You know him, we don't.
So it's unsupported anecdotal evidence.
Which part? The spinning out constantly for 2 weeks, or the racing around comfortably after 2 hours? LOL
Is he likely to lie about that?
You really only have to look at PC2's online multiplayer to see how restrictive the car choice is by most lower level drivers. There are a few cars with quite acceptable and controllable stock tunes, and it seems a good 50%+ of all racing is done on those. Would that be considered
supported anecdotal evidence?
PC2's stock tunes differ wildly from how well they can be tuned. Some cars approach perfection, some aren't even in the same solar system!
And again, acknowledging how critical tire pressures can be to that track setup, you only make more important that some kind of tire pressure advice from the Race Engineer is needed to make sure the casual racer doesn't flock back to GTS. If you really LIKE PC2, you don't really help further its success by calmly accepting its new player steep learning curve. PS4 Multiplayer online in PC2 is a barren wasteland of few players, mostly playing at low levels in the few GT3 cars that come with a decent stock tune. How is this going to help the game?
Console performance is already highly compromised against the PC version. No VR, lousy framerate replays, and general bugginess, add that how difficult it is to attract console players (who they burned pretty badly in PC1 by how bad the gamepad control was) and keep them, I don't hold out much hope for a continued console development. SMS have a bad habit of designing their games for the bleeding edge of PC CPU and graphics card horsepower, and console equivalency is something of a lost cause. That's not in the slightest likely to change as PC graphics cards outstrip consoles more and more every generation.
Add in lousy stock tunes, and no help at all with tire pressures, why would anyone want to play it if better handling stock tunes and a newcomer friendly introduction exist on other games?
First impressions in video games rarely get second impressions if the game unnecessarily goes out of its way to ensure that first impression is bad. PC2 badly needs a better pathway to acceptance. Or all it ends up with only players that are hardcore. That don't pay the bills, unfortunately!
Of course, this is only my uncorroborated anecdotal opinion. Maybe I've never played it at all, right? LOL