Monza inaccuracies

  • Thread starter Mike_grpA
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I was reading a post by Ian Bell on the official forums a while ago. He was talking about laser scanning tracks and how it actually might be cheaper in terms of man hours to laser scan tracks & was something they were looking into. Hopefully that is true & we can look forward to more laser scanned tracks in the future. Fingers crossed.
We got similar info from T10 folks in multiple interviews, laserscanning is more expensive but actually shortens the amount of time it takes to make a track a bit. In the twitch stream from a few days ago with T10 their track lead revealed that it takes 6 months to make an average track, with crown jewel tracks and large tracks like Nurburgring taking more than a year to make. This is probably the reason why Forza 6 is able to have 10 new tracks in just under 2 years of production time, whereas on lastgen something like Forza 4 had 5 new tracks for the same amount of time.
 
Don't compare PCARS with AC, rather compare it to real life.



I love how the arguments stopped with the addition of your video. Maybe its just me, but the banking seems closer in pCars than AC, compared to real life.

And I used to love AC, but since 1.2, my Logitec G27 is useless, nasty chattering under braking.
 
I love how the arguments stopped with the addition of your video. Maybe its just me, but the banking seems closer in pCars than AC, compared to real life.

And I used to love AC, but since 1.2, my Logitec G27 is useless, nasty chattering under braking.
Looking at that onboard video I would say that PCars has nailed it, they have done a fabulous job replicating Monza. Much kudos SMS much kudos!
 
That PCARS to RL video is quite poor. The angle doesn't quite match up and seeing the track sideways will always give you a bad judgement of width and corner angles.





From that, the only difference I can see is PCARS have taller kerbs at Curva Grande, middle of Ascari and Parabolica. Also, the entry to the 2nd Lesmo is a bit wider. Banking on 1st Lesmo looks fine to me, but this is probably one of those things that comes across better by actually driving the track.



iRacing and AC both laser scans and looks identical to the RL video above. PCARS is the odd one out so if you're saying PCARS is accurate, you're saying real life is wrong :P

IMO it's not a big difference and I'm not that fussed. But anyone saying PCARS is 100% correct is clearly wrong.
 
Don't compare PCARS with AC, rather compare it to real life.



That video illustrates the same things as the video I posted, albeit from a sideways angle, so it's harder to see.

That PCARS to RL video is quite poor. The angle doesn't quite match up and seeing the track sideways will always give you a bad judgement of width and corner angles.





From that, the only difference I can see is PCARS have taller kerbs at Curva Grande, middle of Ascari and Parabolica. Also, the entry to the 2nd Lesmo is a bit wider. Banking on 1st Lesmo looks fine to me, but this is probably one of those things that comes across better by actually driving the track.



iRacing and AC both laser scans and looks identical to the RL video above. PCARS is the odd one out so if you're saying PCARS is accurate, you're saying real life is wrong :P

IMO it's not a big difference and I'm not that fussed. But anyone saying PCARS is 100% correct is clearly wrong.


Yeah exactly. The second lesmo also has a bit too much bank to it. It's not a big deal, but it's quite obviously not as realistic as it's competition. As I said earlier, the biggest difference is the banked oval, it's quite a way off.
 
Their depiction of Bathurst is unbelievably crap too
the kerb through Reid park is huge compared to real life, the right hander just before the dipper has 2 kinks in the corner instead of it just being a basic right hander and forest elbow isn't far enough away from the previous corner but other than that its still fun to drive
 
the kerb through Reid park is huge compared to real life, the right hander just before the dipper has 2 kinks in the corner instead of it just being a basic right hander and forest elbow isn't far enough away from the previous corner but other than that its still fun to drive

Don't tell them that on the official forum, they'll tell you it's perfect, it was created from real racing drivers input, and you're only comparing it with other games and there's no way you've ever driven on it irl. lol. Seriously, the game's defenders over there treat it like a ****ing religion lol. Thou shalt not claim any part of Project CARS to be inaccurate, no matter how small a detail.
 
Don't tell them that on the official forum, they'll tell you it's perfect, it was created from real racing drivers input, and you're only comparing it with other games and there's no way you've ever driven on it irl. lol. Seriously, the game's defenders over there treat it like a ****ing religion lol. Thou shalt not claim any part of Project CARS to be inaccurate, no matter how small a detail.
Yeah the official forums have became a massive joke which is a shame as SMS needs guidance on how to fix the bloody game! They have no chance with the Nazi mods in effect now.
 
Yeah the official forums have became a massive joke which is a shame as SMS needs guidance on how to fix the bloody game! They have no chance with the Nazi mods in effect now.

No kidding. It started off fine if you ignored all the trolls and sooks that were only there to create a scene, but now it's full of suck ups that all jump on anyone who dares to speak up about the game's issues. Even long-time respected members there are being told off by mods just for speaking their mind about the game's issues. These aren't people being rude or going off their heads about it, just people talking about their issues with the game.
 
I remember the first race I did on PCARS at Spa, I was annoyed because the track didn't look like it in real life. I think the kerbs are a different colour or something. It just didn't look the same and was a bad start to PCARS! Monza looks a little off as well, especially the second lesmo. It's fine once you get used to it I think.
 
I remember the first race I did on PCARS at Spa, I was annoyed because the track didn't look like it in real life. I think the kerbs are a different colour or something. It just didn't look the same and was a bad start to PCARS! Monza looks a little off as well, especially the second lesmo. It's fine once you get used to it I think.

The kerb colours at Spa used to be red and white, as it is in GT6, but they changed them to red and yellow, which is as it is in Pcars. I noticed that too when I first played it, but it's accurate. Spa is one of the best tracks in the game imo, it's just a pity that it only uses the old grid with the new pits, that's weird.

Yeah there are a few things about Monza that are a bit off, just like Bathurst. It's not a big deal, and if this was back in the PS2 days, they'd be the most accurate tracks on any game. It's just these days the competition are making ridiculously accurate tracks, so the bar has been raised, and fans will come to expect almost perfection, thanks to the likes of AC.

I still love racing on Monza btw. It's always been one of my favourite tracks, and just because it isn't perfect, doesn't mean I don't still love it lol. I can't wait to have the historic version, I just hope we will be able to drive the combined oval and road course.

Edit: I'll just add, the reason I made this thread was that I was disappointed by a couple of tracks, not because they're bad, but because I expected, from all the hype about realism before the game came out, that the tracks would be mega accurate. I didn't expect it to have Monza and Bathurst both less accurate than even GT6.
 
Don't tell them that on the official forum, they'll tell you it's perfect, it was created from real racing drivers input, and you're only comparing it with other games and there's no way you've ever driven on it irl. lol. Seriously, the game's defenders over there treat it like a ****ing religion lol. Thou shalt not claim any part of Project CARS to be inaccurate, no matter how small a detail.
yup haha that's spot on mate
 
Yeah the tracks I race on most are Monza and Spa, they're still by far the most fun tracks in the game imo. Every bit of Monza is such a pleasure to drive, and the same can be said about Spa.
 
Driven round Monza hundreds of times in several games, including AC and seen it on TV several times too. PCars Monza seemed accurate to me

Didn't even notice there was anything wrong with the track
 
The things you guys you guys are mentioning seem incredibly minor and I'd never have noticed if you hadn't said anything. Lapped Monza several times yesterday, didn't notice any banking
 
Just because you are not as perceptive as others doesn't mean it's not there.

Once again the track in PCARS is alright, it's just that the competition's standards are so high these days it's to be expected a racing game of this quality will have accurate tracks. Shame the developers seems to be content with what they have and are not interested in improving things.

Also please don't double post. Use the Edit button if you want to add something to your previous post.
 
Just because you are not as perceptive as others doesn't mean it's not there.

Once again the track in PCARS is alright, it's just that the competition's standards are so high these days it's to be expected a racing game of this quality will have accurate tracks. Shame the developers seems to be content with what they have and are not interested in improving things.

Also please don't double post. Use the Edit button if you want to add something to your previous post.
To be fair he never said that inaccuracies weren't present. He said that he thought they were so incredibly minor that he didn't notice them until they were pointed out. I agree that they are very minor but I also agree that there's nothing wrong with aiming for higher standards specially when the competition are delivering such high standards.
 
Just because you are not as perceptive as others doesn't mean it's not there.

Once again the track in PCARS is alright, it's just that the competition's standards are so high these days it's to be expected a racing game of this quality will have accurate tracks. Shame the developers seems to be content with what they have and are not interested in improving things.

Also please don't double post. Use the Edit button if you want to add something to your previous post.

I will
 
To be fair he never said that inaccuracies weren't present. He said that he thought they were so incredibly minor that he didn't notice them until they were pointed out. I agree that they are very minor but I also agree that there's nothing wrong with aiming for higher standards specially when the competition are delivering such high standards.

I agree. I think he missed the very first sentence of the OP where I said "This isn't a big deal but..." lol.
 
:/ 10 points. Unlike other forums, mods actually do stuff on here
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It might be a bit late but I've driven and raced on both Sonoma and Laguna Seca IRL (and Willow Springs but I haven't really driven it enough in game) aaaand the PCars depiction is pretty far off. At Laguna, the corkscrew in game has way to much banking, same with turn 5 along with turn 6 being way to flat in game, just to name a few there. Sonoma feels too big and wide, IRL that place is incredibly tight and small! There's also not one place, besides the start/finish, in real life that doesn't have crazy elevation. Just thought I'd give my two cents since I have a bit to go off of on these circuits.
 
To me the version of Monza in Project Cars is pretty good....... Whereas if you watch this video from 23:30 and you'll see inaccuracies at Monza lol!! Btw i used to play Super Monaco GP to death on my GameGear!!!

 
Thanks for the clever post with the old 2d game to take the piss mate, but if you can read you'll notice I did actually say if Pcars came out several years ago, it'd have some of the best tracks out. The point is, the competition have moved on to insanely realistic renditions of circuits, and Pcars' circuits feel more or less the same as Shift.

It is pretty good. The point of the thread wasn't to point out if it was pretty good or not, it was to discuss the small inaccuracies in some tracks, as I had found some in Monza, and others noticed some small things with other circuits too.
 
Thanks for the clever post with the old 2d game to take the piss mate, but if you can read you'll notice I did actually say if Pcars came out several years ago, it'd have some of the best tracks out. The point is, the competition have moved on to insanely realistic renditions of circuits, and Pcars' circuits feel more or less the same as Shift.

It is pretty good. The point of the thread wasn't to point out if it was pretty good or not, it was to discuss the small inaccuracies in some tracks, as I had found some in Monza, and others noticed some small things with other circuits too.

Who's taking the piss? It was just a light hearted post, nothing else, to show in reality how far games have moved on in 25 years. Don't be so sensitive and dramatic mate! ;)
 
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