@Monkey Man The issue here is that if the the game already sets the rotation to match 1:1 based on the wheel being set to its maximum rotation, then if you manually adjust the Angle of the wheel, it's going to be scaled within that maximum angle, which will mean different things for different cars. To put it another way, if you're setting the angle on the wheel to 360, you're already making the whole thing really sensitive; then, for a car with actual 900 degrees steering, that might not be too bad, but a car with actual 180 degree steering, it's going to be majorly sensitive.
The game will override the angle setting on loading so the easiest way to achieve what you want is to always have the wheel in one of the onboard modes when you start the game and then switch to your profile with 360 degrees set once it's loaded.
@FrankieStail We have a solution coming early next year that will enable the current shifter to work on the Pro Wheel. Everything else is roadmap questions that I can't answer, but it's clear that by having a QR system that we have plans.
The game will override the angle setting on loading so the easiest way to achieve what you want is to always have the wheel in one of the onboard modes when you start the game and then switch to your profile with 360 degrees set once it's loaded.
@FrankieStail We have a solution coming early next year that will enable the current shifter to work on the Pro Wheel. Everything else is roadmap questions that I can't answer, but it's clear that by having a QR system that we have plans.