Launch Wheel Spin

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What's the best technique to use? I struggle to do better than what I get if I just stay full on the throttle and shift on red line. Whenever I try to reduce wheel spin my launch is worse than when I spun the wheels.
 
i guess holding full throttle at start and once its green and u notice the spin release the throttle just a lil bit and u might have a bit smaller spin lol i play with the controller so sometimes ill just tap it a bit.. its easy to get too loose on the throttle. know this wont help u too much but i guess its a practice thing
 
It's car dependent.

3 Factors:
Grip
Powerband
Gearing

What you need to do is find the right launch RPM, and then the right way to manage the throttle. As an example, if you have a high power rear wheel drive car with a wide powerband, you could probably luanch at 2000 RPM and then only use 50% throttle all the way through 1st gear.

If that same car has a narrow powerband, you would launch at a higher RPM, like 5000, and then floor it as soon as the wheels started rolling, but in a couple of seconds, you would need to go back to lightly pressing the gas as the power will build up until the wheels spin.

On gearing, if you can adjust it, longer gears usually mean less wheel spin, but also less acceleration. Play around to find something good. If you can't adjust gears and you seem to always mess up launch, try starting in 2nd gear.
 
I haven't really tested with a stop watch or anything but the above explanations ring true in RL. But it seems my fastest starts were just full throttle until the wheels quit spinning. Not realistic but it seemed to work. I'd like to see someone actually have timed evidence on perfect launch situations.
 
One of the more common methods for finding optimum launch RPM is to look at the peak torque figure and what RPM it occurs at. Try to launch at or just above that mark, and obviously the more power the car has, the less throttle is required to get the car moving with the minimum amount of wheelspin. Engine characteristics will tend to be another variable, for example a Ferrari V8 should be launched at relatively high RPM as it is not a torquey motor, whereas a Corvette ZR1 will need a comparatively lower-rpm launch to get it moving with a minimum of wheelspin.

PS Some wheelspin is good, certainly better than allowing the revs to drop too far.
 
It's car dependent.

3 Factors:
Grip
Powerband
Gearing

What you need to do is find the right launch RPM, and then the right way to manage the throttle. As an example, if you have a high power rear wheel drive car with a wide powerband, you could probably luanch at 2000 RPM and then only use 50% throttle all the way through 1st gear.

If that same car has a narrow powerband, you would launch at a higher RPM, like 5000, and then floor it as soon as the wheels started rolling, but in a couple of seconds, you would need to go back to lightly pressing the gas as the power will build up until the wheels spin.

On gearing, if you can adjust it, longer gears usually mean less wheel spin, but also less acceleration. Play around to find something good. If you can't adjust gears and you seem to always mess up launch, try starting in 2nd gear.

Thanks for the very detailed answer.

In other sims that I've played I would just modulate the throttle so as not to hear too much spin. In GT5 it seems like you're not penalized much for spinning your wheels.
 
LSD is where its at

I have tried different launching methods, LSD made the biggest difference

In a "1/4 mile" i can beat a AWD cars (r8, gtr, zzii, murc sv...) in a fully tuned viper, ford gt, zr1... rwd cars known for massive wheel spin
 
LSD is where its at

I have tried different launching methods, LSD made the biggest difference

In a "1/4 mile" i can beat a AWD cars (r8, gtr, zzii, murc sv...) in a fully tuned viper, ford gt, zr1... rwd cars known for massive wheel spin

Bet you don't beat them off the line! Erm, no ... whilst you spin your wheels ... yeh ... you may just accelerate better with the LSD whacked all the way up

anyway ...

LSD doesn't really make a difference, you still get wheel spin!

all you can do is modulate the throttle, use the best tyres you are willing to use, or try driving with a manual box instead of an auto. Usually launching at 3/4 throttle initially and then going full throttle quite quickly usually works for auto's.

As said though, it is different for all cars so finding something that generally works would be more beneficial.
 
how much you wanna bet it makes a big difference? yeah of course probably the first 500' they are ahead

same car, same opponents and messing with LSD made a huge difference. launching in the right gear also works and its almost never 1st gear

usually awd cars jump like 2-3 cars at launch, now its about 1 to half a car and by the time the "1/4 mile" hits we are either even or i pass them

psn: aj071082, if you have an all wheel drive car i'll run you for fun

not saying i will win for sure but i bet i'll give you a better run then others that havent messed with LSD
 
how much you wanna bet it makes a big difference? yeah of course probably the first 500' they are ahead

same car, same opponents and messing with LSD made a huge difference. launching in the right gear also works and its almost never 1st gear

usually awd cars jump like 2-3 cars at launch, now its about 1 to half a car and by the time the "1/4 mile" hits we are either even or i pass them

psn: aj071082, if you have an all wheel drive car i'll run you for fun

not saying i will win for sure but i bet i'll give you a better run then others that havent messed with LSD

You've been messing with LSD again!?

(sorry, just had to say it... again: sorry)
 
how much you wanna bet it makes a big difference? yeah of course probably the first 500' they are ahead

same car, same opponents and messing with LSD made a huge difference. launching in the right gear also works and its almost never 1st gear

usually awd cars jump like 2-3 cars at launch, now its about 1 to half a car and by the time the "1/4 mile" hits we are either even or i pass them

psn: aj071082, if you have an all wheel drive car i'll run you for fun

not saying i will win for sure but i bet i'll give you a better run then others that havent messed with LSD

Yes but you would win thanks to a higher top speed not thanks to your LSD settings! Hence you aren't really proving much, I beat similar cars with my ZR-1 and I've done it just letting the wheel spin run away with itself.

Sure I'll add you when I'm next on, I don't mind running my Audi R8 or some other AWD car against your ZR-1, I might even run my ZR-1 against yours just out of interest to see the difference, I'll run with just the std. diff :)
 
1/4 isnt exactly for top speed, at least online, the "1/4 mile" races are over before 170-180 mph

if your talking about the tunnel at ssr7, you can roast 1-3rd in an enzo and still catch up to an awd car

looking forward to seeing you online!

your audi r8 vs my ford gt, viper or zr1... and yeah zr1 vs. zr1 would be fun too

looking at your psn, have we ran before? what rooms online do you usually join?

i have a black zr1, white ford gt, white viper, red zzii...
 
1/4 isnt exactly for top speed, at least online, the "1/4 mile" races are over before 170-180 mph

if your talking about the tunnel at ssr7, you can roast 1-3rd in an enzo and still catch up to an awd car

looking forward to seeing you online!

your audi r8 vs my ford gt, viper or zr1... and yeah zr1 vs. zr1 would be fun too

looking at your psn, have we ran before? what rooms online do you usually join?

how do you mark out the quarter mile?
 
thats why i keep putting " " because i dont think its the actual quarter mile

at ssr7 tunnel people say to the 2nd or 3rd light, in the bridge they go from one post to the last i think

and then there is a stretch in Tsukuba

untitled-25.jpg




Indianapolis formula 1 track layout there is a stretch thats supposidly 1/4 mile. I guess the real tracks you can measure via google earth

untitled-24.jpg



not exact but pretty close
 
i have ran, at least in my opinion, one of the faster cars online in the "1/4 mile"

i thought my gtr, audi quattro/r8, zzii were quick for short 1/4 mile races... nope, got beat by high hp rwd cars lol

i say it was lsd that worked because that was the only setting i messed with that garnered the most improvement without any change in driving style
 
oh fair enough, very clever way of sorting out a quarter mile! I suppose if you time it aswell you get a decent idea of the quarter mile.

and I suppose rear suspension would make a difference aswell, I'll do my R8 against your ZR-1 at Tsukuba mate :) (Just let me have a test run first as my transmission is set so I can run at 270+mph lol!)
 
Throttle sensitivity is way high in GT5, and also non linear. DS3 or pedal you get same results, deadspot at first 10 percent of throttle travel.

0 to 30% on screen indicated throttle from 10% to 50% throttle travel

50% to 100% on screen indicated throttle from 50% to 80% of throttle travel.

the last 15 or 20 % is another deadspot. Makes launching realistically hard.
 
GT5 has this hidden feature.. LAUNCH CONTROL

I was made aware of it recently and have been teaching people online.

Majority of cars have it (The ones you will use most often)

Here's how you do it:

1.Hold your handbrake on.
2.Build the revs up to 4,500rpm-5,500rpm.
3.Maintain revs at this point.
4.Release hanbrake while maintaining the revs.

You will realise that the car will sit perfectly still while still at the same revs.
To "Launch" all you have to do is give it FULL THROTTLE and away you go.

Hope it helps
 
Best cars to try it in first would be a Ferarri or Lambo, I have found other cars but I know it works in the 458, 430 Scuderia and the Lambo LP-670.

Shall make a list at somepoint
 
Usually, I let the wheel spin like 2 seconds, & then let off the throttle so it can catch grip. I have a similar way to what surfer has said, but i'll keep that to myself.. :sly:
 
1.Hold your handbrake on.
2.Build the revs up to 4,500rpm-5,500rpm.
3.Maintain revs at this point.
4.Release hanbrake while maintaining the revs.

this is how to do it in real life at the drag strip. No need to hold handbrake though in GT5? It's done for you on standing starts?
 
this is how to do it in real life at the drag strip. No need to hold handbrake though in GT5? It's done for you on standing starts?

I mean you can do this whenever on the track, haven't tried it at race starts yet actually, I usually mess about online drifting and drag racing thats all. Useful for when your doing your own drag races and are not starting at a race start.
 
Only issue I have is that I'm using a pad and on the buttons so very difficult to vary the throttle.

I generally time the revs with the 321 countdown and give it the beans, plus it helps testing which gear works best for each car.

Still very hard to beat 4wd cars off the line though
 
The game's "auto clutch" doesn't seem to let itself out unless you're at really high revs as the 3-2-1 ends.

In Forza I got used to finding the optimum revs for each car, I have to say that GT5 seems to suit flooring the throttle during the countdown and modifying the revs after the drive has been engaged.
 
Still very hard to beat 4wd cars off the line though

0 to maybe ~100mph yes, anything after that a high hp rwd car that launches well will catch up

this is for a street car thats not a veyron

with the right settings you can launch a ford gt, zr1, viper... in 3rd gear and shift to 4th at about 80mph. when it hits 4th thats when it starts pulling on awd cars that launch hard
 
Launch control you hold the brakes on not the hand brake ...

f_399 you are missing the point, you are not winning thanks to a great start, it is sheer power that wins it for you!
 
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