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I see. Still some race events, atleast in PAL, don't even limit cars by their drivetrains. Atleast in my old version.
I see. Still some race events, atleast in PAL, don't even limit cars by their drivetrains. Atleast in my old version.
Yup, and they're the only ones that actually cater to event type limits aside from power caps and if a car is turbocharged or not.The FF, FR, MR, and 4WD series definitely all limit drivetrains correctly.
I think every version restricted the drive train events, bhp and aspiration. It was the other events that let you enter anything within that events power limit, the 80's event didn't restrict you to only entereing 1980's cars for example.strange, i reckon my original new from launch version didn't have that but i would have to check back.
Power caps exist sure, and Turbo / NA limitations also occur.
Nationality/continent specific race events don't care for origin of cars. And K, wagon, muscle, etc race events only limit horsepower. Although now i understand why (thanks!)
If the game wasn't so rushed back then they could have ironed theses issues by adding other kind of specific tags to cars, no? For instance for nationality/continent race types they could have made like turbo/na. Surely each car as a tag somewhere if it's NA or Turbo. It could also have a tag for origin of car. Or specific tags for specific chassis (roadsters, wagons, Ks, etc).
I imagine a GT2 version for hardcore fans with all those restrictions put into, and maybe a decrease on horsepower limits. For years i've been playing the game with cars sometimes severely under the hp limit and it's great!
strange, i reckon my original new from launch version didn't have that but i would have to check back.
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If the game wasn't so rushed back then they could have ironed theses issues by adding other kind of specific tags to cars, no? For instance for nationality/continent race types they could have made like turbo/na. Surely each car as a tag somewhere if it's NA or Turbo. It could also have a tag for origin of car. Or specific tags for specific chassis (roadsters, wagons, Ks, etc).
Each Impreza new to GT2 has 2 RM variants.Regarding events like the Impreza races, couldn't a race have been added that only allowed the RM versions of the car and not the road versions?
The way i'd do it, would be to make 2 races, one for newer impreza models, one for the older ones. That's the only way i can see it happening
on you tube I saw the nismo gt with 2823 hp !!! ... I thought it was a cheat or a mod .. a patch. then I searched and came to this forum .. I wanted to ask you if you can know where that car is and if you take care of the power increase
I think every version restricted the drive train events, bhp and aspiration. It was the other events that let you enter anything within that events power limit, the 80's event didn't restrict you to only entereing 1980's cars for example.
This is because the game doesn't atually support those types of restricctions. I think the only way they could have done it was by creating an entry list of eligible cars, but with the lists limited to a maimum of 32 they couldn't have allowed every eligible car which would be a shame.
Regarding events like the Impreza races, couldn't a race have been added that only allowed the RM versions of the car and not the road versions? That would have ben fine IMO. It did always stike me odd that some of those manufacturer events didn't have RM variants when there were plenty of eligible RM cars in the game, but I guess that was the problem, there were too many eligible cars in the game.
There's only one PAL release so they all behave the same - GT2+ is actually built from my own launch-day copy, some of the bugs I'd wanted to fix for 18 years!
The restrictions are all based on the car parts / physics data - a car is turbo if it has a turbo kit equipped, NA if it doesn't. There's no data at all about the manufacturers, each one is just represented by a numerical ID, so nowhere to put the country of origin (ignoring too the problem with various regions of Fords all shoved into one dealership!). There isn't much non-physics car data in the game at all, so rather than tight timescales I think PD just weren't that bothered about adding specific restrictions, and the event names / themed opponent lists are for flavour as much as anything.
Looks like it is if this video is to be believed?Hello, is it normal that there are cutouts on one side of the bumper, but not on the other? Car-Nissan Skyline 25GT Turbo (Photo attached)
I should clarify there's an exception to this - the 22B - but I don't it affects the count much.Each Impreza new to GT2 has 2 RM variants.
Not possible I think, due to how the game memory/code works. (If the speed test bug tells you anything, some stats like money and days are located after the 100th car slot.)Do You plan to further increase the capacity of the garage? Only one hundred cars is not enough. Because towards the end of the game I have to remove some cars from the garage, otherwise the new prize cars simply disappear(
Pretty sure this is a source code thing and...Not possible I think, due to how the game memory/code works. (If the speed test bug tells you anything, some stats like money and days are located after the 100th car slot.)
We don't currently have and very probably will never have.
Yes, now I read it. I just missed this FAQ earlier, sorry.I've added the question about expanding the garage to the FAQ in the first post as it gets asked so frequently.
Yes, now I read it. I just missed this FAQ earlier, sorry.
Out of curiosity, how'd the Vectra SRi get it's inclusion with the mod?
Is there a reason to keep the Nismo 400R Preceiding Model alongside with the Nismo 400R?
Hello, I heard that the game has such a car Shelby GT500KR, but in the game I see the Shelby GT500 model, please tell me if there are any differences in these models?