Grippy
(Banned)
- 381
- Australia
Not sure what exactly you are asking, but from my experience when I tried making many intersections/crossovers in the non-flat themes either some of the paths collided with each other in a way that would not allow the player to pass through(I suspect lowering track camber would help a little to avoid "crashing" into other barrier) or you would go under the other track and your screen would be filled with terrain for a few seconds of passing(messy and awful looking).Since modding elevations are possible, is it possible to make a track on any theme that has flat elevations? I want to make another track with intersections on Eifel instead of Eifel Flat, so I can make longer intersection tracks that are over 10 miles without freezing.
I think it's best to stick with flat elevations for crossover tracks(so you get a perfect, predictable intersection), crossovers on "normal themes" are a bit of a headache, I've found one track is either too high or not letting you to pass out the other side, changing intersection position can help but only to a small degree if you already have the rest of the track mapped out, in which case you might find you're stuck between undesirable intersections and reinventing the whole track. We really need some sort of intersection height adjustment or other ways to circumvent the issue. Maybe using that "switch theme glitch" mentioned a few posts above can help generate different heights(at the cost of changing the whole scenery and props).
Edit: Can the Awesome Speed Glitch have it's own discussion thread? I'm interested to see what else we can find, if some cars react differently and also this thread is getting a bit cluttered
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