dylansan
Premium
- 4,995
- Massachusetts
- GTP_dylansan
- MINICOOPER120
Indeed, I did have a read through that when someone mentioned bracket racing before.
It is quite similar, though in bracket racing there is an actual winner and loser because of all the specific times that can be recorded, while in GT5 we can't exactly have that accuracy. It would be really cool if PD included some kind of option for this, not just on drag racing circuits either.
One other difficulty though it the first lap will always be slower than the others, and this affects slower cars more than faster ones due to their poor acceleration. So not only can the first lap not really be timed correctly, it can even give certain drivers an advantage.
As much as I would like to be able to keep track of winners and losers in each race, it doesn't seem possible without quite a lot of changes to the game and a lot of effort. I have, however, added something to my excel spreadsheet which reduces the disadvantage slower cars have at the start. A sort of multiplier which gives them a slightly greater head start that can be fine tuned to prevent cars finishing in order from fastest to slowest. I've attached it below.
It is quite similar, though in bracket racing there is an actual winner and loser because of all the specific times that can be recorded, while in GT5 we can't exactly have that accuracy. It would be really cool if PD included some kind of option for this, not just on drag racing circuits either.
One other difficulty though it the first lap will always be slower than the others, and this affects slower cars more than faster ones due to their poor acceleration. So not only can the first lap not really be timed correctly, it can even give certain drivers an advantage.
As much as I would like to be able to keep track of winners and losers in each race, it doesn't seem possible without quite a lot of changes to the game and a lot of effort. I have, however, added something to my excel spreadsheet which reduces the disadvantage slower cars have at the start. A sort of multiplier which gives them a slightly greater head start that can be fine tuned to prevent cars finishing in order from fastest to slowest. I've attached it below.