I found this car more suited to flatter, less bumpy tracks so that's what I tuned it for. I still take it once in a while to Deep Forest, Trial Mountain etc. but as more of a challenge, although it still wins sometimes. This tune below is for the flatter tracks.
Some sample times I remember, online, on RS tires, at 600pp:
1:24.xx GP/D <<< GTR Academy 1:23
1:10 Deep Forest <<< GTR Vspec around 1:09.2
59.1 Grand Valley East <<< as fast as just about everything else
6:4xx Nurb << I don't race there, don't know the track very well, but took it out for one lap a few minutes ago for this thread only and was around 6:45...not sure if that's a good time or not but I'm sure it's capable of being much faster in the right hands. Take it for what it's worth.
I've never run the car on SS tires but for this thread I tried it at a couple of tracks. It was easily driveable, so long as you could feather the throttle on take off out of most corners as needed. Not a problem with my DFGT, could be an issue with a DS3.
1:03.5 GVE
1:15.xx Deep Forest
Again, I have nothing to compare those times to, maybe you guys would know better what good SS times are at 600pp
brakes: 5/6
LSD: 8/13/13
height: -10/-10
springs: 14.7/15.7
extension: 8/8
compression: 8/8
anti-roll: 1/1
camber: 1.9/1.3
toe: +.06/+.40
RS or SS tires
ABS=1
I found the trick to this car, as with the Enzo and several other cars in this game, is that it doesn't drive like an ordinary car, and to drive within the limits it gives you. You can't drive it like a GTR or McLaren F1, trail braking down to the apex and accelerating out early and hard. If you do that you'll never get the most out of the car and will always be disappointed. You have to ease it into the corner, keep it within the traction limits and get set up for early exit, taking care to feather the throttle as needed. Getting the power down early is everything in this car, the corners just get in the way. The car is faster in a straight line at a given PP level than most every other car. At GVE for example as you cross the finish line you are up about 10 km/h from the typical 600pp car.
This car's advantage in GT5 is straightline speed not cornering. Drive the car within it's limits, adjust your style a bit and it's in the top 25% of cars in it's PP range, on the tracks it's suited for.