Megane Trophy Base Model

Megane Trophy Base Model

  • Thread starter graveltrap
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I put rear toe-in to 0.32 and added 30kg or so to hit 49:51 fr/rr weight dist, then adjusted power to 530pp. I also did stage 3 power to get more torque but a little lower hp @ pp. I had trouble with oversteer from the start (doesn't seem to be an issue for you) and this all seemed to neutralize it. I think the little extra torque/power helps out on the straights and make up for the weight (and my skill) in the corners. I definitely feel the weight in the corners vs. some really good drivers.
 
Cheers for that matey!

I have realised after building a second car, I forgot to include the intake tuning on the original sheet, which has now been fixed, this adds a little torque and the power limit now makes sense! I also tried stage 3 which gives a couple more BHP but seem to prefer stage 2 plus intake for some reason...

I shall check the sheet again, as my set up does have 0.3 rear toe (in) after reading your comments, might have put that in the wrong box I guess!

[edit]The sheet was correct for rear toe at 0.3[/edit]
 
Yea I must have misread the toe as 0.03 instead of 0.3. Also, I ended up with 0.06 front toe in to get it closer to how I like it stability-wise. Thanks again.
 
Excellent tune for the Quick Match at Nurb GP/F. :tup 👍

I also increased the toe a smidgen. And since I'm cheap (and doing QM for grinding credits) and using the Anniversary model, I only did exhaust upgrade (instead of engine upgrade) - just to put the power limiter at similar to this tune.

Funny story:

My spouse is helping me do quick match to grind for a 20mil Ferrari.
He started doing this QM... and I figured he tuned the car for me.
I watched him do some races and he was coming in mid-grid. But we don't have a wheel, and he uses AT. He's also a bit rusty having not played GT6 much at all in a year, and has some other limitations.
So I didn't think this was unusual.
(He's usually a little faster than me in race cars... and I'm a little faster than him in low power road cars.)

I take car into the QM... And I'm stuck at the back playing games to outwit the griefers slumming it in the rear. :rolleyes::ill: Because I simply couldn't pull away from them. :indiff:
I wasn't left way out back behind, but I was never placing better than mid-grid, and even though I wasn't going off track myself, I was often getting re-passed by cars that went flying off into the sand. :boggled:
I also was pulling Joey Chitwoods & going up on 2 wheels for extended moments sometimes. :ill: :scared: :boggled:

But I stink in race cars in general (I'm better in road cars). So again, I didn't think it was that unusual.

So then I was reading about the different lap times in the QM thread (in the Seasonals section of the forum).
And I thought to look for a tune myself... imagining that my husband's tune just wasn't right for me.

💡

It was at this point I come to find that we were driving a STOCK condition model with the power limiter at 97%.
:boggled: :crazy: :rolleyes:

Because my spouse MISUNDERSTOOD "1-make" to mean "spec"... and he thought tuning was prohibited. :grumpy: :mischievous:
I assumed he knew he should tune the car... and assumed he already tuned the car and hadn't looked before! :lol: :lol:
But he didn't... and we were trying to compete with an untuned vehicle!!! :lol:

So once using this tune (with slight modification as mentioned above)...
Immediately first race, spouse would've WON the first QM race (16 cars) he used the car in... with no practice with the car tuned.
The only reason he didn't come in 1st was because he choked in the last chicane.
And the next 2 races he finished toward the top too.

So I gave it a try... and I finished 6 out of 15, even after being hard punted into T1 and spending ages in the sand. And then again, I finished mid-grid twice, even with 2 offs and 2 penalties.

I think I can do even better now that I can brake MUCH later. In fact, much later than seems normal at all!!!
This tune allows VERY late braking!!
But I haven't been able to take advantage of it yet because I got accustomed to having to baby brake into the turns, and I have to remind myself to brake later!!
 
Glad the tune has been of help, and your story made me smile :)

I don't have access to the anniversary model so no idea of how it is different to the base car I am using :(
 
Yeah I haven't purchased the Base Model myself... So I have nothing to compare either.
Would defeat the purpose of grinding... I am VERY anxious to buy the Ferrari 250 GTO '62 :lol:
And now I am only 2.5 million cr. away. :)
And by far the Megane QM is the best payer.

Anyhow... and I don't know if this has to do with it being the Anniv model...
The last chicane can be deadly with the car getting loose... or accidentally cutting. (I think I'm braking too early there still!)
But mainly I think that's because that chicane really is much easier in a car with some shift & roll to it.
Of course it's 6 of one, half dozen of another...
With a little bit more give... the last chicane, and Turn 2,3, & 4 would be easier.. (but would it be faster anyhow? perhaps not) But then you would really give up the car's turning stability on Turns 6,7,8 and the last turn... where the sort of flatness of the car really helps.
So I don't think it would be a good trade-off.

But I wondered if that was the idea behind a bit of ballast. It's possible with a little more weight in the right distribution, could really help at that chicane.
But I'm not sure I would want to tune a car for that chicane anyhow... because often there are wrecks & traffic jams at the chicane, and you can't get through so fast anyhow. :indiff:

Append:
I should also mention I would be doing 10x better in T2-4 if I had a higher patience threshold for "First Turn Drama". But as it's a pet peeve of mine to get punted in T1 :mad: - I tend to move to the outside and take turn 1 really wide and then cut back in and ghost through the people who cut, ram-penalty'd, or drifted through T1... Which then leaves me in a crowd of traffic for T2-4... having to walk on eggshells not to get a ramming penalty given to me. :ill:
If I get a nice clear through 2-4, I do okay there... I just have to take it easier than I ordinarily would in most cars.
(Usually this is my best performance on this track. Historically, I often get a sector 1 time equal to or better than alien drivers! :boggled: But then I lose huge time on the rest of the lap. :lol:)

Also...
I think my best time in any race so far has been 1:57 ... BUT... I'm not a fast driver... and I have been in FULL QM grids, and it's nearly impossible to get a whole clean lap because of the nutball driving and griefing that occurs. (Just the nature of the beast!)
 
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There is no point changing the car for one problem area, it is better to drive around the problem in that area and have the car work better in the majority of the circuit.

As it is right now the car is on the softest spring setting anyway front end damping is also very soft, I suppose you could go down a click on the anti roll bars and try it, not like it's going to hurt right :)

This car really doesn't like curbs, so I tried to make it as compliment as I could!

I don't profess to know much about tuning in GT6 TBH ;)
 
This car really doesn't like curbs, so I tried to make it as compliment as I could!
I think that's true... no matter what you do, it won't like the curbs!
It also doesn't like grass at all. :lol:
(Though it's pretty quick getting out of the sand.)
 
Correction... I only got down to 1:58 the past 2 days (since initially tuning), and high 1:58, and only twice. :( :(
(Maybe it had been a fluke in the draft. Or maybe I'm in more traffic now. They seemed cleaner races a couple days ago. :rolleyes:)
Usually I'm doing 2:00 on 2nd lap, and maybe 1:59 or worse in 3rd lap.

But I never get a clean lap in a race... I'm always bumped by nutballs, or wading through traffic at Dunlop, or avoiding boxes that were knocked out at the chicane. :lol:

But... I think I'm placing better which is the important part for grinding!! :lol:
ie: one good lap time isn't as important as just finishing better

My spouse is now trying the Base Model. (If he can ever make the borked QM work. :rolleyes::mad:)
And I'll let you know if I see any real difference.
(He's been doing much better than me. But even when he comes in 2nd or 3rd sometimes, his lap time isn't that great. Usually he's around around 5th out of 15 or 16 cars.)
 
Okay... once I was back in a less populated QM room where there were no striking nutballs, my lap times were again lower.

My spouse purchased the Base Model, but switched to using the suspension & drivetrain tuning posted in the Seasonal section thread. (He kept the transmission setting from this tune.)
He thought that suspension was better, and likes that better now. He prefers that set-up.
I tried it and ... :ill: 👎 The car felt like driving a Midget, with wonky delayed steering. :boggled: :ill:
He thought the other tune was less skittery. I thought it was less responsive, and a little more understeery, and didn't like that trade-off.
The only thing I could say about that other suspension set up is that it was a little less angry about hitting curbs.

Otherwise... I say that the Anniv model just seems faster.
I don't know if it actually IS faster though, because I can't say I remember all the speeds at all the points to be able to compare. But it just felt a bit more peppy somehow.
 
Making up places in the first corner then consistent lap times will get you the Ferrari ;)

Be a little conservative there, then take advantage of all the ghosts and drive straight through ;) :). It's amazing the number of places it's possible to pick up!
 
graveltrap updated Megane Trophy Base Model with a new update entry:

A little Change!

I built a second car to try something out...

Improve body rigidity installed :embarrassed:

Increase rear brake balance to 6
Rear anti roll bar increased to 6
Initial torque reduced to 8
Rear downforce reduced to 105

These changes have seen lap times drop into the 1:54 second bracket online and a new PB Total time of 5:49.526 :)

Improving rigidity seemed to make the car more stable and built confidence to make it a little more aggressive :) This modification can't be undone, but when a race can pay for...

Read the rest of this update entry...
 
I tried the set up, but it doesn't compliment my driving style. Which is basically a bit too hard for it it seems. Felt lots of rear tire unloading from weight shift across the front. Pushed in and loose out for me and got out of shape too often...But as I said, I'm leaning on it hard.
I always end up with front springs about 1.5-2 stiffer than the rear and one sway bar stiffer in front to keep the car flat and more consistent for pushing it really hard.

But I am going to work on your version and easing off on how hard I'm pushing during off line practice time to see what happens. Since my best lap is a 1:55.1 and best total is 5:54.3. So you're faster.

Seems for me like I'm fine with my car more aggressive until the maylay starts, then all bets are off. lol

I'd be interested in sector times to see where the differences are? ;)
 
That's fair enough, I am amazed it has worked for anyone other than me ;) and yes the changes probably do make it oversteer a little more!

I know it overloads the outside front as well, I see it glowing red, smoking and leaving lines on the track a lot :lol:

TBH a 1:55.1 isn't exactly slow and anytime under 6 minutes has a chance to win, it's the first lap that usually determines where you will finish!

I saved the replay of my quickest total time, I will add it to this thread later when I get a chance....
 
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1) Lots of times the winner has over 6 minutes total time.

2) If you're like me and grinding for credits... winning isn't as important as just podium or doing okay without too much aggravation. :lol:
 
Dropbox link for replay as file is too big to upload here directly :(

Sectors

Lap 1 S1 = 40.0 S2 = 25.6 S3 = 27.7 S4= 26.5 Lap = 200:004
Lap 2 S1 = 35.1 S2 = 25.6 S3 = 27.7 S4= 26.5 Lap = 1:55.080
Lap 3 S1 = 34.9 S2 = 25.6 S3 = 27.5 S4 = 26.3 Lap = 1:54.442

Taken from the live timing screen of the replay...

I've exported for Motec as well, for when I get really bored ;)

[edit]Just tried the car again off line and see what you mean about the handling, it is a bit of a handful with the update, think the majority of the cause is the rear ARB at 6 knocking it back down to 5 made it better offline, I think...

I also failed to mention front compression at 4, not that I think it makes much difference!

I also been messing with the diff though now 7/15/7 hit a 1:53.901 offline :embarrassed: [\edit]
 
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WP, true, credits are what many are in search of. But, competitive side wants top 3's and wins! But I do try different settings almost every race, unless I spent too much time in ghost mode every lap. haha

Graveltrap, my problem is that I dive into the turns and brake as late as possible, then while the car is sliding a small amount I'm back on the gas and steering it out hard. So when the back suspension is stiffer than the front I feel the rear unload, spin, catch and try to move the back of the car around...a lot.
I basically have my car feeling like a FR drivetrain layout since I've never had much luck with MR handling characteristics.

Right now off the top of my head I'm at...

412hp
965kg
+10kg/-40
49/51
2.32 pw

Ride height 68/65
Springs 12.68/11.89
Ext 4/5
Comp 5/5
Sway 7/5
Camber 4/0
Toe -04/06

Rear downforce 50. I don't feel any advantage to having the wing downforce higher at speed, it only makes the chicanes and straight speed slower in my experience.

I've tried a ton of trans setups and haven't found any that stand out as supreme. Everything using a final of 3.00 to 4.44 with 1-6 adjusted for optimum launch and top speed, gear spacing for each. Right now my final is 3.97 and I reach 153+ mph in the front straight.

Still working at it. 1:55 off line is easy, but they are tuff to get online. Boy I'd love to be getting a 1:54 here and there.
 
Graveltrap, I spent a bit more time trying to get used to your set up. I have tweaked it a tiny bit to my liking but haven't strayed back to my previous settings. I think with more use I will get faster as it seems to be getting more comfortable.

This is what I changed;
Ride height 88/75
Springs 8.61/10.00
Comp 4/4
Ext 3/5
ARB 5/5
Camber .7/.1
Toe 0/.45

Brake bal 5/5

LSD 5/11/12

Rear downforce 110

Best total time 5:55 and best lap 1:55.91. Much better since I couldn't drive it last try, lol.

Thanks.

Also, I'm using a controller, I hear that is a little slower as well?
 
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My husband did so many QMs this week... he had to restore the car in GT Auto. :lol:
Probably from getting punted by nutballs too much.

It's funny because I tried it (I only do one or 2 here & there you understand)... and I laughed because after the restoration, the car felt different... and I felt like this guy I remember... some guy here awhile back (maybe in gt5) who said he never did the restore because he liked the feel of cars when they were all structurally deteriorated. :lol:
 
No idea on a pad, last time I used one was way back in GT3 :D A wheel makes things so much more enjoyable, so much so I have a new one turning up today ;)


That is one hell lot of miles to have to restore the body rigidity, not sure I've had to do that on any car in the game yet, I have no idea how it makes a car feel or behave. I do have 4 different Meganes though all with around 300 miles on the clock...

Haven't you got that shiney red Ferrari yet or is the poor chap now under orders to get you all the 20 million cars whilst this event is available? :) :lol: I hope fun is being had and you are letting him do other things beside grind credits :embarrassed: ;) :)
 
My car had less than 500 miles on it... and it was requesting the body restoration in GT Auto. (The indicator on bottom left gives indication it's needed.)
It was noticed when taking the car into GT Auto for an oil change. :)

I'm sure this is totally due to all the bumping in quick matches.

Also, the car was probably used in various career & seasonals before now. I really couldn't say for sure. I've used many of the anniversary cars for various career & seasonals.
 
Thanks Graveltrap !

Love this tune, although i'm not even close to your times.

I'm really slow on turns 3, 4 and 9.

Would love to see your replays.
 
No problem happy to help :D

Brake early for three to get the car turned in and clip the apex (no curb) exit of turn three can get the car sliding a bit, the sensation is a little unnerving but points you into Turn 4! I take lots of curb at apex and use all of the track and a little more on exit ;)

Turn 9 is a tough one, I feather the throttle through here in 5th try to get it turned in and power out, curb here is harsh you don't want to be climbing all over it!

Power on, car under steers here be careful ;) and head for the apex at 10, curb can be taken here without problems from my experience ;)

Dropbox link for replay as file is too big to upload here directly :(

Link for a sub 5:50 lights to flag win! Down load and transfer to PS3 and you can watch it in game...
 
That's crazy hahaha

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