The host already has the ability to choose who is in the room, which is all I was saying. I do agree that more options for the host would be good. I don't think that involving licenses in this would be worthwhile at all. They don't show you driver skill nor intent. I'd rather not have any rating at all, but it's something other people want, and it's something that could allow us to disable, so they should add it. Better than licenses would be something along the lines of iRacing. Just make it so that you can control what counts toward it or not.
Hence why I said rating system, I was trying to get at iRacing with out comparing it. If you've seen my other post I dislike going off topic and comparing GT or another game to each other by name. Tends to start rage within those groups and no reason to do so. However, you did it for me so thanks I guess, but that is what I was getting at.
What is objective is that there are people who don't like mandatory progression or licenses. That's the only thing I was pushing as objective. This would also be an objective reason to make licenses optional.
Okay if you say that is objective then fine. However, your point doesn't seem void of personal bias or influence thus not being objective.
By saying you don't like it, is a personal reasoning for not wanting it thus making it subjective. The only reason to make it optional is to make both subjective reasons happy. Those who think it is necessary to complete the game and help refresh driving, then those who don't see it as a needed system at all. The reason is to satisfy both, not because one reason out weighs the other as you seem to suggest.
Then it seems like there was a misunderstanding.
Yeah...
Then the person just needs to fake it for licenses. Not all the troublemakers online are simply bad drivers.
Yeah I made a point of that as well in my last post, there are those who are rookies that can't help being bad. Then there are those who can drive well, but rather cause chaos in a serious racing room, for the "lulz".
After 15 years of grinding through credits and license tests, I don't want a single second more of it. I don't care how easy it would be, I don't care if I ended up with the best rating on the entirety of PSN. It's a waste of my time to even look at it because it adds not a thing to the game as far as I'm concerned.
So would you say you are irritated or annoyed by having to do it over and over? I mean you say this personally so I just would like to ask to reiterate, even though it is rhetorical at this point.
Which is why I can't understand GT Mode or unlocks at all. It's supposed to be fun. Now it's fine if other people want that. They can play however they want. It's when people can't play how they want that I feel there is a problem. There can be reasons for this of course, but since a completely open game is about the easiest thing for a developer to do, it's mind boggling why it hasn't been implemented.
Once again this is a personal prejudice that not everyone shares. Hence why options help.
PD doesn't determine the purpose of the game. The end user does. PD can come up with whatever ideas they want, but it's the player that plays it. PD can't tell the player the best way to play the game.
Really because nearly 15 years would say otherwise at least 10 years. And with what has been said for GT6, they don't seem to want to change even though the consumer keeps pushing them to. PD does determine the game and nor me or you can kick and scream loud enough to change it. That goes for you anti-license or me wanting more realistic sounds and better function AIs and so on.
I'm not asking for it to become an online only game anyway. I just want to be able to be able to ignore the parts I don't like. I have no reason to think they will ever go away since they're popular, but I'd like to think at some point the very rational step of making them optional is taken.[/QUOTE]
This leads right back to my last point, and the fact that you are hoping for it only shows that PD don't wish to change. I agree that such options should be allowed and don't contest that, but the realism of it actually becoming true doesn't seem likely. Which only adds to why PD control which way the game goes. One only has to look at the fact that people want a more realistic damage model to add to the "Realistic Simulation" tag line, however PD don't want it because they don't believe in seeing cars in such situations. Even though, that is realistic to what they wish to simulate.
All I need is free cars that I can do what I want with online or off.
Made the point to Penso already, got you covered.