Monza has proper track limits

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Philippines
Laguna
Alpha_Cipher1
The title says it all. I noticed that I was getting penalties at turn 3 (the second chicane) because my car was halfway through the curbs. I tested it out on the rest of the circuit and it seems to be pretty consistent. Also running off too wide in the parabolica seems to give you penalties. I guess it's up to you if you still think just under half a car width is still cutting, but for me it's just about right

Now if they can just apply that to other tracks...
 
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I think it's pretty crappy they can't make this consistent across all tracks and all variations. It really shouldn't be that hard.
^This. This wasn't a problem in GT6, and now they've shown that they can do it in GTSport, so what gives?
 
Seven seconds on first chicane for cutting and a re spawn and 10 second penalty for running off there and you get a penalty for cutting too much of the left at the exit of ascari
 
Yes, noticed it was very easy to pick up penalties. Had about 15 secs worth with what we’re fairly minor errors compared to say Maggiore. Everyone at the end of the race had had penalties. About time.
 
Now, onto applying this on Maggiore, Dragon Trail, and other tracks...

I noticed that there's a penalty for wall riding on the first two corners at the central loop of Tokyo expressway, 5 seconds each.

Good to know they're addressing these issues.
 
I think they are using the same limits as the F1? As they have the large yellow kerb in the parabolica corner.
 
I completely agree. I landed a few penalties before I dialed it in. It was funny last night in a Sport race there was already someone complaining in the chat. LOL
 
I would say it has exactly the same track limits as every other track, even more relaxed than usual in some places. In fact this is the only track I can think of where you can go flat out through gravel and not get a penalty. Here's some examples of lines you can take without getting a penalty. They aren't exactly the fastest lines all of them but I don't seem to get a penalty for them.

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It may be possible to cheese the first chicane. After ten laps in TT I ran straight through, it resets on exit of chicane so I just pulled away without giving it full throttle. That scrubbed the 4 second penalty and I set a time 1sec faster than my best!
 
It may be possible to cheese the first chicane. After ten laps in TT I ran straight through, it resets on exit of chicane so I just pulled away without giving it full throttle. That scrubbed the 4 second penalty and I set a time 1sec faster than my best!

It is from what I've seen, but that has more to do with exploiting game mechanics, a bit like the pit glitch/wall riding, than track limits.
 
I would say it has exactly the same track limits as every other track, even more relaxed than usual in some places. In fact this is the only track I can think of where you can go flat out through gravel and not get a penalty. Here's some examples of lines you can take without getting a penalty. They aren't exactly the fastest lines all of them but I don't seem to get a penalty for them.

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WOW, i seemed to be getting penalties on nearly every corner for even looking past the white lines lol.
How the hell you do that? :lol:
 
WOW, i seemed to be getting penalties on nearly every corner for even looking past the white lines lol.
How the hell you do that? :lol:

The kerbs are quite skinny and the corners are tight, so there is very little room for error when cutting them. Just keep 2 wheels touching the kerb at all times though and you won't get a penalty. Same applies to the 2nd corners at each chicane I think but it's very hard to do and show with the massive sausage kerb.

As for running wide it seems the game couldn't care less at Monza, I have no issue running wide at Ascari or Parabolica without it giving me a penalty, in fact I can't seem to get one no matter what I do there.
 
Monza was always one of those tracks that had lots of corners that were exploitable in other racing games so I'm expecting no different in GTS.
 
I would say it has exactly the same track limits as every other track, even more relaxed than usual in some places. In fact this is the only track I can think of where you can go flat out through gravel and not get a penalty. Here's some examples of lines you can take without getting a penalty. They aren't exactly the fastest lines all of them but I don't seem to get a penalty for them.

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At least in those photos you show on the inside radius of the corners you at least are showing having wheels still in contact with the curbs which is much better and closer to remaining on the circuits tarmac than some other tracks allow in the game.

On the grass beside a straight, and beyond the outside radius of of corner running off DOES NOT USUALLY (I capitalized that because someone will name a corner that allows higher exit speed ect.) result in a time advantage gained versus staying on the course so a penalty would not really be needed if no advantage is gained.

Many areas outside the corners are paved so that in RL a car running wide will be able to maintain control and safely return to the raceway thus reducing cautions and the cars are not damaging the raceway grounds.

Gravel pits are not put in place to keep a car on the track or be a penalty for going off track but for safety to prevent a vehicle from contacting a hard barrier at high speeds.
 
At least in those photos you show on the inside radius of the corners you at least are showing having wheels still in contact with the curbs which is much better and closer to remaining on the circuits tarmac than some other tracks allow in the game.

On the grass beside a straight, and beyond the outside radius of of corner running off DOES NOT USUALLY (I capitalized that because someone will name a corner that allows higher exit speed ect.) result in a time advantage gained versus staying on the course so a penalty would not really be needed if no advantage is gained.

Many areas outside the corners are paved so that in RL a car running wide will be able to maintain control and safely return to the raceway thus reducing cautions and the cars are not damaging the raceway grounds.

Gravel pits are not put in place to keep a car on the track or be a penalty for going off track but for safety to prevent a vehicle from contacting a hard barrier at high speeds.

My point is that the track limits at Monza are no different than those at every other circuit (with a few apparent exceptions to what counts as kerb, e.g. Maggiore) and they only seem stricter because the kerbs are skinnier and the corners are tighter than at most places making it harder to run outside the white lines and gain time or not get a penalty.
 
making it harder to run outside the white lines and gain time or not get a penalty.

Which in my opinion is all those that support tighter track limits would like to see employed at all circuits.

It does not affect the quality of the racing at all just shows more "defined" limits that more follow the original circuits tarmac design.
 
Which in my opinion is all those that support tighter track limits would like to see employed at all circuits.

It does not affect the quality of the racing at all just shows more "defined" limits that more follow the original circuits tarmac design.

I think you would be hard pressed to find anyone that disagrees with you there and thinks that the track limits are are fine as they are. The limits that PD sets are right on the limit of what you can logically set without just doing away with limits all together so there isn't really any debate on whether they should be made stricter or not. The main arguments about track limits as seen in the other thread about them are whether it's cheating to follow them as they are or if these sort of limits are seen in real life.
 
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