- 315
- raleigh/nc/us
- YungRap
Brakes are too low for me
Hey there, and thank you for testing the FC! Good to hear that you enjoyed of the stability it offers. The car was originally tuned for, believe or not, low level B-spec drivers who could spin even a stock-ish Miata/MX-5.. This way I could keep them on the track and in the lead without making them panic about having more than under 200bhp under their right foot. Also, the powerlevel, color and overall stock looks are meant to honor certain fictitious anime character who has been nicknamed "White Comet of Akagi". I'm sure that this rings a bell.
And as you noticed, my settings aren't easily upset from small power bumps.
1.) Some cars need it in order to tame down unwanted characteristics such as snap-oversteer and overall twitchyness when weight shifts around. In general it stiffens the car making it slightly more resistant to sudden direction changes, which in other hand makes suspension tuning a lot more accurate and fine-tuning needing business. You'd better try the car first, tweak it a lot, and then, if it doesn't seem to work, buy the chassis stiffening.
2.) Lighter is always faster, but as with the Chassis stiffening, it might require dialing in the suspension to match the new loads front and back.
3.) No, it really doesn't worsen your situation.. If you just can stand the constant whine of straight cut gears.
4.) I'd have to take a look at that. As a first measure to improve the drifting abilities of this particular car, I would go for lower class tires, that usually does the trick.
Thanks for the review, feel free to PM me your request about custom tune and I'll see what I can do.
Brakes are too low for me
Great information, thanks once again! Good to know that my skill level stands at around a B-spec Bob...
Do you have any plans to do some FF tunes in the near future? I have an EK 97' RM at the moment which I originally thought was tuned pretty well until I tried your FC. It seems to require much earlier braking than your FC and is really unforgiving when braking during the turn (trails into a straight line, unlike the FC). I'm not sure if those are just general traits of an FF car as a friend has told me or if you would be able to tune up something more fun. Any advice would be appreciated!
even when i brake the car hits the wall,I remeber in gt 3 being able to fly thru corner with light brake while decelerating and it kinda drifted with an skyline of course..
This is my driving style light braking thru turns corners, while car grips but slides thru it kinda like fishtailing but keeping speed.
Im assumeing this tune isnt for that,I wish there was tune for skyline that did this since it one my favorite cars of all time
They changed the physics, yes - to a far more realistic direction. GT3 was an arcade racer compared to GT5. Think of it, when was the last time you saw people barely braking into corners in real life and still making it onto the next straight with the car well sideways? It simply doesn't happen as such driving would lead into an immediate meeting with whatever is positioned on the outside of the corner.so even with all weight reductions i apply on the skyline it wont corner that good with 600hp oh well this sums up why cars dont drift like i want them to they changed the physics of the game which kinda stinks imho if i can find one car that got good tuneing to do what i want in this game ill be so happy.
going round turn or corner with car hanging out like it fishtailing realign back on straight without hardly letting off throttle.
GT4 was largely the same way as GT5 when it comes to the inertia of the car moving forward, that inertia wants to keep the car moving in a straight line despite you turning the wheel. And they both agree with real life in that area. You won't make a corner unless you a) slow down enough to give the tyres a chance of overcoming the inertia, b) have a crazily oversteering car or c) have insane grip in the front. Option a) can (and should) be done, option b) may be possible with a slowish car and option c) is pretty much impossible because the inertia is pretty damn strong and you won't overcome it with any tyres - unless the car is slow and by that time it becomes option b).thanx for info greycap maybe i can find car that will do what i loved to do in gt 3 if not oh well i did not like gt 4 at all i couldnt keep cars on road no matter what i did
You're welcome! It's not the most thorough overhauling out there but I didn't feel like trying to fix anything that wasn't broken.Thank you for the R32 tune. It took me two or three laps to get a basic feeling how the car handle and adjust my driving with it. It's very nice and I'm looking forward to try your other tunes as well.
Any chance of a 205 Turbo 16 tune?
whats the fc car where can i find the tune i would so love tune for the tvr tuscan speedster 6 that joker could drift good in 3 and gt prolouge
How about learning to drive first before you start saying cars can't drift. 💡so even with all weight reductions i apply on the skyline it wont corner that good with 600hp oh well this sums up why cars dont drift like i want them to they changed the physics of the game which kinda stinks imho if i can find one car that got good tuneing to do what i want in this game ill be so happy.
going round turn or corner with car hanging out like it fishtailing realign back on straight without hardly letting off throttle.
thanx for info greycap maybe i can find car that will do what i loved to do in gt 3 if not oh well i did not like gt 4 at all i couldnt keep cars on road no matter what i did
Nice to see you guys alive and kicking. 👍 Good backup is always welcome when it comes to tuning.
Yes. I have one ready and it will be released once Greycap finds a pair. Or, alternatively you could do a good, proper review and ask it as a custom tune.
One thing comes to mind though, people are reporting the "Grip Reduction on Wet Track/Track Edge" option to affect dry tarmac too. I had mine set to "Real" as has been the case with all the cars this far.