Logitech G Pro Racing Wheel

I am using max 11nm on the wheel and 4/10 FFB strength in game with good results. Previously I would keep it at max 10/10 in game and adjust torque on the wheel, but I would often get the oscillations with the gr1 cars this way.

Besides that using the Logitech recommended, but with dampener on the wheel at 0. This gives me a good setting that I dont have to adjust per car.
 
@LOGI_Rich One other question. Why is advised to set FFB in GT7 on 1 and the FFB audio on 100? Wil the 1 in GT not be too low to to feel enough teue force? Or is it more like because it is already set to 100 on the base you only need a small value in GT7.
It’s the FFB Sensitivity that I recommend setting to 1 - this just controls the steepness of the force curves around the centring.

The setting that affects Trueforce Audio is the vibration setting in GT7.
 
One more question re. logitech pro pedals.
Pedal faces are stands swt to a high position. Is it better to have them in the lower position (more grip/positioning on the foot) or higher position (more momentum with angle rotation). What do you guys prefer/use?
 
Happy to see My Order is being prepared for delivery this Wednesday.

Ordered the RS Wheel Hub PC Edition Friday just gone and received an incorrect email saying it was delayed! Thankfully I won’t be waiting weeks. ☺️

Purchased these Stickers for the Buttons as a spare if the ones in the box are a bit sub par…

BLACK 8mm Dia Round Logitech RS Wheel Hub PlayStation Stickers for Simulator

Meanwhile I’ve placed My Order for the MOMO 290 via the links I previously posted. I figured as I mainly race GT Cars the 290 makes the most sense. Having speaking with the team today they’ve advised me they’ll be landing from Italy within the next two weeks so hopefully have them in hand by the week of the 21st 🙏🏼
 
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The above from Rich refutes what I was, apparently misunderstanding, about the wheel/game relationship. So now I'm more confused than ever. What Rich is saying above indicates we should set the in game FFB and Sensitivty at MAX, or some level, and make all further adjustments at the wheel, if we want to change it per car, which I don't. Fiddling with the wheel settings while in VR is a bit of a non-starter.
I think you understood very well how our equipment works in your initial message and that your example is always valid.

I think he has a misunderstanding on your part in the answer primarily intended for @Awaken1980 .


The Logitech page does not communicate on the strength of the FFB, in my opinion, for safety reasons.


I read several times here that the in-game settings is the master of the wheelbase.

Our bases do not communicate anything, either to the console or to the game. They execute the orders that they receive.


For example, the in-game FFB max torque parameter defines the level of torque that the game should send to the base.

For me, 10 = 100% of the torque.

If PD indicated values in Nm, it might be easier (or not given the different brands of hardware).


We know since a few updates that the maximum torque has been increased from 7Nm to 10 Nm.


By setting the force of your base to 11 Nm, you indicate that it can operate on the entire range it is capable of.

So I think your explanation is valid: by setting the in-game torque to 5, the game will indicate at the wheelbase to work up to half of the strengh registered in the base.


Clearly, since the penultimate update, I have upped my in-game torque settings to regain my previous sensations, without having to change the base wheelbase settings.
 
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A MOMO wheel has arrived here too. I ordered it from Amazon Italy, and—amazingly—it reached Japan in just four days!
 

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@NicoGmbh @Dragonwhisky my recommendation is to set the in-game value at whatever works best for you, mostly because that's what's set when the game starts. If you have it set to max and want it at a lower torque level then you're going to have to adjust it each time you start the game.
 
@NicoGmbh @Dragonwhisky my recommendation is to set the in-game value at whatever works best for you, mostly because that's what's set when the game starts. If you have it set to max and want it at a lower torque level then you're going to have to adjust it each time you start the game.
That's what I've been doing.

The confusion I'm experiencing is the contradiction a couple of your recent statements, regarding wheel to game relationship, have to what some of us have been operating under. I would appreciate a more in depth explanation of that relationship, at your leisure and if it doesn't expose "trade secrets", of course.

I'm well aware where Trueforce™️ gets its signals from.

And one of the posts by you that led me to think of the relationship between wheel and game in the fashion I currently do.

In GT7 the on-wheel strength acts as a gain control within the limit set by the in-game strength. So in your example above you effectively set the in-game to roughly 3.2 (8 divided by 11, multiplied by 4.4).

For GT7, leave the wheel at 11 and only adjust the in-game strength as needed.
 
Nothing's changed in what I'm saying - both of those quotes are saying the same thing :-)
If you say so.

This is one of the statements that reversed what I thought, and conveyed here, and is now causing me some profound confusion.
It’s the other way round - GT7’s setting sets the max and then the wheel base setting works within that range.

At this point I'm not sure further discussion will resolve that confusion, since I don't really have a working knowledge of "gain" and don't really understand how it applies to the wheel/game relationship. I doubt you have the time or inclination to educate me on that subject.
 
If you say so.

This is one of the statements that reversed what I thought, and conveyed here, and is now causing me some profound confusion.


At this point I'm not sure further discussion will resolve that confusion, since I don't really have a working knowledge of "gain" and don't really understand how it applies to the wheel/game relationship. I doubt you have the time or inclination to educate me on that subject.
I am not sure if you seen these explanations on the recommended settings page but they might help to describe the functions of the wheel settings

Wheel settings description
 
I am not sure if you seen these explanations on the recommended settings page but they might help to describe the functions of the wheel settings

Wheel settings description
Yep. Went through all that prior to and after receiving my GPro. That, what I read here and the advice of @Oshawa-Joe and @Marcus Garvey, all added up to how I set the wheel and game then and now.

Thanks for the link/reminder in any event. :cheers: 👍
 
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Maybe if I framed it another way it would help. There were a few people who thought things were very broken and it was the result of that one fact I keep repeating: GT7 sets the in-game values on startup and the on-wheel strength setting acts within the bounds set by the in-game value, but not until you make a change on the wheel.

That’s maybe still not clear but imagine this: say I had the in-game torque set to the max - 10. However the on-wheel value was previously set to 5.5Nm. What you’re actually feeling on game start is 11Nm, because the game is setting maximum possible torque of the wheel. What was making some people think things were broken was that if they made a single value change on the wheel, say to 5.4Nm, then the wheel would immediately feel much weaker.

The reason was because they had now set the gain within the upper limit set by the game to just under 50%, which is obviously a very sudden change from 100%.

Now we’re in a situation where someone has set the strength on the wheel to 5.4Nm and they’re happy with that level of strength. The next day when they start the game, the wheel is suddenly much stronger again - because that in game max torque value of 10 has been set.

This is why I recommend for GT7 that you ignore the wheel settings and just set things as you like it using the in game settings.
 
@Dragonwhisky

Since all my readings here, I have decided to work like this:

  • follow the parameters recommended by Logitech,
  • follow the advise of @Oshawa-Joe by modulating the in-game torque according to the car and tires.

So my base is set to 11 for strength, and the set has 10 for torque.

I get on a circuit with my car. During the first lap, I modulate down the game torque until the effort remains reasonable. There can be so many differences from one combo to another.

In general, I still go down a notch to test a feeling is too light, then I go back one unit.

For my part what creates confusion, it is the (too?) regular adjustments of PD... since November, I do not know if we had 1 month without change.
 
I'm the happiest man alive cause this week we have Lago Maggiore/Gr 2 in dailly C. This (never seen before) lovely combo shows how competitive the wheel can be and reminds me how much I was right choosing the G Pro wheel.

Some say that Gr 2 cars are easy to drive. But they're totally wrong, those cars require a very high degree of concentration and lightning fast reactions from the start to the finish line... and the G Pro wheel allows that consistency in a flawless way. (please PD, if you don't want me to sue you, do not ever mess with our wheel again)
 
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Maybe if I framed it another way it would help. There were a few people who thought things were very broken and it was the result of that one fact I keep repeating: GT7 sets the in-game values on startup and the on-wheel strength setting acts within the bounds set by the in-game value, but not until you make a change on the wheel.

That’s maybe still not clear but imagine this: say I had the in-game torque set to the max - 10. However the on-wheel value was previously set to 5.5Nm. What you’re actually feeling on game start is 11Nm, because the game is setting maximum possible torque of the wheel. What was making some people think things were broken was that if they made a single value change on the wheel, say to 5.4Nm, then the wheel would immediately feel much weaker.

The reason was because they had now set the gain within the upper limit set by the game to just under 50%, which is obviously a very sudden change from 100%.

Now we’re in a situation where someone has set the strength on the wheel to 5.4Nm and they’re happy with that level of strength. The next day when they start the game, the wheel is suddenly much stronger again - because that in game max torque value of 10 has been set.

This is why I recommend for GT7 that you ignore the wheel settings and just set things as you like it using the in game settings.
I've read this several times now and if I'm understanding it correctly;

GT7, at startup, literally, mathematically and programmatically ignores the Strength setting on the wheel and the torque limitations are solely a product of the settings in GT7. Unless and until the wheel strength setting is changed, while GT7 is running.

@LOGI_Rich would the above be an accurate statement?
 
The same team that worked on Pro Wheel/Pedals worked on RS Wheel Hub/Shifter/QR Adapter. If you're talking the Pro Mice/Keyboards/Headsets then that's a different team.
 
That is accurate.
Thank you.

With that settled in my mind another question occurs to me.

Are the Audio, Filter and Dampener settings wheel independent or does GT7 read those at max values on start up?

Also, since Trueforce ™️ gets its signals from the in game Controller Vibration being set to On and the Strength set to some value, Does Trueforce benefit from the Headset vibration setting, currently set to On (Collision Only) being changed to On for Collisions and Impact?
 
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The only settings that are affected by GT7 on startup are the Strength and TF Audio. Filter and Dampener are independent.

The headset vibration settings don’t have an effect on Trueforce.
 
The only settings that are affected by GT7 on startup are the Strength and TF Audio. Filter and Dampener are independent.

The headset vibration settings don’t have an effect on Trueforce.
Copy that.

Does the in-game controller Vibration Strength setting behave the same as the Torque? I currently have the in-game at 150 and wheel TF Audio at 100.
 
@LOGI_Rich any news on the pro H-shifter? I’ve been waiting 2,5 years on it already 😄. I know you said you guys are working on it but maybe you can give a small update 🫶. Thanks!
 
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