Learn from Forza

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Dry Tarmak
Like the title said. I like GT4 a lot better then Forza racing (and this ain't a debate aout which is better), but there is one aspect of the xbox racing game that i really liked: Customization of cars.

aside from the 'Ricer' debate that goes on all the time... i do enjoy a fresh and unique warpaint. I do enjoy specific spoilers and bodykits, wides and rims. Lets not go too far an ask for neons as this will offend purists, but i do like the look of it, and lets not forget that a good car, be it has a neon under it or now, can and probably is a very good racing platform anyways.

Its a game, and everyone should be able to do whatever they want with their virtual money/cars.

That's about the only thing i enjoyed from Forza actually, the rest was not as interesting as GT4.

any takes?
 
The hard thing would be to make those bodykits and specific spoiler for 700 cars( probably more). But I would like to paint my car to the color I want.
 
I must have said this a hundred times, but bring back the race modification option. Do you guys remember those 'LM' cars?
 
a6m5
I must have said this a hundred times, but bring back the race modification option. Do you guys remember those 'LM' cars?

Yea, that was really cool, I'll never forget the first time I got the rac mod for my Viper, but most of thhe time I just wish I could change the paint on some of the cars I already own.
 
a6m5
I must have said this a hundred times, but bring back the race modification option. Do you guys remember those 'LM' cars?

Oh yeah, totally agree.. I thought I must have been the only person that really missed that after GT1 and 2.
 
I think the car customisation in GT4 was weak, not because it lacked options, but because it was amost the same as offered in the original GT. I think with regards to visual upgrades, real areo kits would be nice, being able to choose your front splitter, skirts wing and an appropriate bonnet for airflow and cooling with the outtakes/intakes ect. I'm against turning GT into NFS:U, neons and show kits are a big no go, and body parts should be genuine aero parts. You should also be able to choose the materials you body and the parts are made of. As far as paint jobs goes, I would love to see a paint shop where we could fully customise the cars paint job, add that to my idea of sponsors and how to get them which is tucked in another thread and your onto a winner imo.
 
One of my biggest gripe with GT4 were the wheels. Could they have done more to make it more of pain? In GT3, it was very simple, very effective.
 
Yamauchi reported months ago that he would look more into the modifying option of cars, and consider real tuners' parts again.

You can tell KY is trying to appeal to the customization screen with alot of the Tuner Cars he put into GT4. He's not quite there, but its a nice start after all, IMO.
 
i dont know about increasing the customization regarding air scoops etc i think it misses the essence of the game, however the full racing bodykits with lightening from gt1/2 was excellent, if you start customizing everything then gt is just another racing game with mods and becomes somewhat tacky i feel.
 
I don't, I think if they just choose a mod for you it goes against the whole freedom to do what you want idea the GT series plays so strongly on. Were no talking kits that will getyou on the cover of Max Power here, were talking the type of kits professional racing teams use.

Don't ge me wrong, it'd be cool to get the race mod back, but it'd be better to create your own race mod.
 
I've been talking about a Forza idea for a while now... (sorta, since I can't say for sure... never played forza :lol: )

Anyway,
PD should cut the car list down by creating "base models" for each car.
One, at most two, models of each car for each generation.

Then start each of those cars in primer and let the user create the color scheme/ design.

Then use a few generalized body mods.
The body mods in design should be kept to a minimum. However, the size of the design relative to the car should be left to the user.
Spoilers and fender flares could be appropriately based on the specific car as well as the driver's taste.

With those two additions to the GT series I am sure PD would rule my gaming experience.

Online is a good portion of the game to include but at the moment I'm a 56k slave.
No online for me regardless. :(

Maybe one day though. :bowdown:
Actually, if GT5 has the color editor and online I will buy high speed just to play. :boggled:

Till then I can only dream. :lol:
 
GT4 Freak
i dont know about increasing the customization regarding air scoops etc i think it misses the essence of the game, however the full racing bodykits with lightening from gt1/2 was excellent, if you start customizing everything then gt is just another racing game with mods and becomes somewhat tacky i feel.

👍 I agree.

If PD didnt want to go to the extent it did in GT1/GT2 (full racing kits and paint jobs), would it be that hard to add a section/shop next to the wings and mags, where you had, say, 3 or 4 generic 'racing team' templates (a template that added certain brand name stickers eg. Castrol, GoodYear etc., in certain places on the car and say a number on the door or roof)? Design wise it would still be the same basic coloured car that was bought/won, but on screen you could choose to have mags, a wing and some racing stickers/stripes on it.

Just a thought. . . . .
 
Ok theres one thing i feel GT has always had missing (since the introduction of custom wheels) was wheel size!

I think visual mods to a car in GT would cripple its reputation, *UNLESS* it is the manufacturer add on's

e.g. a Vauxhaul Corsa could have the 'Irmscher' Pack Which adds on a front splitter, colour coded side skirts, different spoiler and a nice twin exhaust - all this is available from the Vauxhall manufacturer - nothing from 'Wings West' with a 30 cm extention on the front bumper!

And last point - Yes i feel they should bring back Racing Modification to GT ( i still remember my Skyline R33 Vspec II in GT1 with the red and yellow trim RM with the twin exhausts from the Boot! )

:sly:
 
There's only one thing that GT5 should "learn" from Forza is the car painting. I don't want to see bodykits ON A RACING GAME!!! Ofcourse they make your car look more aggressive, but they spoil the idea of the original GT. For those who want bodykits, neons, spoilers and other stuff can go and find another game to play, for example NFSU. A definate no-no for bodykits from me.
 
SkylineGoes
There's only one thing that GT5 should "learn" from Forza is the car painting. I don't want to see bodykits ON A RACING GAME!!! Ofcourse they make your car look more aggressive, but they spoil the idea of the original GT. For those who want bodykits, neons, spoilers and other stuff can go and find another game to play, for example NFSU. A definate no-no for bodykits from me.


Totally agree!!! If i am a cool guy who drives a noisy car with a big fat muffler and neon lighs that blind everyone, I'll play NFSU series. these things are not needed in GT.
 
Do you guys know what a body kit is? A body kit isn't limited to what you see in MaxPower and in NFS:U. GT racers have body kits, in GT1and 2 we could give most of the cars body kits. Neons and that crap are a definite no, but performance body kits are a big yes. The original idea of GT was to turn your road car into a race car, you can't enter a stock bodied Viper in a GT championship and expect to do well, you need to give it a body kit that will generate downforce.
 
thank you Live,

Guys, a body kit is necessary and there are thousands of possibilities, depending on the car, and depending on the effect needed. its not just about looks.

And i still stand by my point that very nice looking street cars sometimes beat the **** out of a Ferrari or a Viper.

Its a game, why not let everyone do whatever they want.
 
i think that we should have the ability to choose aero bodykits to improove downforce and aerodynamics, also we should be able to put air scoops on the hood of a car for an intake or an intercooler. NO neons. the spoilers ingame are fine but we should be able to change their height, color, and legnth so they dont look ugly on our cars, and rims should be able to be changed in size. Plus on cars with a functional stock wing, you should be able to tune downforce to an extent. And if polyphony doesn't want to take the time to do that, then at least give me my [R] mod back!
 
When I first seen this thread, I thought this was an already-discussed issue with my own thread called "What (If Anything) Can PD Learn from Forza in Creating the Next GT?" < https://www.gtplanet.net/forum/showthread.php?t=67493 >. And apparentely, you want PD to learn from Forza on how to make a racing game. Just examining one feature that doesn't really judge whether a game is good or not, however, doesn't really mean much. You don't want to defeat the purpose of your argument in saying that concentrating on one certain feature, a game is better. Usually, that's like saying that adding sexy female cheerleaders make football or basketball video games better. I like to look at things in terms of a gaming experience. If I'm playing a racing game, I want the racing to be as exciting and as challenging as it can be. Primary elements should be interesting and fun, and secondary elements should be as enticing, if not more than the primary elements. That's why issues such as online play don't bother me as much as something as easy-to-navigate menus, responsive and easy controls, and that sort of thing.

Now, as far as the tuner market deal is concerned, I wouldn't mind cosmetics and aero enhancements. Probably the main argument about aero kits for at least 80% of the cars in the next GT, you sometimes can't really mod every car or have decent-looking mods for each car. And if PD wants to implement it, you know they aren't going to give out arcadish-style stuff. You race hard PD's way, or go home. I don't have too much to talk about this specific issue, so I can't comment any further.
 
18715.jpg


This is what we want.

veilside_350z_aero_version_1.jpg


This is an fine example of total cosmetic, what we don't want.
 
GT is about modifying perfomance, not look. So a body kit that would give you some more artificial grip is about performance. Neons DON'T make your car go faster, so just add bodykits for that little added downforce.
 
I find the use of the word "we" a little too general 'round here. I like the look of that rx-7 myself.

As for the Neon, how about putting them in so that it will bring the attention of about 40% more customers, and let the player decide on if he wants to spend 2,000Cr for it or not?

The way you guys are talking... there's absolutly no reason for the option to put nice Momo or Oz rims in GTx... why bother? doesn't do squat for the car's performance... but its damn nice looking tho...
 
I think gt_masta summed it up partly, gt is mainly about modifying your cars performance, adding aero kits will improve the cars performance, but at the same time theres things already in the GT series that you can change that don't alter your performance, like paint schemes, wheels and you can choose from a number of wings that all offer exactley the same benefit but differ in looks. Neons however have no connection to motosport exept the occasional appearence ni drift racing they;re not allowed on rally cars, GT cars, touring car ect, wheels and wings do have an association with motorsport in general so variety is the key. Anything that is involved in motorsport should ideally be in GT, now going onto Neons, if GT featured D1GP then I'd say have Neons in that but don't let anyone put them on their cars for proper races.
 
RedOak
As for the Neon, how about putting them in so that it will bring the attention of about 40% more customers, and let the player decide on if he wants to spend 2,000Cr for it or not?
That's probably true... a lot of NFS:Uer would buy it. And that could be a good thing for Photomode... having a nice looking car.(not just neons but other cosmetic parts) But I don't want PD to put too much time in it and forget to make the AI better. I wouldn't mind having them though if the game is good. As long as your not forced to alter your cars look then It's OK.
 
This is the thing with me, I could care less if neons were in, what I don't want to see isa BMW scream past me at Grand Valley speedway with a blue light stuck underneath it, in the races, things like that should be removed automatically by the computer, for photomode and other such features where you mght see neon lights on a car irl then fine if someone wants to do that, let them, but in the races, a big fat no.
 
Young_Warrior
If theres gonna be sustomizing I want it more NFSU style than forza. Forza didnt hjave too many options.
Then go play NFSU2.

I prefer realism over fake which I mean in something actually helps the car like the spoilers in GT4.
I think alot of us do.
 
Agreed, GT is not a street racing game or a car ricing game, as I said I'm not totally agains some stuff like that beingin GT5, bu only i it's sole usage is restricted to on race events like photomode, it would kill me seeing a TVR with neons racing. If people think they makeyour car look better fine, let it look "better" in photomode, but thats all, andeven thenit'd be entirely optional ofcourse.
 
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