Most Overrated games?

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Eh, story is definitely a mark in history for them, but their gameplay isn't anything new; especially for the last of us, which had gameplay that was heavily influenced by the studio's other franchise, Uncharted. Only instead of fighting thieves, immortal monkey men, and Gollum creatures, you were fighting barnacle zombies, firefly rebels, and government soldiers.

Mind you that's only for the first game. The sequel could change things up for the franchise, but I don't intend to find out. This whole sub-genre just isn't for me.
That or I just haven't found a story in these games that speaks to me.

Not sure if i agree. LOU was much more about crafting and ammo management. Uncharted was far more guns blazing. That tactic wasnt an option in LOU. While I agree it wasnt new in gameplay, overall it is a landmark game.

Fair enough. Not all stories appeal to everyone.
 
Eh, story is definitely a mark in history for them, but their gameplay isn't anything new; especially for the last of us, which had gameplay that was heavily influenced by the studio's other franchise, Uncharted. Only instead of fighting thieves, immortal monkey men, and Gollum creatures, you were fighting barnacle zombies, firefly rebels, and government soldiers.

Mind you that's only for the first game. The sequel could change things up for the franchise, but I don't intend to find out. This whole sub-genre just isn't for me.
That or I just haven't found a story in these games that speaks to me.
But people will still play them, regardless if the game still has the same formula in terms of gameplay.
 
Twisted Metal 2
Been a fan of the Twisted Metal series for years now, played several titles, and oftentimes when I see any discussion regarding the best Twisted Metal games, Twisted Metal 2 is one I frequently see come up as “the best” in the series. Although I like the game, I can’t help but disagree with this every time I see it. The reasons being is:
1. Simply put, it’s just too hard. It’s way too easy to die in this game and the health pickups don’t spawn as much as they should. Sure you change the difficulty to easy and that would make it easier, but then the game won’t let you progress past Minion, so you're forced to change it back to medium or hard to continue. Now I'm not trying to sound like a sore loser and I don’t play Twisted Metal games expecting it to be easy because after playing Head-On (PSP and PS2 versions), Black and the 2012 game, I firmly believe it’s intended to be challenging. However, I think Twisted Metal 2 takes this whole challenge aspect too far and it really brings down the experience of the whole game.

2. Adding to what I said above, this game has one of the worst cases of cheating AI I have ever seen in a video game. Like, the AI will absolutely spam their special weapons and the freeze bombs in ways you could never hope to do normally unless you used cheat codes. It’s the most noticeable on New York for some reason and I think I had the most trouble with it as a result. Although I think Black had cheating AI as well, I don’t recall it being as bad as this game was. I don’t know why they’re like this, but it’s annoying, unfair and only adds to the frustrations of what I mentioned above.
Now to be fair, I am aware Twisted Metal 2 is a very old game now, both the series and the console it was made for were fairly new when it came out and they obviously didn’t have everything figured out yet. And to give it some credit, it has some nice looking levels, good music, some interesting stories for each character and the victories can be pretty satisfying. However, even with that in mind, the difficulty and cheating AI just undermines so many of the good aspects of the game. It makes it hard to get into the game regardless if your new to it or returning after not playing it for a while and although I don’t think it’s bad nor do I dislike it, I just don’t think it’s the best the series has to offer and it’s not as good as people say it is.
 
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Twisted Metal 2
Been a fan of the Twisted Metal series for years now, played several titles, and oftentimes when I see any discussion regarding the best Twisted Metal games, Twisted Metal 2 is one I frequently see come up as “the best” in the series. Although I like the game, I can’t help but disagree with this every time I see it. The reasons being is:
1. Simply put, it’s just too hard. It’s way too easy to die in this game and the health pickups don’t spawn as much as they should. Sure you change the difficulty to easy and that would make it easier, but then the game won’t let you progress past Minion, so you're forced to change it back to medium or hard to continue. Now I'm not trying to sound like a sore loser and I don’t play Twisted Metal games expecting it to be easy because after playing Head-On (PSP and PS2 versions), Black and the 2012 game, I firmly believe it’s intended to be challenging. However, I think Twisted Metal 2 takes this whole challenge aspect too far and it really brings down the experience of the whole game.

2. Adding to what I said above, this game has one of the worst cases of cheating AI I have ever seen in a video game. Like, the AI will absolutely spam their special weapons and the freeze bombs in ways you could never hope to do normally unless you used cheat codes. It’s the most noticeable on New York for some reason and I think I had the most trouble with it as a result. Although I think Black had cheating AI as well, I don’t recall it being as bad as this game was. I don’t know why they’re like this, but it’s annoying, unfair and only adds to the frustrations of what I mentioned above.
Now to be fair, I am aware Twisted Metal 2 is a very old game now, both the series and the console it was made for were fairly new when it came out and they obviously didn’t have everything figured out yet. And to give it some credit, it has some nice looking levels, good music, some interesting stories for each character and the victories can be pretty satisfying. However, even with that in mind, the difficulty and cheating AI just undermines so many of the good aspects of the game. It makes it hard to get into the game regardless if your new to it or returning after not playing it for a while and although I don’t think it’s bad nor do I dislike it, I just don’t think it’s the best the series has to offer and it’s not as good as people say it is.

I usually see people praising Twisted Metal Black as the best game whenever the franchise is brought up. Mind you I'm not engaged with the core fanbase, so their opinions could be different from that of the less devoted crowd.

Either way I don't understand it. After playing all mainline TM games outside of the first, Head On is certainly the best package, and in my opinion, comes with the most entertaining endings. Likewise, while many obviously have the gripe of 2012 only having 3 stories and 4 characters, its moment-to-moment gameplay was the best in the series. I still do 2-3 hour sessions of max cars endurance with Shadow or Outlaw on occasion.

Regardless, I doubt any game in the Twisted Metal franchise could truly be overrated considering that Twisted Metal itself is terribly underrated. It's one of the many dead Sony IPs I want to see return with the PS5, even in spite of its creative director abandoning it. I would love a sequel that just goes all out, becoming a living testament to the Heavy Metal genre itself, much in the way that Brutal Legend did.
 
I usually see people praising Twisted Metal Black as the best game whenever the franchise is brought up.
Yea I noticed if someone does not rank TM2 as the best, chances are Black will be it instead.
Either way I don't understand it.
While I personally loved Black, the darker, more mature theme of Black certainly isn't for everyone and I can imagine the different atmosphere just didn't work for some people after playing the previous games. On top of that, while it's not as hard as TM2 and I think it's the 2nd hardest TM game I have played.
After playing all mainline TM games outside of the first, Head On is certainly the best package, and in my opinion, comes with the most entertaining endings.
Yea Head On was my first Twisted Metal game and I really liked its gameplay and endings. I don't know if I like them better than Black or not, haven't played either game in a long time, but if Head On's aren't the best, they're not too far behind.

Don't get me wrong though, TM2's endings are just as good and I have nothing against them, although I haven't seen them all in a long time.
Likewise, while many obviously have the gripe of 2012 only having 3 stories and 4 characters, its moment-to-moment gameplay was the best in the series.
I agree. I love Head On, but its story missions got pretty darn repetitive after a while having to do the same ones for each character over and over again and even Black felt like that at times. Although I do wish TM2012 had more characters and more content in general, I do think its story missions were the best in the series simply because they're different for each character and you're not doing the same things for each of them like the previous games did. Sure you're forced to play as each character in order, but I think giving different missions for each character was a better idea and one I hope they stick with if the series ever returns.
I still do 2-3 hour sessions of max cars endurance with Shadow or Outlaw on occasion.
I still find myself going back to it ever so often just because the feeling of ramming people with Juggernaut is sooo satisfying. I should probably try that because I did enjoy doing endurance events in story mode and eventually I'd like to try playing it on LAN mode with XlinkKai since I never got to play online prior to the server shut down.

I can definitely see why TM2012 wouldn't work for some people, but I personally loved it despite its lack of content.
Regardless, I doubt any game in the Twisted Metal franchise could truly be overrated considering that Twisted Metal itself is terribly underrated.
I disagree. I don't think TM as a series is underrated, but certain TM titles could probably be considered as such. I will say this though, I do wish there was more demand for these types of games nowadays. As far as overrated goes, I think TM2 is very deserving of this title and I can imagine why someone would say Black as well. (even though I disagree with it)
It's one of the many dead Sony IPs I want to see return with the PS5, even in spite of its creative director abandoning it.
Same here. I don't care if it's a remaster of a previous game, a sequel to 2012 or any other TM game, or an entirely new one, I'll just be happy if it comes back at all.
 
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Lego Star Wars The Complete Saga.
A bit of a hot take, but I find this one to be slightly overrated. The reason I say slightly is that it’s still a great game I enjoy playing and it does improve in some areas, namely graphics, making easier, better-looking versions of the Pod Race and Gunship Calvary while keeping the originals for those who like them and it allows you to use original trilogy characters in the prequel levels. However, it has a series of issues the previous games didn’t have I feel it shouldn’t have, ones that bring it down some that I’ve always had a problem with.
1. Something that always bothered me more than it should, is that various prequel characters use the wrong sound effects for some reason when the first game already had it right. Like the Padme variants and the battle droids for instance don’t have their intended blaster sound effects, instead, they just have a generic sound effect that’s not even remotely close to what they’re supposed to have. While it doesn’t seem like much, if you ever fight a large number of battle droids, hearing the wrong sound effect being played constantly just feels incredibly off. In LSWI, I used to play as Padme just to hear her blaster sound, but since they got it wrong in TCS, it just doesn’t feel right anymore and ruins the experience I had playing as her.

It doesn’t stop there though, General Grievous had his own unique sounds in the first game, namely a backflip and some saber spinning sound effects, but none of them are used in TCS. Instead, he has just generic ones that don’t fit him at all.

To make matters even worse, the sound effects they’re supposed to have are in the game files and can be easily assigned to them, so easily anyone could do it, yet they don’t even bother to use them! To be fair though, LSWII had this problem with the prequel characters as well, but you wouldn't notice it unless you had an LSWI save and the “use old save” extra. Still, they could’ve fixed it, it’s not even hard to do. (I’ve done myself) I don’t understand why they let such an obvious flaw like this slide.

2. Going on a slight tangent from #1, Watto was made playable in TCS for the first time, but for some reason, they didn’t bother to make their own sound effects for him. Instead, they just gave him Geonosian sounds and called it a day. Okay, Watto is Toydarian for peat's sake, he’s not a Geonosian in the slightest and his sound effects are in no way fitting for him whatsoever. TT Games really slacked off with this one and didn’t invest enough effort with him.

3. A bit subjective, but the hub, rather than continuing the theme of being something entirely different from the last as the previous 2 did, it is just another Mos Eisley Cantina and a worse iteration of it at that. I just don’t like the look of it much on the inside and find it less pleasing to look at than the previous games and the fact it’s just another Mos Eisley Cantina like LSWII doesn’t help.

4. I don’t like the outside either. When going outside, LSWI’s hub was fun to explore and LSWII’s had such a nice view to look at. TCS however, has neither of these. It’s not much to look at and it’s not fun to explore either. It’s not terrible by any means, it’s easy to navigate and it does what it’s supposed to do, it just isn’t very exciting and lacks the imagination of the previous 2 in my opinion.

5. A bit personal, but LSWII had this neat little glitch you could do that would allow you to use characters in vehicles that normally cannot be used with them and it was one I had a lot of fun with. TCS however fixed this so you couldn’t do it anymore and that makes it a little less fun for me, especially when I’m playing with someone else.

6. I will admit, I haven’t looked into this much, but I noticed they have changed the music some from the previous games. Namely, when you find the Millineum Falcon on Mos Eisley Spaceport, it has a different theme than LSWII for some reason, a theme less fitting and was a change that wasn’t really needed in my opinion. And I’ve heard theirs more than just this too.

7. Not only do the Padme variants have the wrong blaster sound effect as I said earlier, but they even gave her the wrong blaster model too, when they already had it right in the first game. In the first game, she had her own blaster model that fit her perfectly, but in TCS, she just has a generic blaster that’s not even close to the original at all. What’s worse is, this can also be easily fixed, yet it wasn’t.

8. In the intro cutscene for “Negotiations”, the first game had TC14 utter something with her voice as a means of getting Obi-Wan and Qui Gon’s attention and in the end, when the guards get shot down, they have a falling scream they do that’s quite funny. TCS however removed those voices and now it’s just not as good and feels like something is missing. While a lot of what I said already can be considered as an oversight, this one was intentional for some reason and why they felt the need to make such a pointless change like this is beyond me. And I think theirs is even more than just this too.

9. Speaking of cutscenes, in TCS, when Obi-Wan vanishes in Episode IV, Luke’s reaction has no facial animations whatsoever, when in LSWII, he did. In TCS, he looks totally lifeless in this scene, and why, I don’t even know, especially since they had it right the first time.

10. Yet another cutscene issue is in the intro to Retake Theed Palace, when the characters are on the ground, only the landing gear for Padme’s ship is rendered, the rest isn’t. Yet another flaw the first game didn’t have.

11. A bit subjective, but they changed the mouse droid’s design from LSWII to something that just doesn’t look as good as the previous one. To be fair though, I believe their reason to do this was so it would be consistent with the real-life Lego Minifigure and that does make sense. However, I like the Mouse Droid a lot and I thought the old one was so much better.

12. The extra toggle droids called droid 1, 2, and so on can fire blaster bolts for some reason when they’re not supposed to and in LSWII, that’s how they were. Yet, TCS got this wrong.

13. Strangely, Bossk and Dengar have Greedo’s chatter which is not only totally out of place, but they didn’t have it in LSWII, yet they do here for no apparent reason.

14. While the game has new content that wasn’t in the previous games, it honestly doesn’t have enough in my opinion to make playing through all the levels again worthwhile if you already played the previous games. Some of its new content isn’t even all that great anyway. For instance, new playable characters like Captain Tarpas, Aayla Secura, Plo Koon, Zam Wessell, and Indiana Jones are pretty cool, but the rest are kind of useless and not very interesting. New Town and Anakin’s Flight are about the only new levels I really cared for. The rest were pretty meh, with Bounty Hunter Pursuit being one of my least favorite levels in LSW ever. I was not a fan of the challenge mode either and found it to be a pain in the butt and was overall, just not a great addition to the game.

15. The mid cutscene on Invasion of Naboo where they meet Jar Jar has audio that is WAY out of sync from what it should be, when the first game didn't have this problem.
Now don’t get me wrong, I don’t think it’s a bad game by any means, it’s still pretty good and probably the least overrated game I have posted so far. However, The Complete Saga just felt a bit rushed and sloppy in some areas, was probably one of the least ambitious LSW games to date and overall felt like a worse version of both games. It just got a lot of things wrong the first two did right and it made changes that just weren’t necessary, which could leave a bad impression for new players. And again, for older players like me who already played the first 2, it doesn’t really have enough new content to make playing through all the levels again worthwhile.

I think it’s kind of overrated because people tend to recommend getting this game over the first 2 and will often talk like the previous games are irrelevant since this exists. I understand to an extent why they would say this, especially if that was their first LSW game, but I never agreed with it. If anything, I think people are better off getting the first 2 instead. Sure they may have slightly worse graphics and less content, but in my opinion, they give a more definitive experience than TCS. I still like the game, but I never found myself wanting to play it as much as the previous two, and modding is about the only reason I even pay attention to the game nowadays.
 
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I see tons of Elden Ring hype now, watched the first 10 minutes of the Skillup review and… turned it off. What on earth is the hype about that game? Looks like a boring gothic world to me, give me the lush tropical biomes of Forbidden West any day.

No seriously, I know it’s from Fromsoft, I know it’s a “Dark Souls” game. But I never played any of those, I did hear they are really hard to beat (boss encounters) so a big no thanks from me for that. :)

If anyone can explain the Elden Ring hype to me, please go ahead. Until that happens I call that game way overhyped. ☺️
 
I see tons of Elden Ring hype now, watched the first 10 minutes of the Skillup review and… turned it off. What on earth is the hype about that game? Looks like a boring gothic world to me, give me the lush tropical biomes of Forbidden West any day.

No seriously, I know it’s from Fromsoft, I know it’s a “Dark Souls” game. But I never played any of those, I did hear they are really hard to beat (boss encounters) so a big no thanks from me for that. :)

If anyone can explain the Elden Ring hype to me, please go ahead. Until that happens I call that game way overhyped. ☺️
I'm in the same boat. I just missed on the Soul's games from the beginning (that's 2 generations ago!) and what I've read/watched about them is not compelling to my gaming habits. Seems like a 3D Ghouls & Goblins formula, punishing for the sake of punishment (I loathed G&G), and yes the dark gothic/desolate world aesthetic is not attractive. The open-world games that I have played are lush and vibrant (and not exempt from humor!): Egypt/Greece from AC, the Continent from the Witcher III, the modern Tomb Raiders, the Outer Worlds, a modded Skyrim even.

My only Souls-like experience is Jedi Fallen Order, which I finished and enjoyed.
 
Maybe this isn't an overrated game but Sifu. I was talking to my nephew and he told it wasn't overly hard as people are making out it to be it just a matter of remembering combos and where to use them. He is like a fighting game savant though so that might not be the best example.
 
I see tons of Elden Ring hype now, watched the first 10 minutes of the Skillup review and… turned it off. What on earth is the hype about that game? Looks like a boring gothic world to me, give me the lush tropical biomes of Forbidden West any day.

No seriously, I know it’s from Fromsoft, I know it’s a “Dark Souls” game. But I never played any of those, I did hear they are really hard to beat (boss encounters) so a big no thanks from me for that. :)

If anyone can explain the Elden Ring hype to me, please go ahead. Until that happens I call that game way overhyped. ☺️

I'm in the same boat. I just missed on the Soul's games from the beginning (that's 2 generations ago!) and what I've read/watched about them is not compelling to my gaming habits. Seems like a 3D Ghouls & Goblins formula, punishing for the sake of punishment (I loathed G&G), and yes the dark gothic/desolate world aesthetic is not attractive. The open-world games that I have played are lush and vibrant (and not exempt from humor!): Egypt/Greece from AC, the Continent from the Witcher III, the modern Tomb Raiders, the Outer Worlds, a modded Skyrim even.

My only Souls-like experience is Jedi Fallen Order, which I finished and enjoyed.
Glad to see I’m not the only one who doesn’t get the hype around Elden Ring, or any other soulsborne games that FromSoftware and others make.

The whole gameplay and setting and story and all else of those games just aren’t attractive to me whatsoever, I just don’t understand how it can be fun.


My ex was obsessed with those games and played them nonstop, he tried to get me into them and I gave it my best, but I just hated it…

And from what his cousin told me, me not liking the soulsborne games might’ve been one of the reasons why he broke up with me :lol:
 
What irks me is that the game (probably unfairly) is being trumpeted as "the best game ever" It very well could be the best in its genre and from its company so far, and no doubt will make their fans very happy. But honestly, does it changes gaming like say... Super Mario 64?
 
I did hear they are really hard to beat (boss encounters) so a big no thanks from me for that. :)
I'm going to go out and say that even that matter is one that's greatly overstated. The souls games have the occasional boss that acts as a temporary hurdle, but for the most part they aren't all that difficult. Especially since the games (besides Demon's Souls) have no penalty for loosing any one encounter besides a small trek back to where you were. Even Super Mario World gives me more trouble than any game in the Souls legacy.

They are challenging and fair in their combat, and provide some very engaging duels that you almost don't want to win/end, but their general difficulty is overhyped by the public and media alike.
 
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