launching cars properly?

I found that transmission tuning helped when launching my chevelle SS 454. I just about maxed out the gears so that I only ended up using first and second (sometimes third) when running the 400M. It is supercharged, so there is plenty of power to handle it. shaved off a second or so over the default gearing on the racing transmission. I guess this setting wouldn't be anygood in an actual race though.
 
yea i messed around with taking off on my GTR r34 M spec 870hp
Runs 8.83 with 9k take off in 1st
and 8.576 with 9 k take off in 2rd
I can only Foot it cause i don't have a steering wheel and foot peldes
 
First of all hi to you all.

I cant believe that no one posted this before so here goes. Didnt any of you ever play GT1 with a digital controler (one stage buttons) or drive a (low cc) cart?

just tap the accelerator button on and off.? Am i missing something?
 
I6-4-eva
Okay this might be silly but... is there a way to bust a wheelie with my pretty much stock Chevelle? I've even messed with the ballasts and it does help with traction. I can see the front end lift up once I hit the sweet spot at 3000 rpm but the front tires are still touching the ground.

I had set my chevelle up as a sort of drag car, and could not get the front to lift either. There was some ideas thrown around in the "is the suspension backwards?!" thread about the game restricting the wheels from lifting off due to suspension movement and weight transfer.

I've found the best is the softest race tires (obviously the wear doesnt make a damn bit of difference in a 1/4 mile), highest ride height front/back, softest springs/shocks in front, and medium in the back, with full weight bias to the rear.
Launch at half throttle then punch it when the nose lifts and it gets a pretty good rise, but then the suspension seems to run out of travel and it doesnt pick the wheels up :indiff:
 
Well, their is more than one factor at work when a car pulls it;s front wheels off the ground. The first one is weight transfer, which we get in GT. The forces of enertia attemting to keep the vehicle at rest cause weight to shift off the front wheels and onto the back ones, uncompressing the front and compressing the rear suspension. However, to actualy pull the wheels up off the ground you also have to have the rotational force of the tiers. As they attempt to spin faster under acceleration the force of enertia is pulling back on the car. Now, if the tiers have enough grip, the engine has enough power, and weight transfer has made the front end light enough, then that rotational force at the rear axle will lift the front of the car off the ground. That rotational force is what GT dosent seem to model.
 
I think you could build a car powerful enough to punt the front wheels off the ground, particularly set up the CombatWombat describes. However, as he says, the physics engine doesn't seem to let the wheels come off the ground excpet as a result of terrain.

It should be easy to get a fast front-driver to lift its inside rear hoof on sticky tires, but it just doesn't happen.
 
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