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Well I guess I'm just an idiot who shouldn't have done a test because it was sooooo obvious what the results were going to be.
No, you are just a virtual fisherman in the world-wide-pond.đź‘Ť
Well I guess I'm just an idiot who shouldn't have done a test because it was sooooo obvious what the results were going to be.
No, you are just a virtual fisherman in the world-wide-pond.đź‘Ť
Well I guess I'm just an idiot who shouldn't have done a test because it was sooooo obvious what the results were going to be.
The only time i change the downforce or feel that it is needed is in PP limited races online where some tracks it is better to sacrifice downforce so that you can run a higher BHP.
i.e. Running a JTGC at 600PP is usually lower than the PP of it maxed out so for a track like high speed ring i will put the downforce on half its maximum and reap the rewards of the extra 25-50bhp on the straights
Intuitivley I suspected this would be the case, and also assumed that PD modeled it correctly. I'm sure for the twisty courses (e.g. Rome), a lot of us tune down the engine (lower top speed, closer gears) and up the downforce for quick response and accurate cornering.
What's a more interesting question is if you can OFFSET the loss in speed on faster courses (e.g. Sarthe I think? With the long straights broken up by chicaines?) with a moderate (not low) downforce so you can still corner well on the top and S-bend area, but up the transmission max speed so that you offset the negative effect of the downforce. Seems like you'd only need one or two ticks to move it faster.
So I guess my question is...
IS Max DF + engine top speed up 2 notches > Max DF (normal transmission) > Normal DF, Normal Transmission? (*note -on races where your speed will peak).
Max downforce = better exit speed. On a sweeper like the final corner of Monza, that kills any top-speed advantage a low downforce setup will give you. Monza is totally a high downforce track. I set all my cars to max, but I'm lazy
In this case 16 is not equal to 8+8The bugatti has two engines producing 500bhp each with four turbos....
Weight has little to do with top speed. (see 4,000lbs Bugatti Veyron) It's more like the negative side-effect of added drag slows the car down.
im not talking about the car's weight here, but the vertical weight exerted on the car as a result of the air pushing on the wing
Which, to the car, is the same thing.
Well I guess I'm just an idiot who shouldn't have done a test because it was sooooo obvious what the results were going to be.
But when driving an FGT for example, you'll always be faster when you have full downforce.
Looks like a marginal difference to me, not really justifying the change in the downforce.
In fact you don't have it, so even if you need it you couldn't use it. To be more precise, you have some downforce, but it is insignificant.i think in tight turns you dont need downforce ... 50kmh dont generate really downforce
black or white? expand your horizon to less or more....
less: oversteer
more: understeer
Balance: comfortable and fast đź‘Ť
You forget that increase top speed (transmission settings) doesn t increase engine power. If you increase downforce and engine top speed you will have two handicaps in accelaration in a straight line.So I guess my question is...
IS Max DF + engine top speed up 2 notches > Max DF (normal transmission) > Normal DF, Normal Transmission? (*note -on races where your speed will peak).
Just had a quick go on La Sarthe 2009 no chicanes, with an untuned Peugeot 908, with stock power, and the gearbox set to I think 450kmh max speed and hard racing tires with grip reduction on real.
Lowest downforce (30/50): 3:15. Max speed 385 kmh.
Full downforce (65/85): 3:11. Max speed 370 kmh.
As I stated before, there is not a single time where low downforce is more convenient, not even in circuits where speed matters (Monza, Fuji, Sarthe).
The low downforce setting would gain like 1 second on the straight but lose everywhere else. 1 second in a 6km straight is ****, considering it loses 5 everywhere else. There is not a trade of top speed + acceleration vs cornering speed, because cornering it's always better in the game.
Max downforce = better exit speed. On a sweeper like the final corner of Monza, that kills any top-speed advantage a low downforce setup will give you. Monza is totally a high downforce track. I set all my cars to max, but I'm lazy
I disagree. Turn up the downforce all the way on the X2010. Top Speed (for my current gearset) was reduced by over 60mph.
Yeah but the speed you are doing is insanely more than a Bentley can pull off. At those speeds the difference is obviously huge.
Take any other LMP race car, not fantasy car, and you will only notice a negligible loss of straight line speed.
The X2010 is the joker card of the deck, and as such can only be comparable to itself.
That plus the fact that lowest setting on the X1 is like 50/50 and the max is something like 150/200.
Honestly, did you just now realise that? Oh my...
This is a no **** Sherlock moment for sure...
Wrong. Depend on where you apply. Ceteris paribus, the more at front more oversteer, more at the back more understeer and vice versa.
im not talking about the car's weight here, but the vertical weight exerted on the car as a result of the air pushing on the wing
If you have a cars weight, lets call it force A. So in static situation, the car's weight is simply A.
At 200mph there is a total downforce of B. The net total forces acting on the suspension, and therefore tires, is the summation of all vertical forces. Which is A and B. So A + B = C. Again, to the car, there is no difference if the extra force is generated from aerodynamic downforce, the car's static 'weight' or pixie sticks, it's just a force.
I hope you know the wing goes almost all the way back down when it reaches really high speeds.
This conversation is a bit different than my understanding of downforce on cars. I'm no expert but let me explain what I am thinking...
I never thought there was a concept of downforce on production cars, where the car's weight is increased. Production cars are shaped like an airplane wing and therefore generate lift at high speeds. This lift reduces the effective weight of the car and reduces stability and grip around corners as speed increases, and even straight line stability can be reduced to dangerous levels at high enough speeds in certain cars.
So a wing on a production car is there to reduce lift, not to actually increase the weight of the car, in my way of looking at it. A wing still has the benefits that we are all talking about. I just wonder why the conversation is not in terms of lift and why it is not mentioned.
Cause it's about downforce. Weather it really works in the game or not and if so to what extent. When we talk "downforce" we're talking about racing. The theory is the more downforce the greater the stability of the car and the better the handling expecially in corners; but the negative effect is a loss of straight line speed. The opposite is true with less downforce.
Go into the game. On a car with a tail fin click on tuning. Then go into body and aero. In areo click on the ? (question mark) it'll give you a good explanation of the concept. Like Exocet said the results in GT5 really are minimal. On a highspeed track like La Sarthe a min dowforce car should crush the same car at max DF. On the Nordschelife the opposite should be true. Max DF should crush min DF and it doesn't.
I get what we are talking about. I guess I was just asking about the concept of lift and why it is not discussed. If there is no disagreement there, the point I could make is that production cars probably do not generate enough downforce to actually increase the weight of the car and should not see much of decrease in top speed. A race car with enough downforce would see more of a top speed reduction.
The theory is the more downforce the greater the stability of the car and the better the handling expecially in corners; but the negative effect is a loss of straight line speed. The opposite is true with less downforce.
There's no definite answer to this 'do I use high or low downforce?' question, because it depends entirely on the circuit and the car. If you're in an aero body like an F1 car, they depend on downforce to have any grip while cornering because the car is too light.
Even sporty cars such as the Murcielago SV and 911 GT2 easily break 200 mph (and their non winged versions' top speed), hinting that the wings are only producing a little force. On the other side of the fence, the Viper ACR, Mosler MT900, and F1 cars all have their top speeds greatly limited by aero-component drag.