Glad I could be of assistance to
@SlipZtrEm.
I first heard about PCARS1 almost as soon as it was announced. I gave up on desktop PC gaming so I could not justify being a backer, but I was intrigued by its stated intentions. In the following years, I began rooting for PCARS as a possible upstart on consoles that could stake a claim as a more realistic alternative to GT/Forza.
During that weird sequence of events in which SMS went out of their way to court Nintendo fans and then had to drop everything for a lack of foresight, I actually pulled the trigger to buy a Wii U upon the idea that it could be an all-in-one box that would be home to a racing sim in addition to the Nintendo titles I like to play. The Wii U version of the game wasn't meant to be, but the console and its remaining library were well worth that impulse, if devastatingly underappreciated by the industry and consumers.
I didn't get a chance to play PCARS1 until I got a PS4 last year. Though it suffered from the seemingly inevitable and all-too-common outcome of not being realistic or intuitive enough for extended play for me, it qualified as a legitimate simulator and I got my money's worth out of it. It was enough to prove that SMS is on the right path and to give me full confidence in PCARS2, particularly my "Complete Edition" copy which overrides the woes and complaints of the first weeks/months and gave me very few issues. It'll be nice to have as a yardstick for just how much PCARS2 has improved over its predecessor.
Its been confirmed that different default set-ups will be used depending on if you are using a wheel or controller.
I was going to remark on how unfortunate this could be for skilled controller users, but then I found
this post which confirms that you don't have to be stuck with the "accessible" default, you can opt for your choice of either one. 👍