- 134
- petter_mo
I read that Need for speed is going into the sim catogory
From the looks of it Shift will be closer the games like Gran Turismo, Forza, and even PC sims like rFactor and GTR1/2/E. This is good news for hardcore racing fans. The article also reiterates that the game will still be approachable for those that are used the more arcade style driving games. Here are some highlights translated from the site:
* Physics model of NFS: Shift is based on those of "Ferrari Project"
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
* Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
* Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
so i realy hope GT5 steps it up so they dont fall behind
its a bit of topic about gt5 but its god topic for racing fans
From the looks of it Shift will be closer the games like Gran Turismo, Forza, and even PC sims like rFactor and GTR1/2/E. This is good news for hardcore racing fans. The article also reiterates that the game will still be approachable for those that are used the more arcade style driving games. Here are some highlights translated from the site:
* Physics model of NFS: Shift is based on those of "Ferrari Project"
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
* Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
* Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
so i realy hope GT5 steps it up so they dont fall behind
its a bit of topic about gt5 but its god topic for racing fans
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