More Motorsports or more road going vehicles in GT7?

  • Thread starter ssman244
  • 88 comments
  • 6,914 views

Motorsports or Road Going which would you prefer more of?

  • Motorsports

    Votes: 73 41.2%
  • Road Going

    Votes: 104 58.8%

  • Total voters
    177
For whatever reason Pd chose, I do not understand why they stopped the race mods from GT1 and GT2. It was a staple of the series that would have evolved into so much more with todays online community. Grassroots club racing is how motorsports began. Road cars customised to race.

As mentioned in posts above, we have some tools available: Driver's numbers, wings, gauges, suspensions. Some things missing: rollbars, over fenders. Taking the TC cars into account, they are nearly road cars with all those bits added. Its what should be available to the road cars.
 
For whatever reason Pd chose, I do not understand why they stopped the race mods from GT1 and GT2. It was a staple of the series that would have evolved into so much more with todays online community. Grassroots club racing is how motorsports began. Road cars customised to race.

As mentioned in posts above, we have some tools available: Driver's numbers, wings, gauges, suspensions. Some things missing: rollbars, over fenders. Taking the TC cars into account, they are nearly road cars with all those bits added. Its what should be available to the road cars.
My guess is I don't think they were very popular based on racing online. In 4 years of racing online in GT5 and 6 you would see lots of rooms for GT300/500, Nascar, DTM, LMP and a few other single cars but rarely would you see a room for Race Mod cars and I think the reason is simple - they aren't competitive with each other and must be raced alone. Single make races just aren't popular online and the cars didn't match up well using the PP system. For race mod to be really popular I think they need to do two things:

1. Create fictional race series with the race mods with certain classes of cars that are closely competitive with each other.

2. Create fictional race mods that fit into different series regs as PCars, for example, did with the outstanding RGT-8. If you didn't know any better, you would not be able to tell this car was a fictional GT3 car as it fits right in performance wise and looks the part perfectly.

So long as the race mods are basically standalone vehicles, they will never be really popular in the general sense IMO.
 
My guess is I don't think they were very popular based on racing online. In 4 years of racing online in GT5 and 6 you would see lots of rooms for GT300/500, Nascar, DTM, LMP and a few other single cars but rarely would you see a room for Race Mod cars and I think the reason is simple - they aren't competitive with each other and must be raced alone. Single make races just aren't popular online and the cars didn't match up well using the PP system. For race mod to be really popular I think they need to do two things:

1. Create fictional race series with the race mods with certain classes of cars that are closely competitive with each other.

2. Create fictional race mods that fit into different series regs as PCars, for example, did with the outstanding RGT-8. If you didn't know any better, you would not be able to tell this car was a fictional GT3 car as it fits right in performance wise and looks the part perfectly.

So long as the race mods are basically standalone vehicles, they will never be really popular in the general sense IMO.

That sheds some light for me. Brings to mind how PD use BoP for the Corvette RM to fit in with the GT3 races.
 
My guess is I don't think they were very popular based on racing online. In 4 years of racing online in GT5 and 6 you would see lots of rooms for GT300/500, Nascar, DTM, LMP and a few other single cars but rarely would you see a room for Race Mod cars and I think the reason is simple - they aren't competitive with each other and must be raced alone.

That's purely because there wasn't enough of them. I'm not surprised that the 17 RM cars that we got weren't designed to race together, even though that might seem intelligent.

But if there was RM for every road car in the game, it would be impossible not to find groups of 16 or more of them that were competitive. I don't know exactly how many road cars there are, but I'm probably safe in saying it's over 600. If there were 600 random race cars available, I bet you could make a lot of different series out of that.

So long as the race mods are basically standalone vehicles, they will never be really popular in the general sense IMO.

Disagree. They worked just fine in GT1 and 2. You simply need large enough numbers of them for statistics to take over and do it's thing, if Polyphony isn't going to do the work of designing them to fit categories themselves (seems unlikely).
 
Refresh me on the GT1 RM. If I remember, they were 75k Cr. Then, we had to build the engine and buy the racing transmission. Mn, it's been so long. I'd love to own a copy of GT1 & GT2. I have GT3 but, its just not much fun versus the memories I have of the MX-5 RMs, Hokosuka red & blue RM and the green/white SA22C RX-7 RM.
 
For whatever reason Pd chose, I do not understand why they stopped the race mods from GT1 and GT2. It was a staple of the series that would have evolved into so much more with todays online community. Grassroots club racing is how motorsports began. Road cars customised to race.

As mentioned in posts above, we have some tools available: Driver's numbers, wings, gauges, suspensions. Some things missing: rollbars, over fenders. Taking the TC cars into account, they are nearly road cars with all those bits added. Its what should be available to the road cars.
That's what I believe is coming. More of these general tools to make smaller modifications that can add up to a more RM whole.

This is a matter of best utilising effort to create as much diversity as possible. Every bespoke RM car made, in the vein of previous implementations, is time taken away from including a totally non-derivative model - the high detail in the current cars is what makes this so inefficient. Better to develop universal tools that will work on every car instead. Failing that, the extra warts already purchasable, plus a future paint editor will already go a long way in conjunction with the existing tuning options.

I think it was 75k for RM in GT1; I don't think you had to buy those other things, but stage 3 weight reduction was required. There were changes to the in-game physics representation of the chassis and suspension, and the only remaining change was visual (which back in those days was mostly a texture swap and a tiny bit of extra modeling), I think.
 
Race cars BUT only if they get the classes right.

We need many more DTM's! All we have is the 1993 Alfa 155, 1994 Opel Calibra, 2000 Mercedes CLK, 2003 Audi TT-R, 2004 Audi A4 and the 2000 Opel Astra.

We also need some DRM Group 5 and GT1 class cars!
 
That sheds some light for me. Brings to mind how PD use BoP for the Corvette RM to fit in with the GT3 races.
But they should do more than that, we have all those new Vision GT cars gathering dust, what if they create an official Bop and online racing events for them? Lexus vs. Toyota vs. BMW vs. Subaru anyone?
 
i vote for road goind, but only because I hope that he will return to GT7 whit possibility to modify the normal cars to racing cars as it was in GT2 and GT5.
 
i vote for road goind, but only because I hope that he will return to GT7 whit possibility to modify the normal cars to racing cars as it was in GT2 and GT5.
I think you are not expressing your idea through that vote very well.
 
I meant that I would have preferred more normal cars in GT7 that could be not only tune as in GT6, but to also enjoy full racing modification, which is why I voted for normal cars.
Which is why your opinion is not well represented through the vote. You can't vote normal cars and hope they add more full racing modification if this option is not included in the vote.
 
Refresh me on the GT1 RM. If I remember, they were 75k Cr. Then, we had to build the engine and buy the racing transmission. Mn, it's been so long. I'd love to own a copy of GT1 & GT2. I have GT3 but, its just not much fun versus the memories I have of the MX-5 RMs, Hokosuka red & blue RM and the green/white SA22C RX-7 RM.
It was an interesting process. GT1 is such ancient history to me that I don't remember it, but this was the process in GT2:

Buy the weight reduction stages 1, 2, 3 separately - I assume in order.

Buy racing modification, sometimes with a choice of up to three liveries. The price varied per car, but I think the average was around 80,000 Cr.

I'd love for Race Mod to return, but the way Griffith suggests, and the way Forza handles it, is a basic upgrading system. When you go through the process of stripping the insides, adding the rollcage and other adjustable body stiffeners, put in the performance parts like racing brakes, suspension, transmission etc, modify the engine or swap it to your liking, and add the bodykit of your choice, you have a race car, and you can make one that fits the performance specs of any given league which uses sports cars. Heck, in Forza you can even specify the spark plugs and ignition system to tweak the engine performance. I'd be perfectly happy if PD took this route because you could build any car anyway you want it, and create fantasy leagues based on your rules. This is pretty much what I'm hoping for in the upcoming Club and League online tools, though I'm wondering if we might have to wait for GT7 for them.
 
It was an interesting process. GT1 is such ancient history to me that I don't remember it, but this was the process in GT2:

Buy the weight reduction stages 1, 2, 3 separately - I assume in order.

Buy racing modification, sometimes with a choice of up to three liveries. The price varied per car, but I think the average was around 80,000 Cr.

I'd love for Race Mod to return, but the way Griffith suggests, and the way Forza handles it, is a basic upgrading system. When you go through the process of stripping the insides, adding the rollcage and other adjustable body stiffeners, put in the performance parts like racing brakes, suspension, transmission etc, modify the engine or swap it to your liking, and add the bodykit of your choice, you have a race car, and you can make one that fits the performance specs of any given league which uses sports cars. Heck, in Forza you can even specify the spark plugs and ignition system to tweak the engine performance. I'd be perfectly happy if PD took this route because you could build any car anyway you want it, and create fantasy leagues based on your rules. This is pretty much what I'm hoping for in the upcoming Club and League online tools, though I'm wondering if we might have to wait for GT7 for them.

I did transform my E63 into an Erebus V8 in FM4. Thanks to the store I bought the Erebus livery as well. We'll have to wait and see what PD have for us.
 
That's purely because there wasn't enough of them. I'm not surprised that the 17 RM cars that we got weren't designed to race together, even though that might seem intelligent.

But if there was RM for every road car in the game, it would be impossible not to find groups of 16 or more of them that were competitive. I don't know exactly how many road cars there are, but I'm probably safe in saying it's over 600. If there were 600 random race cars available, I bet you could make a lot of different series out of that.

Disagree. They worked just fine in GT1 and 2. You simply need large enough numbers of them for statistics to take over and do it's thing, if Polyphony isn't going to do the work of designing them to fit categories themselves (seems unlikely).
"Large enough numbers of them" means a heck of a lot of resources put into making race mods with random specs in the hopes that some of them will be competitive at given PP or HP/weight levels. I would think it would be a better use of resources to design 75 to 100 RM cars to slot into a number of different series, both real and fictional. Design them and test them to ensure they are closely competitive on a range of tracks and that none of significant advantages on all tracks.

If they can't get or don't want to pay for the BTCC license for example, simply create 10-12 RM's with near identical performance potential that fit BTCC regs and call it GTTCC. Do the same for Kei Cars, Lambo/Ferraris/Supercars etc. Bam, instant series that works in Career Mode, Arcade Mode and for custom online race series. Throw in another handful of random mods on oddball cars and you're done.
 
I voted to give us more road going cars. I mean yeah only racing cars I say give us is like 2-3 more LMP1s and LMP2s but just give us cars like the Aston Martin V8 Vantage, Ferrari Laferrari, Ford GT '17, McLaren P1 throw in some new premium RUFs and keep cars like the NSX 2016, and FT-1 2016.

From there, just give us some body kits, diffusers, front splitters, headlights, Spoilers, cockpit upgrades (Seats, gauges, steering wheel, roll cage, etc.) and top it off with a livery editor. Then BOOM You got yourself a road going vehicle and about 3 different race vehicles all in one car.
 
"Large enough numbers of them" means a heck of a lot of resources put into making race mods with random specs in the hopes that some of them will be competitive at given PP or HP/weight levels. I would think it would be a better use of resources to design 75 to 100 RM cars to slot into a number of different series, both real and fictional. Design them and test them to ensure they are closely competitive on a range of tracks and that none of significant advantages on all tracks.

If they can't get or don't want to pay for the BTCC license for example, simply create 10-12 RM's with near identical performance potential that fit BTCC regs and call it GTTCC. Do the same for Kei Cars, Lambo/Ferraris/Supercars etc. Bam, instant series that works in Career Mode, Arcade Mode and for custom online race series. Throw in another handful of random mods on oddball cars and you're done.
No, it means give us the tools to make race mods from any car according to our own needs, as already discussed. Because your method still takes effort that is wasted on only a few variants of a few cars when it could be put to use on any variant of all cars instead, in part by different people, too.

On the other hand, depending on how this FIA thing turns out, we may just get an array of race-tuned vehicles to suit various classes of racing; just don't expect these to overlap with anything in the real world, though. ;)
Or maybe don't expect them at all.
 
I voted road cars
However i would prefer good ones that i,ll never have the chance to drive or own in real life ( eg Mclarens rufs etc )
I can,t see why we get multiple variants of toyota yaris , honda fit etc
I,d also like some more classics like the old school Mazda RX2 , 3 , 4 , Ford escorts and the like

And some old school Aussie muscle cars ( not gonna happen but a man can dream )
 
If you mean Race Cars or Road Cars? Race Cars Hands Down, And Lets Start with The Cadillacs:
2014_CTS-V-R_Pruett-lg-626x352.jpg Cadillac ATS-V.R GT3.jpg
 
More race cars.

GT6 is missing a number of recent race cars:
-open-wheel: GP2, GP3, World Series, F3, F4, Formula Renault 2.0, Formula Ford, Formula E, IndyCar, Indy Lights, USF2000
-LMP: Audi R18 e-tron quattro, Toyota TS040, Alpine, Porsche 919, Alpine A450, Oreca Nissan
-GT3: Ferrari 458 Italia, Aston Martin V12 Vantage, Bentley Continental, McLaren MP4, McLaren 650S, Lamborghini Gallardo, Lamborghini Huracan, Porsche 997, Corvette Z06.R
-Super GT: Lexus RC F, Honda NSX-GT, Lotus Evora, Toyota 86
-DTM: BMW M4, Mercedes C-Coupe, Audi RS5
 
Currently there are a vast majority of road going cars to select from in the dealerships and a varying aray of race cars. Some of these racecars can be picked out individualy from international racing e.g. Lexus IS200 GT1 race car and then you have a larger majority of Super Gt, NASCAR and varying Le Mans racers.

The question I pose is that would you prefer to see more racecars (if so what cars in particular, what championship??) or would you prefer to see an expansion on road going cars (if so current standards upgraded or new cars all together??)

I personally was thinking, if a new set of cars were brought in there could be new classes.

I want to know your ideas in some mototsports that you would think be popular and Cars that you think would make an impact in GT7.

I've suggested race cars in the Suggestion thread. Though I chose road cars here. I only see it that way because of the first part of the OP. It's more a product how PD structured the events. They haven't maximized the NASCAR events with endurance races. The on track car count was raised in GT5 yet, Super GT 500/300 are separated while the Le Mans and GT1 classes use those international individual cars in the same race. I'm being realistic about the chances PD will add more road cars than race cars. No matter what I choose.
 
Im glad theres currently more votes for road going cars. Its what drew me to the original, it still draws me today. The "what if" factor still impresses me, tinkering with the road car settings. Even back in the day, I played GT for that reason . . . and Toca 1,2 for my motorsports fix.
 
Im glad theres currently more votes for road going cars. Its what drew me to the original, it still draws me today. The "what if" factor still impresses me, tinkering with the road car settings. Even back in the day, I played GT for that reason . . . and Toca 1,2 for my motorsports fix.

Ah, yes. The reminiscing thread. :D

I'm sure there are those of us who did the same. Racing cars for the racing games and road cars for GT. Nothing better than steering the Accord around Thruxton at 130mph or Knockhill in the rain. 👍
 
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Of the latest road cars from 2013 to today, there are only 12.

2013:
Huayra
Veyron
Bos 302
GT500
Genesis
Viper
Viper Launch Edition
Focus
Rover Evoque

2014:
GT-R NISMO
Stingray
M4

Don't count the 15th Anniv. chips, racing cars, M4 special models, NSX concepts, Gran Turismo specials. I haven't worked out the road car to race car ratio regarding "new to GT6" cars.

Well, I just scored GT1 and GT4 tonight. And a Bonus: Le Mans 24 Hours. Horrible graphics. No where near the Dreamcast version I had. But, there are all classes in the field and time change.


qjiu5V8.jpg
 
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There is one thing I wanted to add about the above post I made about specific Race Mod GT style, and doing it the Forza way by customizing your car as you see fit. In GT and Forza, there are a few race cars which have their sports car equivalents there in the game.

As an example, there is the 2005 vintage Ford GT, though in Gran Turismo it's a hypothetical racer, and in Forza they included a couple of real world machines. If anyone has experimented with making an off the cuff racer using mods, there are some interesting differences. In Forza, you can get a Ford GT street car to perform pretty much the same as the dedicated race cars. In GT5 and 6 however, even with medium Race tires, the cars are slippery beasts compared to the race car. You can get closer with some of the other makes, particularly the Corvettes and Vipers which are low, corner hugging monsters to start with. The race modded Corvette is still superior to anything you can build up. They're fun to race and all, and I've had a lot of fun building up racing Ferraris, Jaguars and the lot, but they don't quite match the sure footed racing machines.

This is something which could stand some improvement in GT7, and as Griffith and I have said, going that route should still allow people to make cars which suit the specifications of various leagues, as well as fantasy leagues we create for online racing groups.
 
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