I have a few questions regarding the Andalusia Track Codes composed by
@Mr Grumpy. There are way more possibilities of decoration than in the TPE app. So before manually hex editing the whole scenery stuff I'd like to clear what code generates what.
Parking Road..................... 13027506505615099153 = 100m
View attachment 635796
--> Is that the classic "Restaurant" which randomly get's generated by the TPE app usually?
Medic Road....................... 10656079826827822353 = 100m
View attachment 635795
--> I'm pretty sure this is supposed to be that because of those 2 ambulances next to the track.
Building Road Type 1............. 10954364719393644117 = 100m
View attachment 635792
--> Is that a Building Road or a normal Building?
Building Road Type 2............. 11670155585168842325 = 100m
View attachment 635793
--> Same question as above: Building Road or a normal Building?
Forest Road Start............. 1. 12262457518915536145 = 50m
View attachment 635794
--> This is pretty clear.
I guess that every Forest Road needs a Start and Finish Segment and in between there are several options as follows:
Trees.................. 2. 12609516165199774993 = 100m
Mix & Building Type 1........ 2. 9431585095388995157 = 100m
Match Building Type 2........ 2. 9691949448846351957 = 100m
Building Raised........ 2. 10719130221611009297 = 100m
View attachment 635791
--> I'm guessing this could be effect of that code!?
Decreased Radius Road......... 1. 9433898354799217496 = 50m
3 Parts 2. 10429475347424807768 = 100m
3. 12293684118179482456 = 50m
--> I haven't found an example for that code yet? What does it induce? Maybe a narrow road with concrete walls?
All above road structures use "int flag 0" or "int flag 1".
"int flag 0" = structures appear on
X side of track.
"int flag 1" = structures appear on
Y side of track.
--> What is left side and what is right side of track?
Single Tent...................... 9855204935338532437 = 40m
TRACK_LEFT_A (0) or TRACK_RIGHT_A (3)
RAILTYPE_NORMAL (0) RAILTYPE_START (1)
Double Tent...................... 13668346444837789269 = 40m
TRACK_LEFT_AB (2) or TRACK_RIGHT_AB (5)
RAILTYPE_START (1) RAILTYPE_NORMAL (0)
View attachment 635799
--> I guess these are the 2 types available with Single Tent in front and Double Tent behind!?
Building Type 1.................. 13268933452885368405 = 40m
TRACK_LEFT_AB (2) or TRACK_RIGHT_AB (5)
RAILTYPE_START (1) RAILTYPE_NORMAL (0)
Building Type 2.................. 11127471830070697557 = 40m
TRACK_LEFT_AB (2) or TRACK_RIGHT_AB (5)
RAILTYPE_START (1) RAILTYPE_NORMAL (0)
Building Type 3.................. 12147537145670114901 = 40m
TRACK_LEFT_AB (2) or TRACK_RIGHT_AB (5)
RAILTYPE_START (1) RAILTYPE_NORMAL (0)
--> In the TPE app there is only 1 building icon and you can place a building on the inner decoration line or on both decoration lines (which makes 2 different types of buildings). So what's the difference between those 3 types of buildings?
Rock Bank Type 1.............. 1. 9383531457118946577 = 50m
3 Parts 2. 11495438207378998545 = 100m
TRACK_LEFT_AB (2) 3. 9793640498186372369 = 50m
RAILTYPE_START (1)
View attachment 635798
--> Is this supposed to be the Rock Bank? Is Type 1 the grey coloured one?
Rock Bank Type 2.............. 1. 11486993958077678865 = 50m
3Parts 2. 10205719864090772753 = 100m
TRACK_LEFT_AB (2) 3. 11222970429923083537 = 50m
RAILTYPE_START (1)
View attachment 635797
--> This could be the other type of Rock Bank. Is Type 2 the brown coloured one?
When using the objects with 3 parts (Forest Road, Decreased Radius Road, Rock Bank Type 1 and 2) is it necessary to always use the parts 1,2 and 3 or is it possible to omit a part?