found that Gran Turismo simulates the core driving mechanics in fairly good quantities and is somewhat comparable to my real driving experience, other simulators I've played have somehow captured things other than the core driving mechanics imho and I find myself struggling and spinning out on corners that appear to be able to be taken in that car at that speed, I feel like they have been made artificially harder than reality for some reason.
After driving challenge 6 mission 1 I'm actually more impressed as the car transitions between grip, loss of traction on rear wheels, then balancing and the pushing into understeer as the front wheels lose traction, I've driven a recent Mustang before, but nothing like the Group B Rally car, but I have done some driving on a wet track with diesel and have felt some of those things I feel in Gran Turismo there.
I also haven't had the 1500hp wheel spinning behaviour in first gear you talk about and have found the tyre sounds help me understand what is happening with the car because there are things that I can't feel because like you said, I'm sitting on a couch and not getting pushed into my seat.
I'm really trying to understand how Gran Turismo can be so different to driving in PC2, AC and iRacing if it feels like a fairly good simulation of real driving to me?