More sensitive steering wheel

  • Thread starter Mike Walsh
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Is there any way to change the sensitivity of my steering wheel (a Thrustmaster)? In some hairpins I have to turn it the full one-and-a-half turns to get around, which loses me a lot of time. Any suggestions welcomed.
 
This works on a T300..
Mode + Left or Right on the D-pad. The light will flash.
1 Flash = 270
2 Flashes = 360
3 Flashes = 540
4 Flashes = 900
5 Flashes = 1080

The trouble is it doesn't remember the setting. You have to set it every time you enter a race and I think after a pit stop too.
 
If you’re turning the wheel that much, you’re doing something very wrong. Possibly, everything wrong.

Even in the slowest hairpins your arms should never be touching. What is that, 180 degrees.
 
If you’re turning the wheel that much, you’re doing something very wrong. Possibly, everything wrong.

Even in the slowest hairpins your arms should never be touching. What is that, 180 degrees.
That depends entirely on the car, speed and the exact radius of the corner.
 
I've never had to turn my G29 more than 270 degrees, ever. 540 during a race is bonkersville.
In reality you most certainly will, particularly in a road car.

Keep in mind that a G29 doesn't have 1080 degree rotation, which a lot of road cars do, and that in race spec cars the rotation is smaller than that.

None of which changes the fact I've just got back from a drive and certainly used more than 270 of rotation in every single corner with a 90 degree or more angle to it.
 
We're talking racing here, not slow, real-life driving and parking. 540 is still Krazy with a capital K, no matter what gaming-wheel.

If you have one hand at 3 o'clock, and the other at 9 o'clock, you can turn the wheel until your forearms touch each other, and that is more than you'll ever need for GT.
Exactly. And that would be a 180 degree turn of the wheel.
 
IMG_20190504_192610.jpg
Sit closer, gtsport will auto change to 540 deg for gt3/gt2 and 900 deg for gt4 / n series
 
Exactly. And that would be a 180 degree turn of the wheel.
You can get to about 200 degrees, which would be 400 in total, and I fail to see how anyone needs more than that in GT (unless you're drifiting :yuck: )
 
"In total"? Ah, okay, some people refer to the total sum of rotation in both directions. Got it. That explains Scaff not scoffing at 540.
 
We're talking racing here, not slow, real-life driving and parking. 540 is still Krazy with a capital K, no matter what gaming-wheel.
I'm not talking about slow driving either, I'm talking about something that applies to one of the daily sport races.


Exactly. And that would be a 180 degree turn of the wheel.
So close to 400 degrees in use, from a rack that in a (for example) GT3 car will have 540 in total.

Even with a rack with a smaller lock to lock ratio you still need to do it in very tight hairpins...



... unless that's slow parking going on.
 
This works on a T300..
Mode + Left or Right on the D-pad. The light will flash.
1 Flash = 270
2 Flashes = 360
3 Flashes = 540
4 Flashes = 900
5 Flashes = 1080
Just to be clear, does GT Sport pick that setting up from the wheel? I'm just asking because in Forza you can set it in the game but I haven't seen that setting in GT Sport, so you'd hope it's picking it up from the wheel.

Incidentally, the parameter that really matters is what is known as the steering ratio, which is the relationship between the angle you turn the steering wheel, and the angle that turns the front wheels. This could be e.g. 15:1. The reason why this is more important than the lock to lock angle is different steering racks have different maximum amounts the front wheels can rotate. So if you have two cars that are both 720 degrees lock to lock, and one has a steering ratio of 12:1, its front wheels rotate 60 degrees lock to lock, but another one that is also 720 degrees but has a 18:1 steering ratio has front wheels that only rotate 40 degrees lock to lock. So even though both are 720 degrees lock to lock of the steering wheel, the 12:1 car will steer much more strongly when the steering wheel is turned through e.g. 90 degrees than the 18:1 car.
 
Yep, that's what I meant above with the confusion about "in total." What Kimi is doing in the Grand Hotel hairpin is about 200 degrees in one direction. 400 in total. About the most you'll ever need. But the OP is talking about "full one-and-a-half turns" in one direction. 1080 in total! Three full rotations from lock to lock - during a race. Bonk city.
 
Yep, that's what I meant above with the confusion about "in total." What Kimi is doing in the Grand Hotel hairpin is about 200 degrees in one direction. 400 in total. About the most you'll ever need. But the OP is talking about "full one-and-a-half turns" in one direction. 1080 in total! Three full rotations from lock to lock - during a race. Bonk city.
What your missing is that Kimi is applying the absolute limit of lock on the car at that point, take a car with a larger default steering rotation (and assuming the exact same steering ratio) and you would need to apply more lock that Kimi us to make the same corner.

Hence why I said it is dependent on the car, speed and corner.

As a rough guide (all lock to lock, which us the industry standard):

F1 and most single seat formulas) : 270 degrees (apart from Monaco, which runs around 400 degrees - otherwise they are not getting around the hairpins).

Most race cars: 540 degrees

Road cars: 850 to 1080 degrees, and sub 900 on the road is sport car world. Most are around the 900 mark.

However as has been mentioned, at speed the steering ratio also matters. One example of it importance is as follows:

Aston Martin Vantage 864 degree steering, while an Alfa Romeo Guiliette has 900 degree steering. That would make you assume that the Aston has the quicker steering, however its steering ratio is 13.09:1, while the Alfa has a ratio of 12.5:1 (15:1 to 20:1 is the more common range for road cars). As a result even with a greater lock to lock, the Alfa has the quicker steering, requiring less input to each degree of steering at the tyres.

In comparison a Shifter Kart will run a ratio of around 5:1, F1 between 5 and 10, other race cars will depend on the series and any limits that are put on by homologation and may as a result be as quick as an F1 car or as slow as a road car.

One thing to also note is that as the ratio drops the effort required to steer increases significantly, and as the ratio increases the effort decreases.

So all in all, its still very much dependent on the car and the corner.
 
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Just to be clear, does GT Sport pick that setting up from the wheel? I'm just asking because in Forza you can set it in the game but I haven't seen that setting in GT Sport, so you'd hope it's picking it up from the wheel.

GTS automatically adjusts the lock to lock angle depending on the car so I'm not sure if the setting on the wheel overrides this or acts as a multiplier on the in-game setting, but it certainly has some effect. I've only really used it on karts where I found the steering far too twitchy. There is no manual adjustment available in the game settings.
 
What your missing is that Kimi is applying the absolute limit of lock on the car at that point, take a car with a larger default steering rotation (and assuming the exact same steering ratio) and you would need to apply more lock that Kimi us to make the same corner.

Hence why I said it is dependent on the car, speed and corner.

As a rough guide (all lock to lock, which us the industry standard):

F1 and most single seat formulas) : 270 degrees (apart from Monaco, which runs around 400 degrees - otherwise they are not getting around the hairpins).

Most race cars: 540 degrees

Road cars: 850 to 1080 degrees, and sub 900 on the road is sport car world. Most are around the 900 mark.

However as has been mentioned, at speed the steering ratio also matters. One example of it importance is as follows:

Aston Martin Vantage 864 degree steering, while an Alfa Romeo Guiliette has 900 degree steering. That would make you assume that the Aston has the quicker steering, however its steering ratio is 13.09:1, while the Alfa has a ratio of 12.5:1 (15:1 to 20:1 is the more common range for road cars). As a result even with a greater lock to lock, the Alfa has the quicker steering, requiring less input to each degree of steering at the tyres.

In comparison a Shifter Kart will run a ratio of around 5:1, F1 between 5 and 10, other race cars will depend on the series and any limits that are put on by homologation and may as a result be as quick as an F1 car or as slow as a road car.

One thing to also note is that as the ratio drops the effort required to steer increases significantly, and as the ratio increases the effort decreases.

So all in all, its still very much dependent on the car and the corner.

All these word salads you keep posting referencing irrelevant things such as driving a car in real life (LOL?) And still, nothing quantitative about how any of these posters, or myself, are wrong. So please, take one last shot at explaining to me how driving one of GT Sports typical cars at a race pace, on one of GT Sports typical tracks, would ever require more than 180-270 degrees of rotation input?
 
I use 540 most of the times. 900 for slow road cars that lose speed with smaller inputs.

But it sucks having to set it up every single time I enter a race/pit. And sometimes I forget it and go off on the first corner. :|
 
...take one last shot at explaining to me how driving one of GT Sports typical cars at a race pace, on one of GT Sports typical tracks, would ever require more than 180-270 degrees of rotation input?
Better yet, he should tell us the car and exact corner where he has to apply more than 270 degrees to make the turn anywhere in GTS. Just one single example would be lovely.
 
Better yet, he should tell us the car and exact corner where he has to apply more than 270 degrees to make the turn anywhere in GTS. Just one single example would be lovely.
It's happening for me at both the hairpins on the Autopolis circuit where the GR4 race is currently being run. I wanted to find a way to change my steering ratio on my Thrustmaster T150, but it looks like it's not possible.
 
All these word salads you keep posting referencing irrelevant things such as driving a car in real life (LOL?) And still, nothing quantitative about how any of these posters, or myself, are wrong. So please, take one last shot at explaining to me how driving one of GT Sports typical cars at a race pace, on one of GT Sports typical tracks, would ever require more than 180-270 degrees of rotation input?
Word salad would imply it has no basis in reality (and give GTS claim to be just that it has every bit of bearing), it's OK to admit you don't understand.


Better yet, he should tell us the car and exact corner where he has to apply more than 270 degrees to make the turn anywhere in GTS. Just one single example would be lovely.
Oh look what someone has already done and saved me a job.
 
Goalposts? Dude, I have a G29 and only spoke for it. Read my first reply here.

So... in the stock Huracan with racing hards, all aids off, using the G29 wheel, I get:

1st Autopolis hairpin: 2nd gear, car slowing down up to around 70 kph: wheel input takes up to about 150 degrees to the right.
2nd Autopolis hairpin: 2nd gear, car slowing down up to around 60 kph: wheel input takes up to about 180 degrees to the left.

...Thank gawd I didn't get a Thrustmaster.
 
Goalposts? Dude, I have a G29 and only spoke for it. Read my first reply here.

So... in the stock Huracan with racing hards, all aids off, using the G29 wheel, I get:

1st Autopolis hairpin: 2nd gear, car slowing down up to around 70 kph: wheel input takes up to about 150 degrees to the right.
2nd Autopolis hairpin: 2nd gear, car slowing down up to around 60 kph: wheel input takes up to about 180 degrees to the left.

...Thank gawd I didn't get a Thrustmaster.
Now try a stock everyday road car, rather than the type of car that I've already explained are less likely to have this issue.

Give the first corner at the Nurburgring GP a go in a Focus ST for example.

Oh and before being a tool about the brand of wheel others own, you might want to remember that TM owners can change the rotation to be exactly the same as the G29s.
 
Now try a stock everyday road car, rather than the type of car that I've already explained are less likely to have this issue.

Give the first corner at the Nurburgring GP a go in a Focus ST for example.

Oh and before being a tool about the brand of wheel others own, you might want to remember that TM owners can change the rotation to be exactly the same as the G29s.
That's what I want to know how to do!!
 
Just tried with my T300RS and never had to go above 180 degrees. Lock to lock seems to be 900. Maybe there's something odd about the T150 but even if it is always 1080 you still shouldn't need to turn more than 270 degrees.
 
Now try a stock everyday road car, rather than the type of car that I've already explained are less likely to have this issue.

Give the first corner at the Nurburgring GP a go in a Focus ST for example.

Oh and before being a tool about the brand of wheel others own, you might want to remember that TM owners can change the rotation to be exactly the same as the G29s.
Please, staff member Scaff, don't call members here "tool." Thank you.

I'll report back with the Focus on Nürburgring...
 
Stock Focus ST with sport hards, all aids off, using the G29 wheel, I get:

1st Nürburgring GP hairpin: 1st gear, car slowing down up to around 45 kph: wheel input takes up to about 200 degrees to the right.
 
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