Modified Track Path Editor + Tracks/Discussion

Yeah, it's just the same as in the TPE app.

At Eifel circuits (using the homestraight with the pit lane) the startline is at 95% of the length of the 4th pit road element, or roughly 395 meters.
You hapen to know shortest possible fully working homestraight lenght?

Ps.. I might end up on situation where I have to reinstall ROM to my tablet..

..or can someone drop me Titanium Backup of modified TPE? that will override installation problem.
 
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You hapen to know shortest possible fully working homestraight lenght?

Unless you scale the pit segment length then it's about 450 meters. That leaves the pit wall straight. You can also try omitting the second pit segment, (use 1, 3, 4, 5, 6) as it doesn't really contain anything graphically important, that way you could theoretically get it down to 350 meters. Not sure if the pit will work properly if you do that, but you can always try.

Keep in mind that as the pit segments are 100 meters long they have a fairly low mesh resolution, so curves and banks that you place on a pit road segment will not be as smooth as they are on the rest of the track.

I haven't tried reducing the length of the pit segments so I don't know if or how that works.
 
I'm Out for some time, changing tablet ROM on weekend, this custom ROM has run to its end. I know at this point will eventually come, maybe this is just good, getting ROM what's been on my daily driver phones for ages, now available also to my ...tty nexus tablet.. :)

Edit: big thanks to @Razerman for pointing failure reason.. :)
...
IMG_20170218_124808.jpg

Well.. Seems like I have some speedbumps on my artistic approach.. Maybe redesigning track can be considered..
..finetuning banking start and end points..
Screenshot_2017-02-18-16-18-24.png

Now it's 99% done, size mismatch ~2.6%, probably ~2.1-2.2% after elevations, but it's more than good even on this form, so smooth and banking transitions are nearly perfect, no bumps jumps or other immersion breakers.. :D
Thanks guys for doing this wonderful job with custom editing tools.
 
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I'm having an interesting issue with banking on my current project. There seems to be a 1 meter gap between the final bank and the first bank where the banking transitions are ignored. Originally it was this nasty bump I couldn't get rid of so to investigate I tried some extreme banking differences between the original 9/3 transition and I've isolated it to this 1 meter section. The 3/9 transition on the other side of the turn is fine so it seems to have to do with the 0 point start of the track...

I've tried lengthening the final bank but that didn't do a darn thing. Odd too I tried shortening it to see if that section would extend but nothing happened so I'm not sure that value is used once in ted form, perhaps it just uses the position.

Any thoughts here?
 
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I'm having an interesting issue with banking on my current project. There seems to be a 1 meter gap between the final bank and the first bank where the banking transitions are ignored. Originally it was this nasty bump I couldn't get rid of so to investigate I tried some extreme banking differences between the original 9/3 transition and I've isolated it to this 1 meter section. The 3/9 transition on the other side of the turn is fine so it seems to have to do with the 0 point start of the track...

I've tried lengthening the final bank but that didn't do a darn thing. Odd too I tried shortening it to see if that section would extend but nothing happened so I'm not sure that value is used once in ted form, perhaps it just uses the position.

Any thoughts here?

Can you post the following data from the TED file?

CP0
CP[last]

Bank0
Bank[last]

Road0
Road[last]
 
I'm having an interesting issue with banking on my current project. There seems to be a 1 meter gap between the final bank and the first bank where the banking transitions are ignored. Originally it was this nasty bump I couldn't get rid of so to investigate I tried some extreme banking differences between the original 9/3 transition and I've isolated it to this 1 meter section. The 3/9 transition on the other side of the turn is fine so it seems to have to do with the 0 point start of the track...

I've tried lengthening the final bank but that didn't do a darn thing. Odd too I tried shortening it to see if that section would extend but nothing happened so I'm not sure that value is used once in ted form, perhaps it just uses the position.

Any thoughts here?

The S/F straight doesn't like being banked into for some reason, so say if your last corner is bank 2 at a length of say 25m then the transition into the S/F straight at bank 0 will be 25m (but only the last corner will blend, not the S/F straight, that will stay flat.

Now here's the trick, set the S/F straight at bank 2 (example) or whatever you got to match the last corner, then based off the length being 600m set bank next to 550 (obviously on the next bank set bank to 0 & bank prev to 550 to match).

What this achieves is 550m of the S/F straight will be flat but the 1st 50m of it will be the transition from you last corner.

Hope that makes sense :) I did the same thing on my Highlands track if you want to take a look.

 
Can you post the following data from the TED file?

CP0
CP[last]

Bank0
Bank[last]

Road0
Road[last]

I didn't see anything here unless it's one of those radii issue that I've seen cause overlapping but it should be very similar to the other side which has no issues.

CP0
Form_Straight(0)
x = 1279.782
y = 1917.531
x2 = 0
y2 = 0

CP20
Form_Arc_2nd(2)
x = 1279.782
y = 1917.531
x2 = 1432.394
y2 = 1875.429

Bank0
bank = 12 (Test value, normally 3)
shiftPrev = 100
shiftNext = 0
hp = 508
hpId = 0
vpos = 0
vlen = 507.2435

Bank19
bank = 9
shiftPrev = 0
shiftNext = 100
hp = 264
hpId = 2348
vpos 2338.836
vlen = 263.1636

Road0
Circuit_SF1
flag = 2
pos = 15 (already tried 0, made 0 difference)
pos2 = 115

Road34
Normal Road
flag = 0
pos = 2500
pos2 = 15 (already tried 0, made 0 difference)

The S/F straight doesn't like being banked into for some reason, so say if your last corner is bank 2 at a length of say 25m then the transition into the S/F straight at bank 0 will be 25m (but only the last corner will blend, not the S/F straight, that will stay flat.

Now here's the trick, set the S/F straight at bank 2 (example) or whatever you got to match the last corner, then based off the length being 600m set bank next to 550 (obviously on the next bank set bank to 0 & bank prev to 550 to match).

What this achieves is 550m of the S/F straight will be flat but the 1st 50m of it will be the transition from you last corner.

Hope that makes sense :) I did the same thing on my Highlands track if you want to take a look.



Thanks Mr Grumpy, I've actually already tested a 9 > 1 transition that works fine but I'm stubborn and want to exhaust every possibility to get the 9 > 3 smooth. Thanks for the trick it'll help increase it even more.
 
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Been thinking of changing my monza theme to Andalusia for that olden day feel & more dense forests that seemed to populate that track in the 1960's going off old video's & such.

Still struggling to find a decent thing to do with the crossover S/F straight though.

To pit or not to pit, that is the question lol.

Been watching this video over & over to get a feel.

 
Hello, I made some modified tracks. If you would happen to come across me on the lobby, you can check my tracks out, half I made is shareable right now. More will come.

Link: https://www.gran-turismo.com/es/gt6/user/#!/friend/nuteboy100/course/2668069/

The link above will either:
• take you to my famous track "The Climb v2"
• take you to my profile


Anyways, enjoy my tracks! :)
 
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..inspiration goes downhill, just words "Windows" and "Update".. Maybe if I just use my Windows computers more often..;)
Just want to use them..But no, everything just wants updates.. (first prevented w10 to start spoil my day..)
_20170219_213501.JPG
_20170219_214818.JPG
Maybe that update compilation is done in day or two..uff
 
..inspiration goes downhill, just words "Windows" and "Update".. Maybe if I just use my Windows computers more often..;)
Just want to use them..But no, everything just wants updates.. (first prevented w10 to start spoil my day..)
Maybe that update compilation is done in day or two..uff

One of the few downsides modding the tracks... :(
 
@Thematic I know, I just use a modified version of the app. That is how I made my modified tracks.

Edit: Deleted unnecessary part of quote commands on top of the post. Its better now! :)
 
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@Nuteboy100 No need for Windows for that. Okay so there might be minor issues with the software on GNU/Linux, for example, but I'm sure those can be dealt with.
decided to stay on same platform as dev, now running close to dated windows, close enough for me.. starting to put python + apps here now.. less problems is better..
 
Here is version 1.3.4 of the layout creator.

Added grid lines, makes it easier to see where you're working and what scale you're in. Also added a ruler, which basically places distance marks under the track (every 10 meters, with longer marks every 50 and even longer every 100 meters). Makes it easier to figure out the distance value of key features such as tunnels or other places where you want to add decorations, etc.

I streamlined the animation a bit as well. Instead of deleting/redrawing the car every time it just draws it once and then moves it. And instead of recalculating the track data for every animation frame, the track data is stored in a variable and is only recalculated when you do something to it. Visually I can't tell any difference from this streamlining but the fan tells me that my laptop needs a lot less cooling now, so I suppose that's good :lol:

Skärmbild (40).png


I noticed a glitch where under some circumstances two connected corners wouldn't join together and instead they'd leave a tiny 0 meter straight in between them. Working on a fix for this, but in the meantime keep an eye out for any 0 meter sections in your track and try to remove them if possible since I don't know how they would be handled by the game. Usually they get joined properly if you move or rotate the polygon points a little.
 

Attachments

  • Course Layout 1.3.4.zip
    19.1 KB · Views: 30
Ted editor error
Traceback (most recent call last):
File "ted-editor.py", line 12, in <module>
import numpy as np
ModuleNotFoundError: No module named 'numpy'
python version 3 not found on your system. create the file pythonenv.bat in this
directory
and insert a line PATH=<PathToPythonInstallation>;<PathToPythonInstallation>\Scr
ipts; @ and try again
Press any key to continue . . .

hard to understand, python is in path.. what I'm doing wrong?
path
PATH=C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windo
ws\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Wi
nSCP\;C:\Program Files\Skype\Phone\;C:\Users\xxx\AppData\Local\Programs\Pyth
on\Python36-32\Scripts\;C:\Users\xxx\AppData\Local\Programs\Python\Python36-
32\

@eran0004 apps are working just fine.. uff
This also bothers a bit... why?
weird_error.png
 
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@eran0004 few questions.. eifel flat and elevation profile, what's "ground level 0" value?
is first 600m that homestraight, and elevations after that should start at distance 600.0?
If I create profile which has last marker of height way before start of homestraight, but at same level, will elevation editor keep that height till and of track?

example of base profile file, now it's written to start at 0.0 and height 0.0
0.0,0.0
100.0,-4.0
170.0,1.0
360.0,1.0
445.0,-1.0
600.0,-1.0
650.0,1.0
700.0,4.0
750.0,5.0
850.0,3.5
920.0,1.5
1000.0,-3.0
1050.0,1.5
1110.0,4.0
1190.0,3.5
1250.0,2.0
1300.0,1.0
1400.0,2.0
1500.0,2.0
1600.0,-1.5
1650.0,-2.0
1925.0,-2.0
2000.0,-5.0
2075.0,-2.0
2150.0,-1.5
2300.0,-1.0
2350.0,2.0
2450.0,2.0
2600.0,-2.0
3250.0,-2.0
3370.0,0.0
 
@eran0004 few questions.. eifel flat and elevation profile, what's "ground level 0" value?
is first 600m that homestraight, and elevations after that should start at distance 600.0?
If I create profile which has last marker of height way before start of homestraight, but at same level, will elevation editor keep that height till and of track?

example of base profile file, now it's written to start at 0.0 and height 0.0
0.0,0.0
100.0,-4.0
170.0,1.0
360.0,1.0
445.0,-1.0
600.0,-1.0
650.0,1.0
700.0,4.0
750.0,5.0
850.0,3.5
920.0,1.5
1000.0,-3.0
1050.0,1.5
1110.0,4.0
1190.0,3.5
1250.0,2.0
1300.0,1.0
1400.0,2.0
1500.0,2.0
1600.0,-1.5
1650.0,-2.0
1925.0,-2.0
2000.0,-5.0
2075.0,-2.0
2150.0,-1.5
2300.0,-1.0
2350.0,2.0
2450.0,2.0
2600.0,-2.0
3250.0,-2.0
3370.0,0.0

The heights are relative to the start of the track, so 0 is whatever value the first height point have when you load the file.

Elevation profiles are loaded at their height relative to the scene's coordinate system, so its 0 is not the same as the relative 0 of the track.

The homestraight position depends on where you placed the homestraight in your data. The distance is counted from the first CP point, which is also the default start of the homestraight. At Eifel the default homestraight length is about 600 meters.

If your elevation profile ends before the end of the track it will not have any effect on the remaining height points. If you want the profile to cover the full track you can stretch, scale or repeat it.
 
The heights are relative to the start of the track, so 0 is whatever value the first height point have when you load the file.

Elevation profiles are loaded at their height relative to the scene's coordinate system, so its 0 is not the same as the relative 0 of the track.

The homestraight position depends on where you placed the homestraight in your data. The distance is counted from the first CP point, which is also the default start of the homestraight. At Eifel the default homestraight length is about 600 meters.

If your elevation profile ends before the end of the track it will not have any effect on the remaining height points. If you want the profile to cover the full track you can stretch, scale or repeat it.
well.. road started to go straight up without change -155 to height, is there easy way to let elevation changes between profile points to change smoothly, now its bit lego track.

Using profile:
0.0,-155.0
600.0,-155.0
700.0,-159.0
770.0,-154.0
960.0,-154.0
1045.0,-156.0
1200.0,-156.0
1250.0,-154.0
1300.0,-151.0
1350.0,-150.0
1450.0,-151.5
1520.0,-153.5
1600.0,-158.0
1650.0,-153.5
1710.0,-151.0
1890.0,-151.5
1850.0,-153.0
1900.0,-154.0
2000.0,-153.0
2100.0,-153.0
2200.0,-156.5
2250.0,-157.0
2525.0,-157.0
2600.0,-160.0
2675.0,-157.0
2750.0,-156.5
2900.0,-156.0
2950.0,-153.0
3050.0,-153.0
3200.0,-157.0
3590.0,-155.0

Elevation changes are just so imminent, how to make them smoother?
Plus weird changes after profile end.
 
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well.. road started to go straight up without change -155 to height, is there easy way to let elevation changes between profile points to change smoothly, now its bit lego track.

Using profile:
0.0,-155.0
600.0,-155.0
700.0,-159.0
770.0,-154.0
960.0,-154.0
1045.0,-156.0
1200.0,-156.0
1250.0,-154.0
1300.0,-151.0
1350.0,-150.0
1450.0,-151.5
1520.0,-153.5
1600.0,-158.0
1650.0,-153.5
1710.0,-151.0
1890.0,-151.5
1850.0,-153.0
1900.0,-154.0
2000.0,-153.0
2100.0,-153.0
2200.0,-156.5
2250.0,-157.0
2525.0,-157.0
2600.0,-160.0
2675.0,-157.0
2750.0,-156.5
2900.0,-156.0
2950.0,-153.0
3050.0,-153.0
3200.0,-157.0
3590.0,-155.0


First make sure that the list is sorted by distance. You have 1890 before 1850 at one point and that could potentially cause some issues.

The slope transitions can be smoothed out with the brush. Hold it over the crest and press the s key to smooth it out. You can also use the smoothen command to smooth the entire track at once.

As for the end, if the elevation profile is longer than the track you need to scale or stretch it to make it fit.

Edit: Also, instead of manually adding an offset to the elevation profile you can offset it in the editor. Just put -155 in the y offset and the elevation profile is brought down by that amount.
 
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First make sure that the list is sorted by distance. You have 1890 before 1850 at one point and that could potentially cause some issues.

The slope transitions can be smoothed out with the brush. Hold it over the crest and press the s key to smooth it out. You can also use the smoothen command to smooth the entire track at once.

As for the end, if the elevation profile is longer than the track you need to scale or stretch it to make it fit.
Lol, that made small jump.. Typo because manually added 600 to all numbers :)
Learned to use "S" key on keyboard, but still it's leaving jump on start of homestraight.. Investigating more.
 
Try resampling the profile in the editor it'll add more points to the file. If those are the only points you have there just isn't enough to smooth out. I've used as much as a point every .25 meters and haven't hit a limit yet but 1 is what I use normally.
 
Lol, that made small jump.. Typo because manually added 600 to all numbers :)
Learned to use "S" key on keyboard, but still it's leaving jump on start of homestraight.. Investigating more.

The smoothening tools doesn't work on the overlap from end to start. The regular brush does though, so if you want a hill there you can use the wave feather mode.

Try resampling the profile in the editor it'll add more points to the file. If those are the only points you have there just isn't enough to smooth out. I've used as much as a point every .25 meters and haven't hit a limit yet but 1 is what I use normally.

No need to re-sample the profile, as it doesn't have any impact on the resolution of the track. The heights values of the track is determined by linear interpolation between the two closest elevation profile points:

linearInterpolation.png
 
The smoothening tools doesn't work on the overlap from end to start. The regular brush does though, so if you want a hill there you can use the wave feather mode.
Can't just understand how there can be height difference on start of homestraight, like it is meter higher than other end..
 
What does the graph in the elevation editor show?
start_zve.png
end_zve.png


elevation profile is:
0.0,-155.0
600.0,-155.0
700.0,-159.0
770.0,-154.0
960.0,-154.0
1045.0,-156.0
1200.0,-156.0
1250.0,-154.0
1300.0,-151.0
1350.0,-150.0
1450.0,-151.5
1520.0,-153.5
1600.0,-158.0
1650.0,-153.5
1710.0,-151.0
1790.0,-151.5
1850.0,-153.0
1900.0,-154.0
2000.0,-153.0
2100.0,-153.0
2200.0,-156.5
2250.0,-157.0
2525.0,-157.0
2600.0,-160.0
2675.0,-157.0
2750.0,-156.5
2900.0,-156.0
2950.0,-153.0
3050.0,-153.0
3200.0,-157.0
3500.0,-155.0

..those aren't matching places, but easy to adjust from after problems are gone :)
 
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