Ok, that's fine and dandy. But why try to understand it's behavior in a way that less than 10% of the players in the world can use or drive like? Why not understand it in way that 60-70% can use. ABS1 with a DS3, another 15-20% use a wheel (in some form) with ABS1, that would be a better use of time.
Because if what you're saying is correct it acts differently with a clutch and ABS 0, if so, great have at it, but that wont help me or most users on this forum and game. What does it do with ABS 1, TCS 1,? Yes these incorrectly acting aids but they are there, and lot of people use them. MOST people at least use ABS 1. So if you want to help the community with LSD information, test with is ON other wise the tests wont be much good, based on what you've said already.
If you can't feel, find or determine results ABS 1, than change the way you're testing it. I'ms sure PD did program in behaviors for a disengaged engine, but again, how many of us disengage the engine when we are playing? 10% to 15%?
If you can figure out the way PD represented the LSD numbers in relation to real life, you will have cracked the LSD code and we can tune it correctly. I know
@Ridox2JZGTE and OdeFinn take the numbers to mean % of throttle or brakes, if I have understood them correctly. You're correct the data is the same the way we read it is different. So over all, it's all correct, just what are you looking for in the tune. Fast, fun, replica, drift or drag?