Thats so right. From 1:00 to 1:04 a bridge appears on the video.There appears to be a bridge in the video that doesn't exist in real life. could it be that the cut across the lake at some point?
GTP: Will players have more control over the tracks they can create in GT6, compared to GT5?
“Yes. In regards to the course maker, it is cutting it really close as to whether or not it will make it in time for day one or not for GT6. It’s definitely going to be there, but whether or not it will be available from day one I’m just not really sure right now.
“We might start off by providing tracks that we’ve made to the users first – and then the editing user interface might come a little bit after that.”
This is what comes to mind when reading this thread. Expect PD to exercise a little poetic license like the did with Eiger.Seems like we have an Eiger on our hands here folks, real world settings with a little creative license.
If that tracks as good for driving as it looks the its all good, thats what matters and not to metion it looks beautiful as a setting.
WARNING : Image heavy post !!!
Yeah, I think that track will be the same concept as Eiger.
I did a small investigation the past hour and although the area is the real deal, it looks like PD took some liberties with the roads.
I think the track will go around the lake, following the existing roads but with a few tweaks here and there.
I compared stills from the trailer to the real location on Google Earth/Street view and I found a few matches.
Then I made this quick map :
Below, you can find the pics with matching features :
Looking south
Looking South East. Village is on the right.
Looking south.
Looking south. This section must be close to the one in the previous pic.
Looking south toward the village. The rocks on the right are also there in real life but they're not as sharp as ingame.
Couldn't find a match.
Looking South east towards the lake. Village behind the camera.
Looking south. In GT6, the road looks like a bridge. This is not the case IRL.
Looking South West. IRL, the road splits in two with one going into the village and the other circling along the lake. In GT6, the village road seems to be missing. Also, no wind turbine in that area.
Those thight & Narrow courses aren't very suitable for racing. Sure Citta Di Aria and Costa Di Amalfi looked like beautiful places in GT4 and I understand that they are missed (I miss them too) but I honestly I dont see them as proper tracks for racing. Too narrow, can't overtake.Both happy and disappointed @ this.
With the absence of tight & narrow courses such as Cita Di Aria and Costa Di Amalfi
I would love to have traffic, I am hosting a series based on FIA sports car racing and really need a big track fo the Targa Florio event, If we we able to practice with traffic that would be awesome!!Both happy and disappointed @ this.
With the absence of tight & narrow courses such as Cita Di Aria and Costa Di Amalfi, I was under the impression this would be the answer so many were looking for. Don't get me wrong, the course looks beautiful. But it's in typical, track style, Gran Turismo fashion. Silky smooth with banked corners and clear visibilty before each apex in wide open spaces. And the best road courses aren't always built that way. Call me crazy, but I'd much prefer the uneven worn out roads with tapered sides and lack of proper road side barriers then something made to be "picture perfect" (actually, the worn roads would make for better pictures!). And I'd much prefer tight, technical, and narrow over wide open, soft and sweeping (or at least a healthy mix-up). And to be 100% honest (and I kindly request you don't direct me elsewhere), I think it would be cool if GT6 had races with traffic (slower moving vehicles that maintained legal road-going speeds in their respective lanes whilst other higher powered vehicles had to race amongst them. That to me would be amazing in a Gran Turismo game.
I honestly I dont see them as proper tracks for racing. Too narrow, can't overtake.
Those thight & Narrow courses aren't very suitable for racing. Sure Citta Di Aria and Costa Di Amalfi looked like beautiful places in GT4 and I understand that they are missed (I miss them too) but I honestly I dont see them as proper tracks for racing. Too narrow, can't overtake.
Looking at this, I'd love them to go all Project Gotham 2 and split the long track into about time trial sections of about 1-3 minutes apiece, even though that would basically cram half the game's tracklist with variants of the same track, making the select track screens hilariously overstuffed.i'm ok with a long nurburgring-like track, of course i'd like a 20mn long floored-out ride! i love speed too! but sometimes, i don't like to "wait" like 10mn to pratice the same corner
He said here it is 27km.
https://www.gtplanet.net/forum/thre...ng-supposedly-today-1-25.300744/#post-9263263
I'll reserve my judgment until it is released, but Gran Turismo badly needs a Targa Florio style track.
Those thight & Narrow courses aren't very suitable for racing. Sure Citta Di Aria and Costa Di Amalfi looked like beautiful places in GT4 and I understand that they are missed (I miss them too) but I honestly I dont see them as proper tracks for racing. Too narrow, can't overtake.
Hopefully it does duck through the towns, that would be awesome.Well all we know length wise is that it is longer than the Nurburing which is 26km. Hopefully it isn't just the A-2300 and A-374, it could duck off through towns like Zahara, Montecoto, El Gator, and/or Algodonales.
Call me crazy, but THAT'S WHY THEY'RE PERFECT TO ME!!! The sense of speed on tight courses is exhilrating! The pressure of every move is MAGNIFIED! The rewards for a perfect corner, the repercussions of over shooting a turn, all give a heightened sense of what we know as "the race"!!!
I can see it in my head... "This is the corner, there's half a lap left and only 2 more safe passing zones before the finish... Should I go for it now or no? I'm in 2nd place and 3rd place is hot on my tail. 1st place seems to be doing a good job at blocking. I'll try and trip him up by going extra wide before the turn. Oh! 1st place slipped this is my chance!!! He spun, I'll go left 3rd takes right! It's a drag race between 1st & 3rd (now 2nd)! It's tight!!! No room for error! No room to breath!!! I gotta fake him out! Can't brake to early, can't brake to late! Next turn is up, I have outside, he has inside and if we don't let up this corner most certainly has someones name on it!!!...
Stuff like that just doesn't seem as fun or extreme on wide open tracks... Also, "Those thight & Narrow courses aren't very suitable for racing." Ever raced on Cote D' Azur (Manaco), Nurburgring, and the Mount Panorama?
The narrow and complexities of these tracks are part of the allure that makes them so popular!
Well you might be looking at it wrong. The Ring is a big long track yes, but its fairly easy to code because all the surroundings are so simple, unlike a track like Tokyo. With Zahara there are mostly country roads, and we have already matched shots and turns from the video with real world street views, so they will be using at least primarily real roads.Well, the author of that post claims that he did. But he wasn't there and in neither of the sources he lists I find any mention of "27km", all I find is "the longest track in the game". So I'm not very convinced about the 27 km part at this point.
And I don't think the track is based on real roads. With PD's attention to detail I'd be surprised if they have recreated 30+ kilometers of real road. The only real track that comes close to it is Nürburgring, all other real tracks are considerably shorter. So course maker sounds more plausible.
that is for me all the drama that goes on with the GT series...
i used to be an amateur hotlap/LAN racer so i guess i know at bit about "how hard it can be to overtake on some tracks"
i still race (and love shuffle racing BTW PD, i know you hear us...) so i'm still concerned by that point.
nowadays, seems like GT is going only for "easy and wide" tracks, the kind of ones that can allow that redbull thing to run ( i hate it...please go play wipeout if you only want to turn around a corner at 500 km/h and leave us with CARS! )
just look at what they did to apricot hill...so f°°°°°g wide and fast, it has not the same appeal it had back in GT4 anymore, and i'm soft on this one...
but as far as i love GT since day1 , i'm more like a drifter, throwing cars arounds for fun and not getting mad anymore to be 0'010 slower than the next dude.
and honestly...what do you want a drifter to do with a 27-or-so-KM-track with no narrow turns and hairpins ?
nothing, seriously, nothing.
Tracks like that matherhorn thing just kinda sucks to me...how realistic ( and fun ) can be a mountain road with corners you can take at 200+ km/h, with no tight hairpins and elevation disney-land like ??
so i go with this:
i'm ok with a long nurburgring-like track, of course i'd like a 20mn long floored-out ride! i love speed too! but sometimes, i don't like to "wait" like 10mn to pratice the same corner
Once again, how hard is it to make a 0,7 km track for people to pratice techniques and just have fun going easily around, drifting or whatever ?
i don't want to go on a marvelous journey around some lake or scenic view! i want to pratice drifting!
can PD bring back motorland from GT4 or put in some real life short tracks like Meihan, Ebisu Minami course, bihoku, maze, nikko and so on ?
so far i guess it will be a no. and i'll still buy it...GT, you're a cruel mistress