Matski's Liveries

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Matski's Liveries
Incorporating //The Art Car Project//


Since I didn’t achieve my goal of replicating all of BMW’s Art Cars on the BMW VGT during the time of GT Sport, I’m aiming to carry the project over to GT7.

Many of the liveries I made for Sport were ruined because I’d deleted the decals to make space for more, and the liveries therefore haven’t copied over to GT7. With the recent decal migration, quite a few now work, or can be more easily remade. This is enough motivation for me to carry on with the project.

Most of the first posts here will be a retread of what I did in GTSport, once I’ve fixed any/all missing decals, so bare with me. I will copy over the notes from my GT Sport thread, but I'm not going to spam with all the same pictures.

There will be replica and original liveries also.

Public Health Warning: This thread will feature a lot of the BMW Vision Gran Turismo.

Directory:

//The Art Car Project//

01 / Alexander Calder CSL, 1975
02 / Frank Stella CSL, 1976
03 / Roy Lichtenstein 320i Turbo, 1977
04 / Andy Warhol M1, 1979
05 / Ernst Fuchs 635CSi, 1982
06 / Robert Rauschenberg 635CSi, 1986
07 / Michael Jagamara Nelson Group A E30 M3, 1989
08 / Ken Done Group A E30 M3, 1989
09 / Matazo Kayama E34 535i, 1990
10 / Cesar Manrique E32 730i, 1990
11 / A.R. Penck Z1, 1991
12 / Esther Mahlangu 525i, 1991
13 / Sandro Chia E36 325i DTM Prototype, 1992
14 / David Hockney 850i, 1995
15 / Jenny Holzer V12 LMR, 1999
17 / Jeff Koons M3 GT2, 2010
18 / Cao Fei M6 GT3, 2017 (pending upload)
19 / John Balderssari M6 GTLM, 2016

Replicas

01 / "Michel Vaillant" ROAL Motorsport BMW Z4 GT3, Total 24 Hours, Spa-Francorchamps 2015
02 / BMW Team Studie BMW M4 GT4, Blancpain Asia 2019
03 / "Michel Vaillant" Boutsen-Ginion BMW M6 GT3, Jean Graton tribute
04 / Marc VDS Z4GT3, N24 2015
05 / Schubert Motorsport Z4 GT3 "Huawei", N24 2015
06 / Schubert Motorsport Z4 GT3 "Karcher", N24 2015
07 / Ken Done Group A E30 M3 Art Car, 1989, E30 M3 Sport Evo
08 / Walkenhorst Z4 GT3 "PP Group/Cubist", N24 2017 2017
09 / "Eva Peron", Carrera Panamericana, Porsche 356 A/1500 GS Carrera '56.

Original

01 / "BMW Alpina NICOLE 40th Anniversary Tribute" BMW VGT
02 / Joyful Honda TSUKUBA Football Club Mazda Roadster Touring Car
03 / "Wish You Were Here" Pink Floyd Album tribute livery, BMW VGT
04 / "Genuine BMW Parts" BMW M4 GT4
05 / "Oklahoma City Thunder", Ford Mustang Gr.3 road car.
06 / "High Fidelity" Britcar 24, Mazda RX-8
07 / Alex Zanardi Tribute Livery (Jean Graton Style), BMW Z4 GT3
08 / "Pink Floyd Tribute", BMW VGT

-- The "Modern-Era-DTM-BMW-liveries-on-the-BMW-VGT" Series --

01 / Crown Plaza M3 DTM, Andy Priaulx, 2012
02 / Ice Watch M3 DTM, Marco Wittmann, 2013
03 / BMW Bank M3 DTM, Bruno Spengler, 2012
04 / BMW Bank M3 DTM, Bruno Spengler, 2013
05 / Castrol Edge/ARAL Ultimate M3 DTM, Augusto Farfus, 2012
06 / E-Post Brief M3 DTM, Dirk Werner, 2012
07 / Deutsche Post M3 DTM, Timo Glock, 2013
08 / BMW LIFESTYLE / Puma M4 DTM, Tom Blomqvist, 2015
09 / Samsung Exide M3 DTM, Joey Hand, 2012

Other

01 / BMW "Carte de France" Le Mans, 1980, BMW VGT
 
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"Michel Vaillant" ROAL Motorsport BMW Z4 GT3, Total 24 Hours, Spa-Francorchamps 2015

Originally created for an early Livery Editor competition, this nearly killed me! A replica I was keen to make though, I travelled to this race and got to meet Alex Zanardi - who I will never stop praising for being an incredible character. I also got a poster of the artwork in large size and it overlooks my racing rig in my man cave.

Couple of changes since the GTS version. Window banners front and rear, some tweaks to the front bonnet vents and side skirt vents, different decals top and bottom of the wing, and the sole private sponsor logo on the rear bumper. Tweaked the way the letters interact with the rear wheel arches too.

Editable it uses K3 Matte and K3 Half Matte paints.

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Add to collection link

Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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//The Art Car Project//

BMW Art Car 17
The Jeff Koons E92 M3 GT2, 2010

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The original car:
The base car was an E92 M3 GT2 car that raced in the 78th running of the Le Mans 24 hours. It was piloted by Andy Priaulx, Dirk Werner, and Dirk Muller, and wore the number 79 in reference to Andy Warhol’s M1 art car that also ran at Le Mans in 1979. Unfortunately the car recorded only 53 laps, after running out of fuel part way around the course, it did not finish, classified as 49th overall.

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The Artist:
Jeff Koons was born in Pennsylvania, USA, in 1955. He has been a commercial successful pop culture artist. Often working with sculptures, his most prominent recent work was the record breaking $58,300,000 Balloon Dog sculpture. In his younger years Koons worked at a drag strip in York, PA selling food and drink.

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What is it?:
There’s two ways of looking at this, there’s the version that’s normally spoken about in the press releases, and there’s the version where you dig a little deeper…

So… it’s an explosion of speed, characterised by the strong lines, signifying extreme performance, speed and dynamism, and is a symbol of life... this is pretty self explanitory when looking at the design (the vertical curved blue lines around the rear are supposed to represent a sonic boom!), however... dig a little deeper and what you realise is…

It’s a supersonic ejaculation of semen displaying the most important race, the race for life itself! Sperm racing to fertilise an egg! Yup… or in the artists own words, “It symbolises the force of life, the microsecond of creation and that moment of achievement”.

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My Livery:
I decided to do this one panel by panel, with one decal covering one panel. I manual traced most of the stripes in CorelDraw, with a few extra ones added in the livery editor to cover joins, or places where the panel was simply too much of a different shape to the M3 GT2. The majority of the colours were sampled directly from the reference image, though as I realised halfway through, the white balance and therefore colour tone of the source images varys quite a bit - so some of the colours will be off. I also can't have the yellow headlamp covers on the VGT, or change the wheels... all things considered it's about 90% accurate (which makes it 90% more accurate than many of the Koons liveries out there). I love the real car, but this has several tedious hours work going into it, and wasn't much fun to do to be honest. GT7 tweaks see the addition of the windscreen banner and some different decal projection around the rear wing.


Add to collection link
NOT Editable sorry, but that's just how it is. Jaguar's Rhodium Silver is a required colour.


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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BMW Team Studie M4 GT4, Blancpain Asia, 2019

Replica of this tricky livery, the only one I've done that maxed out the number of layers in GTSport's livery editor! I made a few tweaks now more layers, and window decals, are available.

Editable doesn't use any special paints as far as I recall.

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Add to collection link

Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
BMW Alpina B2 Vision Gran Turismo, "NICOLE 40th Anniversary" livery.

Originally for a Livery Editor Competition in GTS, this livery needed to be mostly asymmetrical. I chose to pay tribute to Japan's Alpina importer, NICOLE, in their 40th year of providing the Japanese people with the best Bimmers there are. One side was supposed to be more representative of the road cars, and the other, the race cars.

NOT Editable sorry, but this is how I wanted the car to look, and Number boards ruin it anyway. You will need:
K3 Half matte
W1 Chrome
W1 Aluminium Metallic

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Add to collection link

Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
-- The "Modern-Era-DTM-BMW-liveries-on-the-BMW-VGT" Series --

Crowne Plaza M3 DTM, Andy Priaulx, 2012

Editable
no special paints

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Add to collection link


ICE Watch M3 DTM, Marco Wittmann, 2013

Editable
no special paints

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Add to collection link



Comments and criticism welcome, if you do use either, I’d appreciate a like and share for the livery in the game.
 
//The Art Car Project//

BMW Art Car 06
The Robert Rauschenberg E24 635CSi, 1986

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The Original Car:
Art Car number 6 was also a 6. An ‘86 E24 635CSi to be precise. It was was the second 6-er in a row to be used as the basis for an art car, and the second road car too (as opposed to a race car). In order to get the car into Rauschenbergs studio, several palm trees had to be dug up, walls and floors removed, the floor reinforced, and the car craned in! The car bumpers are US federal spec items that protrude further than those on Euro 6-ers - it’s not a pretty look for 80’s BMW’s in America. I once had a 635CSi, it’s pretty much my favourite automobile.

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The Artist:
Milton Ernest Rauschenberg was a Texan, born in 1925 to German-Cherokee and Anglo-Saxon parents, and passed away in 2008. He’s considered one of the early leaders of the American pop art movement and is noted for his use of ‘Combine’ painting, that introduces other materials to the painted canvas, to blend sculpture with art. He was a proponent of artists getting resale royalties for their works, and also help set up various organisations for the promotion of the benefits of art within society. You can explore his works here https://www.rauschenbergfoundation.org/

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What is it?:
We'll come to that in a second, but I just wanted to put this quote I found about it first... Rasuchenberg’s own words on being asked to do an Art Car… “Taking the first step was extremely difficult. It was like being alone in a room with a beautiful virgin”... clearly a man who can relate to my experience the first time I drove my old Six :D

The car design features reproductions of old masterpieces, blended with Rauschenberg’s own works. The technical process for this was fairly unique, he didn’t use paint - the works were transferred to a vinyl foil using photographic techniques... in the 80's digitally printed wraps weren't about. The designs are supposed to be a fusion of culture, nature and technology, though there isn’t really a single specific message that I get from it - it's seems to be more about clashing things together to give a contrast, which is then echoed in the stark contrast of the Black & White execution.

The main works reproduced are Agnolo Bronzino’s Portrait of Young Man (c. 1540), Jean Dominique Ingres’ Odalisque (1814), and The Unicorn is Found, from Hunt for the Unicorn Tapestry series (c. 1500). The artist terms it as an art gallery for the road.

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My Livery:
This was a total pain in the ass. The artwork decals were traced in Inkscape, then sliced up into lots of little pieces (upto 34 for half of the bootlid), which is a dull repetitive task, and I’m not that familiar with Inkscape in the first place. Shout out to @eclipsee for recommending the Inkscape plug in ‘pathops’ for the slicing up operations - which is much harder in Inkscape than it is in Corel. Sadly, Inkscape does a much better job of tracing the images in the first place than Corel, and for unknown reasons, I can’t get Inkscape SVG’s to open in Corel most of the time. In some cases I was trying to get files over 1.2mb down to 15kb chunks before giving up and starting again. Parts of the car, such as the bonnet were completed using a mix of in game decals and custom decals. It’s quite accurate in some respects, and not in others. The real car features designs on its wheels which can’t be reproduced in the game, the cars are different shapes and proportions, and the references images weren’t great in some cases - I even tried hand drawing some to scan, to then auto-trace (which didn't look so good). I’d give it 80% accurate (down to 70% given the bad execution in places)... The finished article doesn't reflect the effort that went into it though for what it’s worth, I actually prefer it on the VGT to the E24. Only noticeable change for GT7 is the colour of the wheels - I decided to make them white so they stand out a little more. There's a couple of other small changes, on the roof and the rear left quarter.

Total Layers: 345 / Total Decals: 132 (120 Custom Decals)

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NOT Editable sorry, but that's just how it is.


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
-- The "Modern-Era-DTM-BMW-liveries-on-the-BMW-VGT" Series --

A two-fer-one. Bruno Spengler's 'Black Beauty' persisted through most of the 2012-2020 DTM seasons in one form or another. Here I present the two, pretty similar iterations from 2012 and 2013. To mix things up, I did the 2013 with the White roof that was used at a couple of the hotter races. As a livery it's actually boring as ****, but it's become fairly well known, not least I guess because of the stunning finale to the 2012 season that saw Spengler take all three championship titles for BMW, Schnitzer and Spengler himself.

BMW Bank M3 DTM, Bruno Spengler, 2012

Editable
requires K2 Satin, K3 Matte and K3 Half matte.

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BMW Bank M3 DTM, Bruno Spengler, 2013

Editable
requires K2 Satin, K3 Matte and K3 Half matte.

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Add to collection link



Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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//The Art Car Project//

BMW Art Car 10
The César Manrique E32 730i, 1990

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The Original Car:
Manrique’s canvas was a standard 2nd generation 7-Series (E32) 1990 BMW 730i, and at this point the 4th art car not to be based on a racing car.

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The Artist:
César Manrique was born on the Canary Island of Lanzarote in 1919. He became a widely respected artist, not least as a painter but also an architect. Early in his life he fought in a nationalist artillery unit during the Spanish civil war. Sadly he was killed in a car accident near his home on Lanzarote just 2 years after producing his art car. For those with a morbid curiosity, he was driving a Jaguar Series 3 Jaguar XJ Coupe, no BMW’s were involved.

The Manrique fundación on Lanzarote is one of the artists numerous creations that adorn the landscape there.

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More here... http://www.artnet.com/artists/cesar-manrique/


What is it?:
As much as the style is abstract, it also represents the landscape of Manrique’s home island. The white, blue, red, green and black shades all have significance to the artist. The white is representative of the islands architecture, the red is symbolic of passion, fire and lava, things the artist aligned with his home, the blue sky, the green earth, and the black volcanic ash. These colours wrap around the car with dual purpose; to convey that landscape through those colours… and also the flowing lines convey speed, and fluidity of movement. It’s symbolic of the artists connection to his home, Lanzarote.

My Livery:
I’d originally wanted this to be a livery I created exclusively using ingame shapes, as it appears to be a relatively simple design, however… having had a couple of hours of trying to stretch, distort and rotate shapes to fit the patter, I was using 3-5 decals per colour shape, and was getting sick of constantly repainting shapes the same colour… just a bit tedious. So in the end, I drew most of the colours shapes in Corel, then uploaded them to the game. 95% of them are individual, with only a few being combined different colours… this was to keep the resolution as high as possible (I’ve noticed that decals big enough to cover panels lose their resolution somewhat). The decals were then pieced back together on the car - which allowed me to distort them to fit the VGT’s shape where necessary. It fits the front of the car reasonably well, but since the 7-er is such a long car, some of the tailend of the designed is quite truncated. With no spoiler to speak of on the 7, the VGT’s wing carries the same design as the bootlid underneath it. There are no paintable wing mirrors so Manrique’s eyes are absent on this design. It’s stil 90% accurate.

Total Layers: 123 / Total Decals: 73 (62 Custom Decals)

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NOT Editable sorry, that's how it's going to be with the Art Cars. Jaguar's Rhodium Silver is a required colour (for the wheels)


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
//The Art Car Project//

BMW Art Car 01
The Alexander Calder 3.0 CSL, 1975

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The original car:

This was the original BMW Art Car. Conceived and commissioned by Herve Poulain, a French author, auctioneer and racing driver, this 3.0CSL competed in the 1975 running of the 24 Hours of Le Mans. Sadly it only recorded a DNF, however this wasn't the last time that Poulain would drive at Le Mans in a BMW Art Car.

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Interestingly, BMW recently commissioned an 'Artists Proof' of this art car, so there are now two of them. They refuse to label it as a replica or a copy, but it is the cars twin.

The Artist:
Alexander Calder was born in Philadelphia, USA, in 1898. Born into two generations of sculptors he had a keen interest in both Art and engineering. His well known works tend to include strong primary colours and shapes, in his mobile sculpture work these colours were often given to single abstract pieces, which was later an element included in the Art Car, and it's precursor, the 1973 Braniff DC-8. He died in New York the year after the Art Car raced, in 1976.

More on Calders life and works is available here http://www.calder.org/

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What is it?:
Much of Calders 'Mobile' work dealt with strong colours and simple shapes, often on a relatively large physical scale. The nature of hanging mobiles gave the bright colours a natural movement or dynamic of their own. This was translated to the canvas of the CSL... strong independent shapes were used (i.e. they didn't follow the contours of the car), and by virtue of the fact they were painted on a racing car, they were also given their own dynamic... giving movement to something very solid.

My Livery:
Pretty straight forward really. I got the colour codes from a photo I took of this car in 2012, applied it to various standard decals and kept tweaking until it was right. The VGT body isn't unlike the CSL in proportion, so it translated fairly well. Custom decals were used for the class plate, the number and Calders signature. I’d give it >95% accurate. No changes were made since the GTSport version.

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NOT Editable sorry, but nope. W1 Small Flakes is a required colour (for the wheels).


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
'Michel Vaillant' Jean Graton Tribute, Boutsen-Ginion Racing, M6 GT3 Endurance.

Hadn't planned on making this, but just kinda sorta did! It's not a 100% replica as this seems to be one of those cars who's livery changes a bit every time it races, and finding accurate images of the car as it actually raced, rather than the initial CGI renderings, liveries from other games, decal sets for model kits etc. etc., which all seem slightly different. You wouldn't think it was hard to spell WROOOAAROA, but it seems to be different depending on where you look! As such, it's not a replica from a specific event, so you may see additional sponsors, or sponsors missing.

I wanted the front additional lights from the Endurance model, though I'd have preferred not to have the wing vents like the sprint model.

I've also just spotted a proper mistake though. Might fix it, might not.

Editable needs K3 Matte for the wheels.

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Add to collection link


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
It's too late now but I think to get Pirelli tire decals into GT7 you can create the base design in GTS and then port it over to GT7. But I may also be wrong :confused:
 
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It's too late now but I think to get Pirelli tire decals into GT7 you can create the base design in GTS and then port it over to GT7. But I may also be wrong :Confused:
Yeah, I think there's a trick like that. To be honest, I'm just going to live with that being wrong.

At least nobodies noticed the backwards logo yet.
 
...as well as flipping the fender logo around :P
;)

I'll be dumping most of the logo's on the showcase later, if you feel like having a stab at making a more race 'accurate' version. I will fix a couple of the problems and re-share at some point. Might swap the Pirelli decals for Dunlop ones, or change everything to Continental.

I actually set out to make the Spa 24hr Boutsen-Ginion "Art Car" M6 GT3, kept seeing this one a thought, that'll be pretty easy, and it'll make a nice pair with the Z4... two evenings drawing up the roof, an evening making the rest of the decals, and a couple of hours today putting it all together... no progress on anything I actually wanted to get done this weekend!

edit: I've also not duplicated the decals on the front left wheel arch, that I used to mask of the edges about on the right hand side.... what a n00b slacker I am!
 
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"Joyful Honda" Tsukuba FC Mazda Roadster Touring Car

Originally for a Livery Editor Competition where the theme was sports teams. I don't really follow sports teams, but I though an original livery based on the real-world sponsors and kit used by the Tsukuba Football Club would be fun. I love racing the Roadster TC at Tsukuba.

Editable
Needs 3 special paints.

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Add to collection link


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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Some Z4 GT3's from the Nürburgring 24hr race in 2015, to date, the only N24 I attended...

All Editable


Marc VDS Z4GT3, N24 2015

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Schubert Motorsport Z4 GT3 "Huawei"

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Schubert Motorsport Z4 GT3 "Karcher"


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//The Art Car Project//

BMW Art Car 19
The John Baldessari M6 GTLM, 2016/17

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The original car:

Baldessari's canvas was a BMW M6 GTLM. It took part in the Rolex 24 hours of Daytona, January 2017. BMW Team RLL, campaigning the M6 GTLM in the IMSA WeatherTech Sportscar Championship, only achieved 8th in GTLM class (12th Overall). Though it did finish the gruelling 24 hour race... it was not what it said on the side.... F A S T

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The Artist:
John Baldessari was born in California, in 1931 to Danish/Italian parents. He spent much of his life teaching Art in California whilst gain acclaim and popularity for his minimalist works.
Baldessari's website is available here http://www.baldessari.org/

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What is it?:
Let's be honest, it doesn't look like much! F A S T is reflection of Baldessari's desire to state something in the simplest of fashions.. it is not complex, it requires no context, nor understanding of a deeper sentiment.... it simply makes a statement. The image of the car on the right hand side was almost an inverse of some of his popular works - where he'd take a photo, and apply abstract shapes to it, in order to mask the usual focal points of the pictures (e.g. faces) and force the viewer to consider aspects they might normally skip past. In the case of the M6, the inverse was true.. the canvas was abstract, and it was the representation of the car that drew the eye. The coloured shapes are common in a lot of Baldessari's art.

My Livery:
Easy to apply, but much more time consuming to generate. White base, simple colour shapes to mimic the real car, which was extremely simple - though as ever, the rear wing of the VGT is a PITA! The greyscale image of the BMW VGT depicted on the side was a photo taken in the livery editor of a blank car, simplified in Photoshop, and Traced in CorelDraw... I then had to slice it into 6 pieces to get to the 15kb filesize limit. The Weathertech logo, and North American Endurance Championship logos used on the race number panels where drawn from scratch --- despite being barely legible, I wasn't happy with autotracing or any previously uploaded images.... this took a couple of hours... so it's odd I then used a pre-existing GTLM decal (which would have taken about 10 seconds to create!). Given that it bares the VGT rather than an M6 on its door I’d give it >95% accurate. I've added the drivers since the GT Sport version of this.

Total Layers: 56 / Total Decals: 32 (17 Custom Decals)

Add to collection link
NOT Editable deal with it ;)


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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"Wish You Were Here" Pink Floyd Album tribute livery.

Originally for a Livery Editor Competition in GTS, it's based on the sleeve artwork of Pink Floyd's classic Album.

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NOT Editable sorry.

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Add to collection link


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
//The Art Car Project//

BMW Art Car 2
The Frank Stella Grp. 5 3.2 CSL, 1976

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The original car:

The second BMW art car, like the first was intended for Le Mans - It was a Group 5 3.2 Turbocharged CSL Batmobile which raced with somewhere around 750hp - despite this immense power, it wasn’t that successful - it DNF’d at Le Mans, and the chassis is listed as previously racing at the Silverstone 6 hours, where it DNF’d. And, after Le Mans, it went to race at the Dijon 6 hours, where it again DNF’d… in all cases, it wasn’t reliable. The 21 number the car wears now is from the Dijon race, it raced at Le Mans with a 41.

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The Artist:

Frank Stella was born in Massachusetts, USA, in 1936 to italian parents. As with most artists his style has continued to evolve throughout his life, but strong geometric shapes seem to have been a common element of Stella’s work.

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Stella was personal friends with racing driver Ronnie Peterson, who drove the Art Car at the Dijon race. After Peterson was killed in an accident at Monza in 1978, Stella created a series of works as a tribute to him, these were called “Polar Coordinates for Ronnie Peterson”...

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What is it?
It’s pretty simple really, it is what it looks like… graph paper with a simple design on. Stella felt this focused on the technical nature of a racing car. Graph paper represents a strong symbol of two dimension drawing, which contrasts against the curvacious nature of BMW’s batmobile. There’s probably more analysis to do, but in the artists own words, “The resulting colored pattern should be regarded as agreeable decoration”, so I’m not going to overthink it.. It is an agreeable decoration for a racing car!

My Livery:
This one wasn’t fun! I drew up several patterns of squares to import as decals, which was the simple part… sadly, the continuous pattern of straight lines does not lend itself to the VGT’s lumps and bumps, which means the lines were getting heavily distorted. Three or four versions later I felt I had the best compromise. The real car isn’t geometrically perfect with its grid layout, so I’m okay with mine not being perfect.

Getting the line weights to something that works on the car was trial and error… most of the sweeping arcs are actually doubled up and offset slightly, to bolden them up abit. The number, the artists signature and the class sticker are the only other decals. I’d give it 85% to 95% accurate depending on how picky I’m being about the grid lining up as it should.

Shell window banner added thanks to GT7.

Total Layers: 133 / Total Decals: 18 (18 Custom Decals)

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NOT Editable.... fact.


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
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"Genuine BMW Parts" DTM Trophy BMW M4 GT4

Created for a Livery Editor Competition. This is my take on how the classic Genuine Parts/Original Tiele liveries would look, if applied to a modern car. The base concept is the 635CSi from the ETCC updated to be a Schnitzer Motorsport livery in the DTM Trophy (GT4) series.

Editable

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Editable....
you lucky people.


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
//The Art Car Project//

BMW Art Car 08
The Ken Done Group A E30 M3, 1989

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The original car:

In 1987 this chassis was raced by Jim Richards for JPS-BMW Team, winning the Group A drivers championship. It was withdrawn in 1988 and in 1989 became the canvas for an Art Car.

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The Artist:
Ken Done was born in 1940 in Sydney, Australia. You can see some more of his typical work here, http://www.kendone.com.au/artworks

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What is it?:
It’s an abstract representation of Parrots and Parrot Fish, which Done perceives to be fast, agile and graceful - just like race cars. Basically an excuse to use the very strong, and very bright colour palette that Done favoured, and can be seen in many of his works.

My Livery:
The body had a simple black base colour from the standard palette. The body gradients were all done using in game gradient decals, pretty much every other detail was applied as a custom decal. On the real car, the wheels are two colour (Red & Yellow) split rims, as this isn’t an option for this car, the wheels are painted with a Red Orange Yellow Colourshift. It was relatively easy to complete, given the basic proportions of the BMW VGT are similar to the E30 M3, albeit with much more curvature. I’d give it 90-95% accurate, the wheels are obviously not replicated despite forming part of the real cars design. I've also not tried to replicate the fuel-filler flap from the real car, as there is no flap on the VGT, but I’m happy with the execution of everything else. Slapping these bright colours on the car was actually a lot fun - a simple and richly satisfying experience!

Total Layers: 83 / Total Decals: 38 (26 Custom Decals)

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NOT Editable I mean, why would you?


Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.


As a bonus...

I also put the livery on the E30 M3 Sport Evo.

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Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game.
 
"Oklahoma City Thunder" team shirt livery (2012), Ford Mustang Gr.3 Road Car

Originally for a Livery Editor Competition in GTS, it's based on my 2012 OKC Thunder Adidas jersey. Go Thunder....

... actually, I don't follow Basketball at all, but there story behind this is quite long!

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Comments and criticism welcome, if you do use it, I’d appreciate a like and share for the livery in the game, or not, whatever.
 
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